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Acornie

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Posts posted by Acornie


  1. 36 minutes ago, SquirrelFace said:

    I would tighten spread and reduced damage slightly. If that wasn't consistent enough, increase minimum damage percentage or increased minimum damage range. Good aim up close would always be a 2 shot kill, while bad aim and mid range will require more.

    Are we talking about JG? The fact we have CSG and JG that are both rather similar guns creates issues with how to make them feel different. Not saying I personally care if they feel the same I just think that's the line of reasoning that the current JG iteration is based on. Shotguns are a mess atm, only one out of any that feels balanced to me is the CSG. 


  2. 9 hours ago, Bva said:

    I would like to point out during a Q&A on April 18th 2020

    You told us the upgrade was ''weeks if not months'' and we're now 14 months further.

    Plans change dawg, we didn't get the engine back then because LO didn't know that they'd need to dig deep into the code like this, the betas showed clearly that the 2.1 build wasn't good enough to launch, that's why Matt's doing what he's doing for 2.2, cross your fingers and pray to the Orb it goes well 

    • Like 1

  3. 26 minutes ago, LilyRain said:

    Except you didn't address it right but sure.

    But I did, the initial post is the video; my reply was to his example in the video about the SNR; the vid was posted March 25th, long after the 3 shot buff, yet all he does is point to the equip nerf, doesn't say anything about the buff implying that they should have left it as it were; I disagree with that. Pretty straightforward.

     

    And it was made useless because G1. It was JG-Snubbers in EU turned it into a meme


  4. 6 hours ago, LilyRain said:

    It seems you completely misinterpreted a crystal-clear sentence: "having Snub nose's damage tweaked a good while after increasing its equip time". 

    Nice shadow-response btw, it would've been nice, ethical and more professional if you quoted directly.

    What. I wasn't talking to you I was addressing the initial post, the video, you know the one this thread is about I didn't even read your comment, if I was talking to you I would have quoted you, or @'ted 


  5. I expected something else, dunno why, than bunch of re-said grievances, most of which are Reloaded Productions fault for their inaction, or were issues from the start, like the "broken" matchmaking. Then some complaining about weapon balance, while also giving LO no credit in their plans to improve things like matchmaking after the engine

     

    RP had four, maybe five years where they let Apb devolve into the state it's in, sure LO is going way slower than anyone would have wanted in getting the engine done, and there's a content drought, but there's been improvements such as trading system, Armas revamp that decreased prices, permanent guns and Armas clothes added to the JT store (along with more ways to earn JT), etc

     

    Weapon balance and anti-cheat are two valid complaints, though, although the example of the SNR I completely disagree with, 3 shot snub is much better than being 0.1 sec equip time meme. most people would agree that weapon balance isn't in a good place right now, but it's "a process we [LO] will continue to iterate on"

    • Like 1

  6. It's a 32-bit client, doesn't matter how much RAM you have, it will be limited to 4GB. The "out of memory" error is due to RTX 2xxx series (3xxx to a lesser degree) and GTX 16xx series having compatibility issues with the aforementioned 32-bit. The new engine will be 64 bit, though : (


  7. 4 hours ago, Eque said:

     So i was wondering if ingame stats of R-2 are wrong.

    Don't pay attention to the ingame bar 'stats' they are all over the place, the DB has the proper stats for it

    • Like 1

  8. I agree about the HUD, a bit cluttery for a game in today's landscape, and annoys me doubly so knowing how much it decreases precious fps, it would be nice to have more customizability for it


    I think the camera is one of the best placed in any third person game, that is when you've zoomed it out enough where you dont feel awkwardly close to your character (hold the - and + keys to adjust it) 

     

    Concs are the anti-vehicle grenade, as well as being high skill, high reward anti-personnel; making percs anti-vehicle doesn't really make much sense to me

     

    Most of the guns you say need improving, OBIR, CR762, SR15 all are meta weapons atm and others such as ACT, RSA, ALIG are still very viable and are in a decent spot balancewise. [funny you say the OBIR does not have enough damage output when one burst is 495 damage, 5 away from taking out half your health in a single burst]


  9. From what I remember, a civ's hitbox does not lower near as much as it should when they 'cower', if it even decreases at all, something I've noticed this since forever


  10. 40 minutes ago, cowhorseman said:

    idk what this games thing is for the L85

    As far as I'm aware, main infamy around was the reliability under stress/dirt the British Military put them through and that only applies to the A1 iteration; the VAS weapons are created by Agrotech, so the assumption would be that they were designed and constructed better than their real world counterparts.

     

    Only being able to see Apb's weaponry from the perspective of their real world counterparts instead of within the lore is quite a bit more boring and takes away some of this game's charm in my opinion.


  11. It's inspired by the real world P90, but it's infact not actually. I have mixed feelings about how RP for the most part just added guns that were straight 1:1's of real weapons. when RTW actually tried to be creative. The ejection port is on the side by the way, ironically making it very un-ambidextrous, opposite of the real gun (but very much like the L85/VAS weapons),


  12. Idk but I like this site cuz I'm too lazy to actually start up something like Kovaaks: https://www.mouseaccuracy.com/

     

    Personally it's tracking and reaction times that's my weak points, less so than aiming and controlling recoil... I'd try to extrapolate on any tips (I can think of) but I'm the lowest of golds so not like I can help much here : )

    3 minutes ago, R3ACT3M said:

    I once tinkered with my sensitivity and what ever it is at now is what suits me the most or at least feels the most comfortable so I haven't bothered changing it. But DPI I have no clue. What's better? High DPI low sens or low DPI high sens? My mousepad size is standard. You could also go indepth on what is a bad habit in apb instead of just accusing and not being helpful.

    Most people would probably say under 1k dpi, I turned my sens (and DPI) down about half a year ago and that helped me a bunch (about a 360 in 10 inches and some people still would say that's high). Full arm aim gang > wrist aiming


  13. 23 hours ago, PoshDoll said:

    even if you manage to do all that this guy wrote in the roadmap it still won't be enough to gather a crowd to cheer for you. apb will never reach a new player base. it will never be a game that belongs to 2021 that is if you manage to pull off the engine upgrade stunt within the year. instead you guys could've listened and kept the players that have played the game for god-knows-how-many-thousand hours. one just doesn't simply see a game from 2010s running on ue3.5 and decide it's cool in 2021. players have too many choices. the lack of vision and the means to finish the mission. the story of this game's life lives.

    Kind of an odd take, time is against Apb, it has been for years, but I don't see a reason to act as if all hope is lost "oh it's x years old, game has no hope". I entirely disagree that it has no chance to reach a new playerbase, I think still has the potential to gain and retain new players, but the horrible newbie experience since the Reloaded re-launch has hurt it's growth, badly. Apb's strategy needs to have a balance of keeping old and new players alike, but... I do ask; what are you insinuating that they did not listen to that would keep old players? Do old players not want new engine for better performance, better matchmaking, more items and contacts added?

    • Like 1

  14. After the most recent balance change the more... obnoxious mobile tank carplay has been stunted, plus I don't see anything like this happening, nor would really want it... you could always tweak other aspects e.g. decrease the speed you enter and exit cars; change it to avoid people intentionally animation cancelling by parking too close to something (although doing that would make getting your car stuck inoperable and would be a pain, but something to consider for fair gameplay's sake)

     

    • Like 1
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