Jump to content

claude

Members
  • Content Count

    285
  • Joined

  • Last visited

Posts posted by claude


  1. 8 hours ago, killerskull said:

     

    OP has no idea it seems. Vets have all the money and weapons and no matter how many money sinks you put, they will still be rich. Vets and rich players are the minority. Majority of the players are newbs/casuals. They dont have a lot of money at all. I remember back in the day checking out streams of different people and 10k to 100k seemed to be the norm. So before you start claiming majority of the players have millions, do some research. 

    Im a jericho player. everyone on Jericho (who still play) have been playing for 5+ years and they have everything unlocked. We have more things to unlock, but the cash accumulated over years of playing is practically useless. We need more cash sinks, allow players to spend $1m on a mod to unlock it account wide so that we dont have to buy a shit ton of the same mod over and over again. If I could spend $10m on perm 3ps3, IR3, CJ3, RS3, HS3, Tagger, MS, CA3, MP3 and Hard Landings, I would in a heartbeat. That $10m would be taken out of the game, and I would be granted ease of access to my weapon/character/vehicle mods. This is just an example of a desirable late-game money sink that wealthy players could throw their money away for, while players who are new can worry about the late-game content implemented years ago, that most veteran players gave already finished.

     

    Merged.

     

    8 hours ago, TheJellyGoo said:

    You realize those players also have pretty much every weapon permanent account bound? You need to decide what you're trying to get to. What is your point?

    All you bring to the table is true but it doesn't change the impact of your suggested money sink in a good way. It just punishes the casual/new players that aren't filthy rich.

    But that's my point, casual players who are almost strictly F2P should be at a disadvantage for the permanent weapon unlocks through the Joker store, while premium players or players who purchased permanent weapons off armas should have a much easier time. It's a free to play game, and by showing new/poor players that they can skip the grind or make it easier by buying the weapons through armas or by buying premium to gain more cash, they'd buy the weapon off armas, or buy premium to gain money faster. 

     

    The way its set up now, f2p players and premium players obtain JT at the same rate. Why does this matter? Premium is meant to give you an advantage while ranking up and making money, and the premium benefits do not help players with unlocking these weapons, but the benefits do help premium players when it comes to other joker store purchases, like the Firebomb, since you need to spend JT and a large amount of cash to unlock it. Why should permanent weapons be any different, when they're just as desireable? The money sink part of ths suggestion would just passively assist the economy, while increasing the difficulty of obtaining the permanent weapon, while also making the premium cash boost more beneficial to the player.

     

    Cash is pretty much useless for the typical old player, we need more things to spend money on.


  2. 1 hour ago, TheJellyGoo said:

    Taxes do... and the point I tried to make was that for any non JMB buying player money inflation isn't actually a thing because they have plenty of things to buy.

    So there is no need for additional money sinks just because some people "cheated" the market by buying everything for $$$.

     

     

    Trades dont have tariffs, and many people prefer to trade now since it's much easier and nobody gets a chunk of their money taken out of the game for every trade. I understand you're looking at it as a player who may be free to play, or just a player who doesn't buy JMBs, but most people who play APB have been playing for years and im sure they have accumulated enough money to buy what they've always wanted quite some time ago. What do they do now? Players who've had millions since 2013/2014/2015, they have nothing to spend their money on, they just wait for the next legendary to come out and spend the majority of their money on that. There's nothing in APB that a player could throw a huge chunk of their money away for, beyond vehicle purchases off contacts (average player would typically buy the pio/espacio, probably go for the 4x4s on the joker store) and then that's all. 


  3. 6 hours ago, TheJellyGoo said:

    Legendaries, high-tiered vehicles and even modifications/leased weapons are plenty good money sinks. 

    Just because a few dozen spent thousands on JMBs and have millions to spare doesn't mean that your average Joe needs to pay for that (or could).

    Legendaries are added to the game when a JMB is opened for IRL $. If a player buys one off another player, the money has already been generated through missions/FC/etc, so legendaries dont put money into the game, and they also dont take money out. 

     

    You are correct, ANY purchase through contacts will take money out of the game. We need more ways to do this.


  4. 13 minutes ago, Glaciers said:

    JT grinding has a limited cap, do we really need cash sinks too?

     

    Yes, because there's plenty of cash, and nothing to spend it on that permanently removes it from the game, and if you're a player with all the themes/symbols/vehicles/weapons that you've ever wanted, you have nothing to spend it on and no reason to keep making more.

     

    15 minutes ago, Glaciers said:

    players will always have large amounts of cash when making money is as easy as duplicating a trendy anime symbol 100 times

    The cash gained through market/trade transactions is money that has already been made, practically recycled, and isn't new money added to the game. 


