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cowhorseman

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Posts posted by cowhorseman


  1. On 12/1/2021 at 1:40 PM, Erei said:

    FE always had odd difficulty spikes. Still do sometimes. Places where mobs respawn super fast, or with ridiculous aggro range (s2 devil's own I'm looking at you). Or better, both. Sometimes looting was just too risky, the area had to be rushed before the respawn+large aggro radius killed you.

    I had a boss doing 100+crit in early S3 (dieseltown) yesterday. Almost killed me. With armor use maxxed, and pretty much best armor of the level. Some things never changes 🙂

     

    The random master boss are a stupid design decision. I played S3 yesterday, and there is one master in Quarantine, and another in the pre-fall museum. For quests (there is a 3rd but it is not needed for the quest, and you can CC->loot the item). They are super small places where people don't stay, and the game population is not enough to support group content at random places. Especially considering how low the reward is.

    The pre fall museum also have a quest to kill a quest object, and if you stay at range, it's 100% safe, but it's a master object, with lots of HP. I assume it's meant to be done in group. That's 3 quests with a master in it, in an unmarked place on the map, for little rewards. How many people did those in a group ? Did anyone ever did ?

    That kind of things are common in "old school" MMOs. Having random group quests was normal. And bad. Especially on low pop games. Which is why we don't see much of that anymore.

     

     

    Release FE had odd decisions and design. Factions had a greater impact on build, and you used to chose the faction for what they offered and not for RP. Unique skills, mutations, items.... For example, Enforcers had a rifle skill, and so did Vista. When I played, the majority of the server was LB, I assume for the heals, but it could have been another reason, I was too far off "endgame" to know the meta and stuff.

    They also wanted mutations to be "support" only and not used as main "weapon". So they were trash for the most part, with a few "op" exception. They really, really, didn't want a "caster/mage" type of character. I think they really had a thing against fantasy MMO that dominated the market at the time. Most of their marketing was about how much FE was not fantasy. Stuff like "we don't have paladins" on their ads. Lots of people asked for "mage" type of character, through offensive mutations, and the devs were very vocal about how they didn't want to. If I remember correctly, OP skills where nerfed, and nobody played mutations except for healing. So they had to revamp them to make them less trash. Ironically, Willpower is still a useless stats/noob trap to this day.

    The game was meant to be slow. Everything took a long time, from leveling to travelling and crafting. No instas, no xp boost.

    AP quests were pretty much mandatory (no free random AP/dome/race). Which included the player's favourite : faction wheel flipping. Lots of factions mobs where grinded, their ghosts forever haunting the wasteland.

    This leads to things like builds having a faction attached to it. IE "rifle-crafter.LB". And people suggesting new players to pick the opposite faction of the one they wanted, so they would flip only once.  "Do your AP quest" was probably the most typed sentence on help chat. And we used to have a spreadsheet for AP quests.

    PvP was to be essentials. They did it with the crafting, mostly. Initially, we only had the boxes (the one with a message in chat) and node in pvp, but it was not good enough. Back at release, we didn't really have "rare" materials. Fasteners, plastics, gears, glass... that kind of stuff. So, they made a patch to change that. And the rare/uncommon mats where supposed to be found in PvP area, almost exclusively. So you wouldn't be able to craft the actual useful items without going there. No boss fastener boxes or anything like that either. That was quite a drama back then^^

    Icarus was very much against fast travel, and if I remember correctly, wardrobe. The first one because they wanted the world to feel "bigger", and the other so you could see what kind of armor the opponent was wearing. Ironically, ever since we have FT, I feel the world is bigger. I never went back to lower level zone before, because it was so far away and took ages. For all intent and purposes, they stopped to exist for me, making the world smaller as a way of consequences. Now, I can, and I do it at times.

