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AgentWatson

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Posts posted by AgentWatson


  1. The way I see it, you're trying to blur the lines on whether someone is deliberately or accidentally choosing to play with someone who cheats and therefore regardless of their intent they should be socially ostracized just as much as the cheater is. Firstly, people who play with cheaters accidentally very rarely have the perspective that the enemies have on who they're playing with, from the enemies perspective they see the snaps and shots not being missed, but from the ally they've no notion of what that's like because they're not the one playing against them. 

     

    This is funny because this is exactly what happened to Kempington last week, he queued up with some people who wanted to queue up with him in his chat. Supposedly the people he chose to play with were cheaters, whether they were or weren't it doesn't matter, I don't feel Kempington should've been held responsible because he unknowingly teamed up with those people. 

     

    It's this blurring of the line people in this community do that allowed people who alter shaders to be banned just as harshly as someone who blatantly aimbots and cheats.

     

    Choosing to team up with someone who cheats fully knowing they cheat so you can reap the benefits is an offense but not one that can ever conclusively be proven unless they admit to it, but it's aboherrent and is definitely should be frowned upon even punished harshly.

    • Like 2

  2. 7 minutes ago, UpholdThePeace said:

     

     

    On Topic:

    Han was best suited in Singapore. It was a good middle ground between Asia/Aus./NZ and provided relatively even latency for everyone.

    Currently it's trying to cater to a player-base that doesn't really exist. Makes more sense to pull as many regions as possible.

     

    Yes, exactly. G1 tried to cater to a player base that was non-existent. A majority of the players on HAN aren't Asian they're Australian/NZ. It doesn't make sense to move it back to Singapore because there is absolutely no guarantee that we'll be getting an Asian player base anytime soon. Matt Scott confirmed himself during the QnA, this isn't verbatim but he pretty much said that because of a poor decision making process of moving the servers around they effectively killed off the player base. But the only time HAN was last populated was when it was based in Australia.

     

    If they decide if they wanna keep it where it is, fine. If they wanna move it back to Singapore, also fine. But please Little Orbit, don't decide that the best course is to get rid of the server and then move everyone to Jericho. I already play there, I don't enjoy it, but it's the only way I can play this game and have people to regularly play against. 

     

     

     


  3. 10 hours ago, LaQuandra said:

    You couldn't be more wrong. I said the Dog Ear was a top tier gun and that it should be nerfed. I didn't say it should stay untouched.

     

    From the rest of your post you just seem emotional and if you think players left because of weapon balance, you're grossly misguided. I'd say a majority of people left due to the fact that G1 did nothing with the game for the last 4 years.

     

    You can counter the scout and the hvr in a variety of ways. I'll give you a nice tip....you don't need to fight the HVR from range. There are ways you can counter the dog ear as well. Since I use the dog ear plenty I am not going to share them with you, but there are certain mods and guns to use that can give dog ear owners fits. It seems to me that you want to play a certain play style and you're blaming the weapons for your shortcomings.

     

    The ISSR, Obeya, Obir, HVR, Scout, DMR are all viable and usable weapons within their class. The Dog Ear is hardly OP because those weapons are bad. Get a grip.

     

    While I'd love to see all players return, it seems like you don't enjoy the game and should reevaluate if you want to play it. 

    You're even contradicting yourself right now, you explicitly said you wanted the Dog Ear to be removed in the post I originally quoted. I didn't leave because of weapon balance you're misinterpreting what I said. I left because of the toxic community, like I've said previously many times. I can deal with bad management of a game. This game was dying when I left and everyone saw it, this game literally couldn't afford to have a community that was toxic but they were anyway and why do you think nothing changed in 4 years to APB..? Hello?! Every time G1 rolled out a new balance patch the community got all pissed off about it and everytime someone suggested changes to the game people got pissed off about regardless of how negligible the changes were. You got the game you deserved. 