  5. 28 minutes ago, Pedroxin said:

    players without premium don't make as much as u think. the current system is better.

     

    22 minutes ago, CookiePuss said:

    Exactly this. 

    Sure leasing one weapon is an easy loss to make up, but if you are leasing 1 maybe 2 weapons per class? Yeah you aren't going to have much left afterwards.

     

    The entire point of premium is to make progression less grindy, along with expanding player customization. F2P progression was built to be inefficient and slow, adding $ prices to these weapons would make the grind more tedious. This would entice players to purchase premium, just as much as the cash and standing bonus would.

     

    Adding these weapons to the Joker store ultimately adds a route for players to take to unlock content that was previously locked behind paywalls. For a free to play game, there has to be some sort of steady monetization, and I feel like pushing players to purchase premium (which by the way, is dirt cheap nowadays,) is harmless and appropriate.

     

    However, I do see your point about weapon leases.

    • Like 2

  6. Adding all these permanent unlockable weapons was a great opportunity to add more APB$ sinks into the game. Many players are sitting on millions of APB$ with nothing to spend it on, besides exclusive player created content, and the occasional weapon lease. Weapon leases take money out of the game, but they practically pay for themselves, since you can make that $2k-$25k back within a few hours. The only reliable thing in APB that takes money out of the game are tariffs placed on marketplace transactions between players, which is great and all, but with the new trading system, you can work around it entirely.

     

    All permanent secondaries on the Joker Store are fairly cheap JT-wise... and some primaries (csg, wisp, etc) are quite inexpensive, why not slap a $250k pricetag on them too? Have the APB$ price scale from 3k JT to 10k JT, maybe with the minimum cost being $250k, and max being $1m? With the amount of money you will make while playing FC for JT, these prices shouldn't be too bad.

    • Like 3

  7. The ogre is garbage. the stock nfas is way better.

     

    Firework launcher is probably one of the last weapons you'd ever want to buff/nerf, since it's already so insane and annoying to deal with. 

     

    You mentioned you're a console player, doesn't LO balance console APB differently? I imagine really braindead weapons like the ogre, ATAC, OCA and PMG rein supreme on console. If LO doesn't balance APB differently on console, then that's a pretty big issue. 


  8. 1 hour ago, Flaws said:

    My biggest issue with it was that it did not support keybinds from my mouse for things like Push to Talk. But overall I find it overly complicated and you can do pretty much everything with OBS Studio which is much simpler to use and frankly looks better.

    I didn't know OBS let you use mouse keys for push to talk, it's my biggest issue with streamlabs OBS, thx for the heads up

  9. EMP


    If there is a flat EMP effect timer for all vehicles, it would make light vehicles even more useless. Allowing the EMP duration to scale with vehicle health will give players more time to deal hard damage to pioneers/espacios, while giving less time to deal hard damage to a bishada/jericho/growl/etc.

     

     I have a feeling EMP grenades will easily be the best grenade in the game, and this could be an easy way to buff low health vehicles, and nerf pio/espacio. Maybe Steel Plating could also increase the EMP timer. 

     

    I know it will be a few more months or so before we start testing the EMP, but I just thought this suggestion was worth throwing out here.

    • Like 2

  10. 6 hours ago, Signarly said:

    All new players start with one of the 3 slotted primaries of their choice from each category.  

     

    (Choose one in each category)

     

    Marksmen choices: HVR, OBIR, OBEYA

    AR Choices: STAR, NTEC

    CQC Choices: OCA, PMG, JG

    Anti-Vehicle: ALIG

    Secondary(Not 3 slotted): FBW, NFA, PDW, ACT, RSA

    You unlock most of these guns within the first 2 hours of play, idk why you'd take away early game progression to just give it all to the new player and overwhelm them with a wide selection of guns the moment they open their mailbox.

     

    You start with the STAR and FBW, and with the 10 day weapon selector, you can pick one other weapon (most pick the HVR/JG/OCA.) This allows the player to swap between 2 primary weapons while they rank up and unlock MORE weapons. The goal is to keep them playing for as long as possible, and if you take away the weapon exploration from the new player, you're shortening pretty much any drive or motivation to play the game.

    6 hours ago, Signarly said:

    Grenades:

     

    Will no longer be locked behind rating. Locking essential tools makes for an unfair gaming enviroment so every grenade type should be available to every player. 

     

    6 hours ago, Signarly said:

    All mods Level 1-3 are unlocked by default and useable and all rating requirements are removed. Currently there is no point to keeping them locked behind rating and roles in a game in such a late stage. By locking them behind rating you do nothing, but make it even harder for new players to overcome veterans.

