Jump to content

Acornie

SPCT
  • Content Count

    948
  • Joined

  • Last visited

Posts posted by Acornie


  1. 3 hours ago, ShawLOL said:

    So i already downloaded and i was able to start it. At the game menu it is still lagging for me like before.

    There's an odd bug Ive noticed that if I do not have steam running the login scene hitches, but smooth if the steam login button is there. Its very odd. Point is anyway that I wouldn't judge overall performance on that menu alone 🙂


  2. Very glad to see that the schedule panned out in order for this to happen this weekend [I'm really hoping that the work done between now and the last beta will smooth things out performance wise and it will be hunky dory... I know, I know, my expectations are supposed to be tempered, but I can't help it 🙂 ]

     

    I am curious about if it will be open nonstop for these dates of will it be several hours each day.

     

    Anyway, thanks LO for your work getting this darn thing on it's way to finally be finished ezgif-2-89fbe7cdc5fc.gif

    • Like 2

  3. I think Matt was very clear when he addressed this back in early September in one of the engine updates 

    Quote

    Rebuilding the player base:

     

    With the current state of the game in mind, I have been faced with the pretty tough decision of whether to start spending lots of money now on advertising and promoting 1.20 or continuing to wait for the launch of 2.1. That money has been set aside, but timing is everything. I believe we will only get one shot to bring back players and show them the new APB experience. For that reason, I have intentionally held off promoting 1.20 because that would largely be a short term gain and a long term loss as new players enter 1.20 and then bounce for the same reasons we are upgrading everything.

     

    Waiting does have its consequences.

     

    Just know that advertising and promoting this game is not a question of IF.

    It's a question of WHEN.

     

    APB 2.1 has a lot of features under the hood that will either address or start to fix the remaining core issues in the game. It has much improved console experiences which at one point during their launch added significant amounts of players, who then left when the performance was so bad. With server cross play, we can bring the entire community together in a much better way. It also has integration with Anzu for in-game ads that will take more pressure off players to spend money. Anzu has also committed to helping us with a large Twitch campaign for awareness at launch.

     

    Hang in there.

     

    I want to end this week's update with a note to those of you who have continued to support us both in words and with purchases. 

    Thank you. We wouldn't be able to do this without you.

    Right now we're in the long winter of waiting for the engine, (from my understanding) it's pretty clear that almost every other plan hinges on 2.1 being live; which was hoped to have happened by now, but as the case often in games development it had setbacks, at this point no one can build hype about the engine nor anything coming after, heck, you people get angry that Matt tried to give an estimate back in April and as soon as that passes you claim 'he promised'. We've been given plenty of nuggets of things happening after the engine; changes to how threat/districts are managed, cross region/server play, phasing, new contacts, new car, advertising to build the playerbase etc etc. But I see, kind of, the irritation of nothing happening atm, but there is still things going on; we're gotten the revamp to the JT store, adding perm weapons, legendaries and most recently customizable armas clothing, there's been weapon balance and been said that there's more to come. The stagnation from the wait has gotten worse than anyone wanted it to get, NA is almost completely abandoned at this point...

    Anyway, there's no reason for this mass panic that seems to have happened in the community, the game is still here, [with enough of a playerbase if you are EU or an NA silver/bronze] LO is still trying and the engine is still being worked on. And there's changes coming after the engine. We just have to wait and see.


  4. I just bothered to give the quote because I think Matt handled throwing out an estimation best as possible; it was not a promise, he started off acknowledging they have not hit dates in the past, letting people know it was an educated guess, this being back in April when there was still lots of work left. "Very disappointed" if it wasn't out by September but Apb has been the game of disappointments since launch.


  5. 33 minutes ago, AlishaAzure said:

    "by september, the engine will surely be here, don't worry." Cit. LO

    I'm going to go out on a limb here and say I don't think that's an actual quote. Actual quote; Matt: "Someone is asking about September for the engine. It's funny I put out dates in the past and then we for various reasons have not hit those dates. I will be very very disappointed if we don't get this engine update out by September." 

    • Like 4

  6. 52 minutes ago, mojical said:

    When comparing the ACT and RSA, has the lack of HS3 availability on the RSA been taken into account? I think this is one of the reasons why RSA is seldom used currently.

    I think the 60m dropoff for ACT and having the RSA easier to hit shots in succession means it was directly taken into account in these balances. It's a shame old G1 overlords ever even put tier 3 mods on secondaries, it just throws balance out of wack


  7. Can everyone just like, chill out? You're making the situation worse.
     

    3 hours ago, TheMessiah said:

    where dafck is the weekly engine news?

    Matt is presumably out of town, which always ends up delaying the weekly updates, news or not the work goes on so I'm not really phased.

×
×
  • Create New...