     

    Someone wants to nerf the Dog Ear, simply because it's top tier. I'm shocked I say, totally shocked /s 

     

    There were countless threads on the suggestions topic board that were either 1) Visited by someone like you and then instanousely it became a discussion about how good the player of the thread must be 2) It was just flat out ignored. 

     

    I like this game, that's why I came back to it and continue to play it and kept an eye on it over all these years. I wouldn't leave on account of you alone,sorry to say but you're part of the problem. If Little Orbit wasn't concerned with balance they wouldn't of hired some specifically for balance who use to work on this game. I'm just hoping Little Orbit goes ahead with balance changes despite what the community says because have it their way nothing would change, like even the NVHR nerf thread is almost 50/50 split right down the middle. 


  4. 13 minutes ago, LaQuandra said:

     

    I am sniper rank 14 by exclusively using the dog ear. I've never killed anyone in .90. You can at best shoot 3 quick shots with the dog ear, wait for bloom to reset and then get off that last shot. If you're at like 50m+ however you cannot shoot 3 shots in a row and expect to hit all 3 consistently.

     

    Comparing the TTK is a bad way to show the dog ear is superior to the oblivion. 

     

    Also, the dog ear a top tier broken weapon that should be removed from the game. Why do you say it's not top tier?

    What're you even saying here, I hope you're not saying what I think you're saying. No the Dog isn't broken, it's top tier yes but that's simply because it outclasses every other semi-automatic sniper rifle but that's not a testament to how good the Dog Ear is, quite the contrary the Dog Ear is good because everything else is bad comparably to the HVR and the Dog Ear is the only other high velocity rifle you can use that's viable against either the Scout HVR or NHVR.

     

    You're pretty much confirming my original point. It's not that the game is balanced, it's just you're so incredibly biased and stuck about your ways that you'd rather see the game fail than ever see your precious meta be touched. I'm looking forward to seeing if the engine update attracts new people to the game because I find the current community ^ point proven to be just garbage. 

     

    Don't get me wrong though there are some good people in the game and on these forums but I must say out of every community I've been apart of, this is the ony I return to even from long breaks and even after simply playing for two weeks I'm almost at the end of my tether. You can keep getting lost in your world thinking G1 drove everyone away, but those of us who left for 2 years or more even know the real reason. 

     

    APB is in the most balanced state it has ever been but that doesn't mean you rest on your laurels and should assume that it's the best it'll ever be. 

     

     


  5. Outside the obvious things like technical issues(stuttering, lag, frame drops) I think just trying to use fragile, I like the speed of fragile but it seems I just get absolutely punished everytime I run it. I almost rage quit two times today because of it. "Oh, I've got an N-TEC and you're using Fragile..? Let me just kill you before you even have the time to blink" 


  6. 5 minutes ago, ninetenduh said:

    Legendaries are gimmick guns, clown Guns. Not supposed to be good, if you can't make them good then you shouldn't play them or get better with them. 

    Jesus "git gud" isn't an argument. This community has just deluded themselves into thinking it is one, When I quit 2 years ago I had the same issues with the guns I'm having the same issues with now, that's not a coincidence. Nor has it been explicitly written or implied anywhere that the legendary weapons are meant to be "gimmick" weapons. Another convenient lie that this community has made up for themselves to justify their arrogant behaviour.

     

    It's like a kid, kicking the sand in the sandbox and storming off with his toys because he doesn't want anyone else to play with them. 


  7. 17 minutes ago, ninetenduh said:

    That's not how legendaries are supposed to be, hence. NO.

    Oh..? Tell me because I'm curious how "are" legendaries meant to be. Because I don't think there has ever been anything been explicitly been said by G1 about how they're meant to be. Yes the Adeen needs to be balanced, this is what I'd suggest.

     

    -Adjust the crosshair so it's smaller. The issue isn't that it looks a little weird, it's that it obscures sight at longer ranges. This keeps the unique feel of the weapon.

    -It's range should go from 75 to 80

    -Damage should increase from 375 to 425

     

    This increases its potential as a support weapon while not increasing its TTK, while also increasing the viability of it to compete against other snipers in a supportive role. 