     

    G1 did many things wrong, but fast travel and wardrobe certainly isn't.

    lets not leave alpha out of this. a place made souly for group missions needing atleast 5 people to do one mission without using 20 million rounds of ammo. all the mobs there have ungodly hp damage and unfair skills like OSOK or the judge with the insta kill fire attack, and then you stack on top of that quest with rewards so little and meaningless your better off just grinding factions via circuits. outpost isnt much better and for the most part is mostly empty. exploring there i found more then one random zone you can enter with zero in it. no nodes npcs anything just flat land i feel from my years of playing this game has a strong amazing start but almost fully dies off in s3 and fully after TW due to the shift of thinking about those who play in groups over those who play solo i guess the devs thought everyone has friends or likes people alot (looking at you marry) and that really does hurt what you can do besides just grinding faction or standing in LA

     

    oh and who decided all the crafting at the end needed to be 8 hour plus suits? i dislike you and i hope your child gets dumped by the love of his life


  2. one thing i can complain about is winning. at a certain point i noticed when getting a 255 like the final contacts you get with premium that they gave out for free you need 20 matchs for a single level

     

    win? lose? does not matter 20 wins 1 level or 20 loses 1 level so you have to grind losing or winning to get a single level for these contacts which takes hours and this game is about as fuck as sticking a wasp in your urethra and what is the point of going for a win when you got hardcore players tryhards and cheaters who can map out anything you do before you can pass a thought to your fingers. 

     

    oh and the season events have been boring slogs for titles and tickets that barely help break these ungodly prices when i can just buy the JT and be done with it

     

    really the only reason to play is becuase i can make a player model that looks better then fallen earth, but get to do nothing with them because unlike FE its just not fun

    • Like 1

  3. faction is easy to gain/lose if someone sees you as lets say a trav, and your allies with CHOTA and he fires first. kill him then ask him why he is being an pleasant fellow. most people in pvp zones won't attack you unless you make yourself a threat, or if there just an patootie. atleast from my veiw as most of my time in pvp zones are getting mats g1 or who ever though would be really cool to place there and almost only there


  4. what it really boils down to is like 1-3 cheaters per 10 vets or tryhards. in the end unless your on a high ranking toon or got good market guns with mods on them your just not going to have fun. of course as i know even if you are legit people will cry your hacking when you kill them. matter of fact got that today playing fallen earth


  5. 4 hours ago, Khedrak said:

    OK I posted this earlier but it seems to be missing.

     

    I just noticed Fallen Earth was  back online and downloaded the game on my new computer. I have 4 account and my son and daughter each have an account. None of our accounts have our characters. They all just have create character and exit. My main account has a lot of stuff I paid for from the cash shop and the subscription. Did they do character wipes and is all my paid for stuff gone? I hope not!

    to explain it in a simple term, classic (which is up right now) is on a new sever you do not have any of your old stuff, however your old data is still in place

     

    right now matt is working out cash shop items like keys jackets etc.

     

    they did not bring back old data due to the high amount of bloat lag and other shit created due to the mass amount of dupers. as it stands it is unclear what will happen with this data but matt would like to save it and reuse it for when FE gets rereleased with unity (or what ever engine they use) with some sort of penalty like lost mats or reduced chips for players.

     

    but as of standing right now you will need to make a new toon and play if you wish. and await like the rest of us on info for account based items and earned rewards

    • Thanks 1

  6. as far as it has been going there have been several answers to this. 1 we got all our old stuff back on the new engine. 2 we get most of the old stuff back but not all2 everything is wiped 4 classic carries into new sever. there is no real answer as the game is not close to being done yet. i'm sure in due time matt will give us a clear answer

    • Like 1

  7. can we just remove this? it's fully pointless adds nothing to the game and only pisses people off. why tell someone "oh guess what you can't move in combat" let me heal or try to save my self from dying

     

    i would understand if this was 100% constant with each setting but its random. some times i have 50 hp and it happens maybe 100 maybe 10 or 1 or any number between 1-150 and that is a maybe which is annoying and what is agitating is when this triggers in pvp when your both at 5% left and you know you can kill him and the game gos ahead and fucks you over by saying your worm food and disallowing you to heal fight or move

     

    so for godsake remove this pointless and aggravating feature it adds nothing but frustration to the game


  8. On 11/24/2021 at 5:05 AM, LetsRock said:

    Is there any way to open some kind of Marketplace to buy stuff to help with getting the new FE up and running?

    no theres a mixed talk of yes the market will be back and no the market will not be back, but items will be vendored via npcs

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