
VanilleKeks
Members-
Content Count
4666 -
Joined
-
Last visited
Community Reputation
750 ExcellentRecent Profile Visitors
-
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
Not possible. The kids are making my forum posts -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
"Data center that we directly manage". Servers are in Matt's basement will no longer be a meme -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
As someone who has been working in Corpo for a decade I can tell you that almost every company displays gross incompetence on a bi-weekly basis. I have worked with hundreds of people from CEOs , factory workers, IT and you name it all from different companies. This stuff is way more common than you think and it's way worse in massive entities. The things I have seen behind the scene have permanently altered my perception of companies for life. -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
It would be funny if they just shut it down now. -
01/22 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Grenades dominate fights & anti-vehicle (especially now with the DMR-AV nerf). If anything you should reduce the power of all grenades. Frag spam is still massive and many fights on points between players come down to proper nade usage. This is in part due to map design but I would much rather move closer to CS where nades are mostly used strategically instead of damage dealers. Weaker nades and more focus on viable & fun AV guns would be nice so that we can actually take out cars with the guns intended for that, instead of just nading everything. -
01/08 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
It's a little comical to attempt balance for car gameplay with just car and weapon stats. The core issues is that you can teleport into your car and avoid dying through high burn fuel. No matter what values you put, this combo will always result in "high tier" APB being about cars. -
Mods 17 hr cooldown after lobby crash
VanilleKeks replied to AquaSensei's topic in Social District (General Discussion)
Deserved for using spotter -
12/18 Version 1.32 'Mobilize'
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Ah yes, because I am talking about someone triple bursting me in CQC with an OBIR. Not the fact that it has insane QS burst and more hip fire / jump accuracy than necessary. Feel free to further out yourself as clueless with another reply though. -
12/18 Version 1.32 'Mobilize'
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though. -
I recall wasting my time in a twitch chat recently arguing that CDMM wouldn't work properly without phasing technology of newer engines. And here we are with this crappy experience. The only bandaid to this would be that you can queue from social district and play a different game or something. Also the fact that the UI vanishing bug on district swapping wasn't fix ahead of this is funny.
-
Preview from Matt: Christmas Sale 2024
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Who is the scrub that keeps adding more jump shotting weapons? It has no place in this game when you can third person aim from behind cover and setup the jumpshot. There is no movement that lets you avoid such a 0 reaction time peak on the receiving end. It's absolutely broken and was removed for good reason. -
Preview from Matt: Mobilize
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
It makes no sense to shadow ban people in a game with such low population. If you prevent access to districts, when sometimes only ONE instance is available, cheaters will easily be able to finetune their settings to avoid this threshold because you have a very easy way of verifying when you are shadowbanned. I don't know if you are confident in some secret strategy that will make APBs population blow up, but these recent changes are very clearly intended for that scenario. Which means that you are either extremely confident or extremely tone-deaf. As an initial implementation, SARD should just slam detected cheaters. Assuming the system is somewhat competent you will be able to count the false positive cases using 10 fingers with the current pop. -
11/20 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
I find the notion of "Assault Rifles that were designed to excel at close range" to be very off putting. This game allows you to hold angles while hidden behind cover (due to third person camera). Meaning these CQC rifles can beam you down at close and mid/early long range fights. SMGs will be made obsolete sooner or later if you keep doing this. -
SARD Anti-Cheat Update
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
This post is pretty tone-deaf. The consequences of SARD implementation has been rampant cheating for months, and now you come with the "never ban anyone outright"? I can get behind your approach if this was a largely populated game, with a respectable ranked and e-sports scene, but I wouldn't say this is what the people wanna hear. With the size of the game you should have just slam-dunked these bozos with aggressive SARD settings. Even if 25% of the player base gets banned that's not even 200 cases which you could manually review over some weeks. As a step two I support this entire blogpost, but there is a missing step one which should be immediate and harsh action with a dash of cleanup afterwards.