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Posts posted by Acornie
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38 minutes ago, Katryoshka said:[obnoxiously large text]
1 hour ago, Acornie said:Pop is depressingly low lately
1 hour ago, Acornie said:{...] I started off my first comment with "pop is depressingly low lately"
You probably think I'm trying to argue that NA isn't dead or the pop isn't depressingly low (I already stated I thought so) I just think using hyperbole for arguments when the numbers are one click away, is counterproductive.Giving actual population numbers is not making an argument. Read what I'm actually writing and quit trying to argue against something I'm not saying
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10 minutes ago, Katryoshka said:...
If it didn't sound like you didn't believe my footnote on using steamcharts to show numbers, I wouldn't have put the actual numbers to show; and seems kinda weird you feeling like you have to comment 'not changing the fact' when I started off my first comment with "pop is depressingly low lately"
But, no, numbers aren't meaningless or you could just make up any number to try to argue you point- oh wait you just did : ) EU has consistently been 2/3rds of the pop, (66.6% but actually more like 60%-65%), not 4/5ths (80%)
You probably think I'm trying to argue that NA isn't dead or the pop isn't depressingly low (I already stated I thought so) I just think using hyperbole for arguments when the numbers are one click away, is counterproductive. -
17 minutes ago, Katryoshka said:yeh ok xd. not like i get ingame and check pop
https://will.io/apb/ which has the actual live stats every 30 mins; vs https://steamcharts.com/app/113400
Today at peak for PC [both NA and EU @14:00 CT]
Steamcharts: 539
Actual (will.io): 682
21% of the actual population not counted.Thurs at peak [both NA and EU @14:00 CT]
Steamcharts: 504
Actual (will.io): 673
25.1% of the actual population not counted -
Pop is depressingly low lately, but despite that keep in mind steamcharts is always missing between 15%-25% of the actual playerbase, due to them not running though steam or having their game activity private.
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47 minutes ago, Sakebee said:Fixed a bug which caused the client to have larger than normal garbage collection times. This is the issue that is currently being seen on live as periodic hitching.
Thank you for addressing this in the patch, very cool LO
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18 hours ago, ReaperTheButcher said:it might be the frustration of the people who couldn't log-into the ''Engine Upgrade'' stress test server.
You know there's been a second beta test already right? I don't recall hearing of even a handful of people who had issues getting into the second one.
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It's just not anti-vehicle anymore, it's still an ok sniper.
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Performance, aka fps, was 10-15% slower than Live for me, but they're not near done with performance fixes, this most recent beta was a stress test to make sure everything worked with hundreds of players on concurrently, so it's not something to gauge the final product off of.
Fps was my main complaint because getting low fps can make FC engagements feel crappy, but there were improvements; no obnoxious stutters, much faster load times etc
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This, this is all I want. Make it kind of like a 4-door Fresno, but less boaty, LO pls- 1
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Wow, you got me all excited that they actually did something with the IP, instead of looking like some very odd front of some sort.
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49 minutes ago, Snubnose said:what PMG needs:
range reduced from 35m to 30m
crouch modifier changed from 0.8 to 1.0
this should also apply to the whisper version of the OCA, since they're 50m range and also have a 0.8 crouch modifier.Yes. All these things, there's no reason the PMG and Whisper get the crouch modifier; they should make the PMG and OCA (plus all variants) consistent
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On live for me an Asylum with under 10 players per side runs better than action districts, a full Asylum definitely runs worse, I assume it's because of all the players in one area; in action dists they're almost always spread out, and since most of my low fps in 2.1 beta was from players being concentrated in one area, I too would be surprised and worried if action dists ran worse on 2.1.
Either way, I don't really see it as a big deal to worry about yet, since they're still continuing to optimize 2.1's performance- 2
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5 hours ago, Senodus said:That's a thing already. You can't spawn on smoking and burning vehicles
You misunderstood, under fire; being shot. A system like how a ga5 station stops repairing for (x) amount of time if a car takes damage
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I don't really get the blaming LO aspect, saying they "sabatoged" the game, Apb has never ran well, not in the last few years at least. In my experience the servers have not felt right last few weeks, server spikes, etc. so some of the frustration is understandable.
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Interesting to see that some people see an issue with 4x4 being 1,150 and the RWD Vegas being 1,300. Yes it does have the max top speed along with the other cars, but driving a RWD Vegas often I've been caught "spinning" my tires when any other fast 2-door car would have gotten out of there in plenty of time. The RWD should be at least at 1,250 unless they remove that annoying downside when accelerating from a full stop (if wheelies stay out of 2.1 however Nitro III can negate that easier so we'll see)
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This is wonderful, so happy to see these things get looked at and balanced, finally!
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2 hours ago, Aeronaut said:how'd you manage to make a fat female in apb
that's wild
She's not fat, just a lil thic ;'(
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13 minutes ago, HighSociety said:I'm sure u had this match with segregation... so it wouldn't change anything...
May i ask... How did u play this game from 2012 to the point where they added the segregation?
I guess u just took it and played the game without crying hard as "gamers" do nowadays?
It wouldn't change from this example I provided, but it would happen exponentially more often than it does currently because it would be have even more low threats to throw against gold premades. This game is hardly like it was in 2012, in more ways than having a fraction of the population. The game has been bleeding players for years, we need a much better solution than throwing everyone together with our current matchmaking; this game has an insane skill gap, the thought that people need to toughen up and just deal with unfair and subsequently unfun missions is not logical to me, because those people will continue to leave like they have been for the last 8 years and no one will be left, why stick to playing a game that's more rage than fun when they can go find something else
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Everyone saying just remove threat districts all together sure has a ton of faith in matchmaking that it won't do this 9 out of 10 times
You know that's what it would be like, don't deny it- 1
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(No I don't still have this one made, dw)
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Not trying to be negative but would be nice if one of these weeks the server maintenance would fix these damn server spikes that have been happening for weeks now, making the servers feel much less stable (from my experience they seem to be consistently happening on both EU and NA)
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Make Pioneer 1,400 health again and nerf steel plating. I know that might count as two things, shut uppp
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1 hour ago, ReaperTheButcher said:They crumble under their last failed Beta ''stress test'' with the unbelievable login problem.
The point of a stress test is to test with stress and that we did, we stressed the hell outta that login server! Hooya! Mission accomplished boys high fives all around! Let's GOOOO
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restricted cars, kits etc
in General Discussion Archive
Posted
Like Flaws already mentioned, Kissaki kit unlocks a 4-slot Bishada purchase option that is permanent. They really need to change the fact the one you retrieve from the mailbox is timed, because it's just stupid and confusing