
VanilleKeks
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The whole point of the gun is to be the best secondary when mastered and that's fine. FBW is perfectly viable as a more comfy option. As VSB implied, you don't currently get punished for playing this gun bad in a way that's noticeable. It's supposed to be high risk and high reward but there ain't all that much risk to it. Unless you miss shots in a direct 1v1 with no cover. A reload speed nerf would definitely be justified. I would personally also make the ADS a bit less accurate. The amount of damage this thing can put out by cover-peaking is too fast. The damage per mag is fine but you can just dump mags so quickly.
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
"I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. -
04/05 EMERGENCY MAINTENANCE
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Everything just crashed again. Emergency maintenances every third day lol -
So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
Thanks for sharing. It's something at least. Lets see where it goes -
Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly)
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03/26 MAINTENANCE ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Three slot raptors? Time to get a condor -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
Not possible. The kids are making my forum posts -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
"Data center that we directly manage". Servers are in Matt's basement will no longer be a meme -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
As someone who has been working in Corpo for a decade I can tell you that almost every company displays gross incompetence on a bi-weekly basis. I have worked with hundreds of people from CEOs , factory workers, IT and you name it all from different companies. This stuff is way more common than you think and it's way worse in massive entities. The things I have seen behind the scene have permanently altered my perception of companies for life. -
Unexpected Downtime Update
VanilleKeks replied to Emily's topic in Social District (General Discussion)
It would be funny if they just shut it down now. -
01/22 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Grenades dominate fights & anti-vehicle (especially now with the DMR-AV nerf). If anything you should reduce the power of all grenades. Frag spam is still massive and many fights on points between players come down to proper nade usage. This is in part due to map design but I would much rather move closer to CS where nades are mostly used strategically instead of damage dealers. Weaker nades and more focus on viable & fun AV guns would be nice so that we can actually take out cars with the guns intended for that, instead of just nading everything. -
01/08 PATCH ANNOUNCEMENT
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
It's a little comical to attempt balance for car gameplay with just car and weapon stats. The core issues is that you can teleport into your car and avoid dying through high burn fuel. No matter what values you put, this combo will always result in "high tier" APB being about cars. -
Mods 17 hr cooldown after lobby crash
VanilleKeks replied to AquaSensei's topic in Social District (General Discussion)
Deserved for using spotter -
12/18 Version 1.32 'Mobilize'
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Ah yes, because I am talking about someone triple bursting me in CQC with an OBIR. Not the fact that it has insane QS burst and more hip fire / jump accuracy than necessary. Feel free to further out yourself as clueless with another reply though. -
12/18 Version 1.32 'Mobilize'
VanilleKeks replied to MageLO's topic in Social District (General Discussion)
Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though.