I think everything related to vehicles need an overhaul. Currently APB vehicles feel as if their top speed is 50 KM/H and as if they’re gliding on the road instead of actually driving, just as if you’re playing with a toy car on a table. Cars need to handle and accelerate a lot more realistically, and also act very differently on impact. Currently, in crashes, they simply bounce off or slow down, with minimal damage to the hull. (I’m guessing the current engine doesn’t allow many changes to be made, whether it be handling, top speed, or crash aftermath) Cars should behave as if they would in the event of a crash. Even GTA V, has far better vehicle mechanics, regardless of being crapped on compared to GTA IV. I know it’s a HUGE amount of work to re-do it completely, I’m sure UE has more realistic default car crash physics which can be used to improve upon.
Anyway, my intention wasn’t to create any conflict or to criticize LO’s work, especially since they haven’t done any on vehicles just yet. Wanted to get my opinion out there. Small adjustments to specific vehicles would be nice, but the whole system needs rework in my opinion.
While at it, NPC vehicles also need work. Their behaviour is completely irrational, as they will completely freeze once lightly tapped. They will also not move if there’s an obstacle on the road.