     

    I don't really see the point in granting every new character access to 195 items, there would be no difference between playing on a 255 and a r10. Frags and percs are the most noob-friendly grenades in the game, and they are the first two grenades you unlock. Giving new characters concs and low-yields is a terrible idea, since it would make rerolling way less of a hassle and take away the "hype" of reaching new milestones and unlocking cool shit because of it.

    6 hours ago, Signarly said:

    Starter cars are nice, but garbage in comparison to other cars. Players should start off with the most sturdy and forgiving vehicle there is. Two slot Pioneers for Enforcers and Espacios for Crims. 4 slots still locked behind paywall because you dont NEED a 4 slot.

     

    So instead of giving the new players an easy to drive car with a small/med health pool, we should give them the 2 slot variant of the most overpowered vehicles in the game? Combine this with "All mods level 1-3 are unlocked by default" and suddenly, everyone's cruising in their car spawner SP3 pioneers/espacios, running with items (big complaint from lower ranked community/new players) and pretty much embracing the car play meta that literally nobody enjoys.

     

    6 hours ago, Signarly said:

    The 50% cooldown reduction needs to go. This is the ONLY pay 2 win mechanic. Let's not give people a reason to call APB P2W. 

     

    This was already done.

    6 hours ago, Signarly said:

    Now I know you're thinking "How is LO supposed to make money if they hand everyone 3 slot weapons for free?" There are literally hundreds of cosmetics and other gun choices on ARMAS.  You shouldn't have to pay to compete in a non MMORPG style shooter or level up. You should be given the basics to compete from the beginning. This isn't an MMORPG like WoW. You are delusional and selfish if you really think low threat veterans with all these unlockables dont have an advantage over new players with a STAR, an FBW, frags an starter car. Can't wait to wake up tommorow to the lynch mob waiting for me. Gnight yall.

    You don't have to pay to compete, you evens aid it yourself that the 50% cooldown reduction needs to go and that it's the only pay 2 win mechanic. Well, it's gone now. 3 slot variants of these weapons aren't "basic." Mod synergy for weapons in APB would easily confuse new players so I don't really understand why you think their main concern from the beginning is whether they want CJ3 or IR3 on their ntec when in reality, it will take them a couple dozen hours just to understand the 0-100m distance cap in APB, effectiveness in range, TTK (which is almost irrelevant when you're bronze/silver), movement, car health, general map awareness in Financial and Waterfront, etc. Most of the time, mods don't make a difference for these newer players anyway. You honestly think a bronze/silver with an oca could tell the difference between CJ3 and no CJ at all? In their eyes, it's an SMG that shoots fast. Let them grind and unlock and try new things in a natural way. 

     

    Low threat veterans going against new players is an entirely different problem on it's own, and I promise you that the solution to the issue is not to just unlock everything for new players.

     

    Wait for phasing.


  11. 13 hours ago, toodamnmuch said:

    every ban should be a hardware ID ban by default, at least this way the retards who don't use brain wouldn't come back instantly with a different account.

     

    really get sick of literally every day another reroll blatant hacker who never loses, frankly if you're under r195 and gold you should be instantly-banned because you're either getting carried or you're doing way better than any actual newbie would.

    apparently if ur a gold player who wants to make a new character, you shouldn't be able to, because you're "doing way better than any actual newbie would" and "getting carried" because ranks = skill

     

    yikes.


  12. 8 hours ago, Zian said:

    Have you seriously not been paying attention to the direction of where this game is going? Let alone the blatant cheaters that are running around the past week or so.

     

    Jericho is an unplayable mess right now, and all you can do is use the "git gud bro" argument. If they were trying to make this game better, then they need to try harder. That's why a call for a petition exists in the first place.

    I have been paying attention, I play the game quite often. Maybe it's because killing cheaters in APB is way easier than killing a cheater in a traditional shooter, or maybe I just don't see what you see. A petition wont do anything, how would a petition stating "try harder, LO" with a couple dozen signatures do anything more than legitimate criticism from the people signing the damn petition in the first place?

     

    7 hours ago, Darkzero3802 said:

    Yea implementation of only one system will easily be bypassed by the hackers if it isnt frequently updated and doesnt have other anti hack programs with it. Theres normally several layers of protection going on that keep anti hack programs as peak performance. Each time the program is updated the hackers must update their hacks to bypass it again. If they cant keep up then the hack becomes useless. There are server side and client side anti hacks that are normally used together to make several barriers to detect and prevent outside programs. APB used to have 2 in fail fight and punk buster, both of which failed miserably due to numerous flaws and the lack of updates. Since then there has only been 1 and its been gotten around. LO changing battle eye to EAC and still doing the same exact thing they did with battle eye isnt going to change anything.

