
VanilleKeks
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day -
So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
RTW APB was already a failure so I would assume that the amount of returning players for a "sequel/re-release" wasn't that high to begin with. The rest is up to speculation. I would say 6k is actually a decent number as a seed for growth, but they never managed to pour water on it. Cheating has always been an issue for the community and that's largely because APB's district design is really bad for a PvP environment. Early on I would say we had "normal" cheater numbers but they are disproportionally encountered compared to other shooters. With most people in a district being a mission you have maybe 10 possible enemies to encounter at any given time, which means if you queued into a cheater there is a high chance that that's all you're gonna get for the rest of the session. Had we have gotten phasing earlier (and not in such an annoying state) I doubt that this game would have ever gotten such a large reputation for cheating. -
"If 200ms is not a massive difference as you say it is, try outfragging a ACES SMG with an OSCAR in the same range?" I wouldn't try to do that because it's a stupid play. What's the point here lol 200ms not a massive difference in APB when you take account for how APB works. You are comparing APB to Valorant where you can be insta-killed across map. Now that is "completely ridiculous". This game is third person which allows to set up fights way differently, allows for crazy cover play mid fight and there are no damage multipliers (headshots as an example). I specifically said that it shouldn't consistently be a reason you die. I never said it doesn't matter. If you are taking the majority of your fights head on without securing a first shot advantage you are just fundamentally bad at the game. Comparing TTK numbers in this game is nothing more than an indicator. Very rarely do you gun each other down in the open where those numbers really matter. I have played a ton of shooters and this one is by far on the lower end of the list when it comes to weapon selection making an impact. You are theoretically correct but it's just not a practical thing to talk about imo.
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The 45 has slower TTK than all of the good SMGs. If you are losing in SMG range consistently that's on you. FBW TTK is 200ms slower than 45 so it's not like it's a massive difference. This ain't a fighting game where every frame matters. I would like to see how you "corner" people for this to be such a consistent problem. If you're pushing someone behind cover you can get peaked and clipped by any gun. The only problem with the 45 now is mag dumping (from cover mostly) and I find it hard to believe that a 0.2s difference is the only reason you die. For reference that's about the time it takes to blink give or take.
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The whole point of the gun is to be the best secondary when mastered and that's fine. FBW is perfectly viable as a more comfy option. As VSB implied, you don't currently get punished for playing this gun bad in a way that's noticeable. It's supposed to be high risk and high reward but there ain't all that much risk to it. Unless you miss shots in a direct 1v1 with no cover. A reload speed nerf would definitely be justified. I would personally also make the ADS a bit less accurate. The amount of damage this thing can put out by cover-peaking is too fast. The damage per mag is fine but you can just dump mags so quickly.
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
"I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. -
04/05 EMERGENCY MAINTENANCE
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Everything just crashed again. Emergency maintenances every third day lol -
So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
Thanks for sharing. It's something at least. Lets see where it goes -
Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly)
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03/26 MAINTENANCE ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Three slot raptors? Time to get a condor -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
Not possible. The kids are making my forum posts -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
"Data center that we directly manage". Servers are in Matt's basement will no longer be a meme -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
As someone who has been working in Corpo for a decade I can tell you that almost every company displays gross incompetence on a bi-weekly basis. I have worked with hundreds of people from CEOs , factory workers, IT and you name it all from different companies. This stuff is way more common than you think and it's way worse in massive entities. The things I have seen behind the scene have permanently altered my perception of companies for life. -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
It would be funny if they just shut it down now. -
01/22 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Grenades dominate fights & anti-vehicle (especially now with the DMR-AV nerf). If anything you should reduce the power of all grenades. Frag spam is still massive and many fights on points between players come down to proper nade usage. This is in part due to map design but I would much rather move closer to CS where nades are mostly used strategically instead of damage dealers. Weaker nades and more focus on viable & fun AV guns would be nice so that we can actually take out cars with the guns intended for that, instead of just nading everything.