  8. Gun: VBR Huntress, I like the way the it's aesthetically designed after a M1 Carbine. I just really like guns with wood furnishing but the CSG "Country Gent" is definitely up there on my list.

     

    Vehicles: I like the durability and brute power of the Dolton Fresno, I also like its classic design. It's not a very viable car but I still have a 4 slot one anyway. 


  9. They have multiple development teams, one is working on upgrading from 3 to 3.5, the other is focusing on the systems that need to be upgraded to go from 3.5 to 4 (That's the Australian based development team) There is also the consultant and ex developer who worked on weapon balancing years back, but I don't think its been confirmed who it is yet. Regardless there is plenty of manpower going around to work on this game including balance, no issue is getting excluded simply because one is getting worked on. 

     

    Anything content or bug related is pretty much related to the engine. Consistent bugs, frame stuttering, lack of content like contacts and districts etc are all on the backburner until the game gets an engine upgrade. 


  10. Well I think if anything the only thing I know people in this thread seem to have a consensus on is that we should have a seperate server or district where we can test out the new balance changes before they're pushed to live server, however I'll leave it up to Little Orbit to decide the logistics of that and deciding whom they want to play on those districts. I don't agree entirely that it should be restricted to just rank 255 top tier golds, because I think even higher rank silvers or returning players have some pretty good ideas about the balance state of the game as well. 

     

    I'm excited to see what Little Orbits approach to balance will be but I'm also nervous because I know that this community can get pretty heated when it comes to touching the very fickle balance in this game. One of the benefits I suppose of having a game that hasn't changed that much in terms of balance is that old friends or old players can just return and immediately pick up where they left off. 


  11. I think a suggestion I'd have is to reduce most of the AR's range from 50 to 40. Then I'd reduce the SMG's range from 30 to 25. Semi-automatic pistols like the Obeya and Colby 45 etc should have their range go from 40 to 30.

     

    Those are just some suggestions on how to properly make sure that weapons are used within their proper role, obviously the changes I've suggested are merely very general sweeping changes and weapons would need to be taken a look at on a case by case basis. But overall, I think this would be a healthy change for the game, I've also excluded snipers because they need their own unique changes. 


  12. 25 minutes ago, Luminesca said:

    Everything besides HVR is fine.

    Your head is in the clouds, SWARM, Adeen, Oblivion, ISSR-A etc. No those weapons are not "fine" what does that even mean. I think people have gotten too use to the game feeling the same that they can't even consider it any other way. The benefit I hope of having Little Orbit at the helm is that we have now a dedicated team behind the game who can retroactively adjust a gun if they buff or nerf something too heavily. 

     

    If the ISRB Coroner immediately became a godly gun over one patch that's fine too, as long as Little Orbit are willing to find some better place for it and fix it. As soon as the dust has settled and the most important things are out of the way, hopefully we'll see some consistent adjustments to balance, time to get people back on the bike.


  13. Just now, EventideOne said:

    I don’t necessarily think anything needs to be changed. I’m starting to learn that if you change your mindset on how the game is to actually see the game the way it is and see how the good players got where they are, you start to understand what’s overpowered and what’s not as bad. I had a situation with an HVR where the opp had range advantage but didn’t zero fast enough, and I was able to drop them with the Burst fire pistol. So I guess it’s more of who is in control of what. 

     

    That being said. I’ve always thought the STARs rof is slow for an AR. I think you should have to choose between speed and spray over accuracy and stopping power when it comes to choosing between the STAR and NTEC, and it just doesn’t really feel that way.  I don’t mind adding more recoil and maybe a damage hit to compensate for a ROF boost to about .12 or .13 delay instead of .15 where it apparently is. 

    Screw that, I wanna break some stuff and see what changes. 


  14. 1 minute ago, Panorama said:

    The game in its current state is probably the most balanced it has ever been. I cant even think of a gun that desperately needs tweaking. Any changes would have to undergo extensive testing and community feedback.