    This is applicable to every online multiplayer game protected by any AC, but you seem to be ignoring the fact that the people who're cheating are paying hundreds of dollars for private cheats, just to have them regularly updated and patched as often as they need to be... and most of these players are on Citadel, not Jericho, so I really don't see why Jericho players are complaining about "rampant hacking" when they aren't even exposed to cheaters all too often anyway.


  13. All im reading is "just detect better, just get a better AC, just punish them harder."

     

    It's almost like you're completely ignoring last years implementation of Battleye, and this years implementation of EAC. What the hell is a petition going to do? Petitions aren't spells that are magically casted when it reaches a milestone amount of signatures, there are real people working on this game, and they're giving it all they got.

     

    I find it really annoying how often people hackusate in this game. I mean seriously, you're a Jericho player ffs. How many people in Jericho do you think cheat? I struggle to even name 1/2 people who actively cheat on Jericho enough for it to be as much of an issue as you make it out to be. Have you even played on Citadel? The legit players on Citadel make the people you hackusate on Jericho look like silvers, maybe you should get stomped by them for a while so you can be grateful for the lack of Nekrovian borgs on Jericho. Or just quit the game/find something else to play instead of parroting what you've been saying forever now, all while ignoring Little Orbit striving to make the game better.

    • Like 2

  14. idk why so suddenly these armchair skeptics are rising out of no where, showing everyone and their mother these videos that expose insanely large publishers/developers for predatory MTX and comparing it to APB when it makes zero sense to compare MTX in a game that you pay for, and MTX in a game that's free to play. Especially when the F2P game in question doesn't even push predatory or anti-consumer monetization in their game, and is actually implementing ways to unlock some MTX items through in-game activities.

     

    Fifa is a pay to win $60 sports game, marketed towards people of all ages.

    The newer Star Wars games are marketed towards young teens and young adults. $60 with predatory MTX included.

    APB:R is a F2P game marketed towards a mature audience. The only thing one could deem "predatory" are JMBs, and they do not grant any advantage over other players, so not only are they completely pointless to buy, but the rewards are harmless.

     

    If you really want anything to be done about this whole gambling situation in the gaming industry, complain to the ESRB or ESA, because they're the only organizations that could do anything of significance in regards of combating underaged gambling or any predatory MTX.


  15. 1 minute ago, Hexerin said:

    Don't fuck it up. You have a chance to swing this for potentially major improvement of the game's overall state, but if you just replace one anti-consumer / predatory piece of shit with another then you'll find it come right back around across your face.

    The correct choice, between those two.

    Loot boxes in a free to play game that do not grant any significant advantages to the player at all are "predatory" and "anti-consumer?"

     

    They aren't even that bad. All the legendaries are trash except the volcano, ursus and thunder. Not like they're so powerful that a player needs to obtain them in order to compete with others.

    • Like 7
    • Thanks 1

  16. I don't know how you could equate the implementation of loot boxes in a $60 game rated T for Teen, to a Free To Play game that is marketed towards and rated for adults. EA's implementation is significantly more predatory, greedy, and unnecessary, while APB pretty much needs MTX to survive. It's straight up ignorant to compare these two games and hold them to the same standards.

     

    They made the one benefit that made premium "pay to win" available to all players, lowered the prices on almost everything on the ARMAS marketplace, and are slowly implementing in-game activities one could do to obtain these items for free. Ever seen the average F2P game made by companies like Tencent? You should be relieved that APB is nowhere near as bad as those games monetization strategies.

    • Like 1

  17. 9 minutes ago, shhift said:

    Or they could just rollback the shotgun patch that no one asked for and also made the game worse in most peoples eyes. 🤠

    Yeah, it's really weird that the JG is better than the CSG in almost every aspect, hitreg being it's ultimate deal breaker since lower pellet count just means better hit reg. I don't see why it hasn't been reverted yet.


  18. 15 minutes ago, Uhtdred said:

    at this point NFAS should be deleted from game tbh..

    eh, id easily say that about the hvr and nfas, but it's a simple fix; lower the rate of fire, or just make the minttk 1.05-1.15 in some way.

     

    the thing can 3 shot.... .58 minttk. if you dont die on the 3rd shot, you are more than likely 85, so dying on the 4th is a given. that's still around .8 seconds, way too fast for a gun that leaves very little room for error.

×
×
  • Create New...