    I would be fine with that a community test environment district set up for a dedicated subset of people. I'm just wondering if Little Orbit would be fine with that idea. 


  15. It's not the current list of meta weapons in the game that are the issue to be fair, it's the weapons in the game that perform sub-optimally or just don't fit into the meta currently. This has always been my experience with this community in that you guys never want anything to change in regards to weapon balance. I think this ties into a majority of the community being far too complacent. Things like the norseman variety of weapons, swarm and recent additions tend to be perform worse than any of their weapon archetype counterparts with exclusion to the Ogre and AMG. 

     

    I'm personally under the belief controversial changes need to happen for instance removing most of the red mods entirely, Heavy Barrel, Improved Rifling and Cooling Jacket these all need to either go or they need to change. Red mods could alternatively be changed to be more interesting and buffed in some departments but come with large downsides. I feel that mods currently, specifically red mods don't do enough and if they do something they improve a characteristic about a weapon that makes it perform in an area it shouldn't.

     

    Matt Scott and his team could go through each weapon making tiny adjustments to the weapons until we get a good place but that could take time. 


  16. 30 minutes ago, CookiePuss said:

    These guns have what are called "situational advantages" over one another. 

    The OCA starts with a slighty faster ttk 0.64 vs 0.68 for the csg, but ttk isnt everything. If you are playing either the csg or the jg correctly, you are utilizing cover so as to minimize exposure to your enemy thereby taking advantage of the shotguns' inherent burst damage quality. Or in other words, you dont have to expose yourself long enough for OCA to kill you. This is especially advantageous in defense scenarios where you can exploit cover. But to counter that advantag, this only works with perfect aim. Slight mistakes can turn a 2 shot kill into a 3 or even 4 shot kill increasing your overall time of exposure. 

    Yes I know, but as very situational the CSG is you have to absolutely make sure that everytime you're getting the optimal shot on a person and even then you're not guaranteed that you'll get good spread. But not every situation you'll have cover, not in every situation you'll get optimal spread etc. There are a lot of "what if's" when you're talking about the advantages of the CSG but anything is good in theory if you have sufficient cover and your enemy doesn't. No amount of "perfect aim" will help you, because you can hit every shot perfectly with the CSG but still can end up with situations where you may of had to hit them 3-4 times still, it's just an inherent flaw with shotguns in this game.

     

    The consistency of the OCA makes it an obvious go to, because missing a few shots here and there don't put you in a constantly perilous situation the higher range also add to that consistency that CSG just doesn't have. Shotguns in my opinion should be reliant but only at their intended range, reduce range on shotguns if need be but increase their effectiveness up to 10m. 


  17. 1 minute ago, Necros said:

    Oh boy, here we go:

     

    Scout with the jumping shoot and fast switch.

    Remove the firerate lock from FBW and Carbine.

    Reverse the Ntec, HVR and CSG.

     

    @edit later if i miss something.

     

    All those guns are fine the way they're. Remember those were changes that the community requested to be changed in the first place. The CSG is simply just outmatched by the OCA in CQC, hence why its sort of fallen out of the meta. I think the changes to the weapons are adequate, the changes to the FBW and Carbine are there to prevent macro users getting a huge advantage and although you can still get people who use macros it still prevents them from getting a huge advantage over standard players. 

     

    I would not be a fan of your suggestions because it's practically everything we originally asked for being completely reversed and although you can argue that the NHVR and Scout aren't as good anymore that opens up the meta to things like the Dog Ear. 


  18. I think the obvious one is HVR, the other one being OCA. The sort of recent relatively speaking of course, changes to the OCA put a lot of the other SMG's into an awkward position. I don't like power creep, personally I feel overdamage should just not exist in the game but remain exclusively for snipers. For instance something like the Colby 45 just as example should just do 200 damage, I think this should apply for every gun that isn't a sniper. 

     

    I also believe Little Orbit should avoid putting anything extra into the game that may induce faster encounter times, drawn out gun fighters are more preferable in my opinion. 

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