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APBGame/Config/DefaultEngine.ini Map=APBLoginLevel.apb -> RWorldSocialDistrict_MASTER.apb LocalMap=APBLoginLevel.apb -> RWorldSocialDistrict_MASTER.apb
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Return to district select doesn't work anymore, worked last night on OTW. And bring back custom tod and weather...
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Chat with Matt! Tuesday Nov 21rst!
jmiIos replied to Emily's topic in Social District (General Discussion)
When are u going to do about the people playing on the most disgusting graphics? (and no the game being "competitive" is not an excuse, Even the most competitive game Counter Strike has standards, especially now with CS2 even on higher graphics there is a very minimal visual change). You seem to care more about people editing time of the day or skybox as if the game has always been known for it's amazing dynamic weather and not the design, which you can COMPLETELY get rid of and strip the game of any artwork and to make matters even worse those graphics barely even boost any FPS compared to the horrendous graphics they have. Hell, only one change like turning off texture streaming gives a higher fps boost than all of those settings combined and it doesn't change the visuals at all. At the very least raise the limit for "LightAndShadowMap" to 1024, "Environment" to 256 and Characters to "256/512". This is what makes up most of the game and they have minimal fps impact compared to the visual changes they bring. When are u going to do something about the core mechanics of the game? nade cooking behind a corner with infinite shoulder switching, crouching and leaning having only two state hitbox with no fatigue (Even CS that's FPS has fatigue for it). How can it be competitive in any way (not even causal competitive) when it doesn't punish players for their mistakes, not even going to talk about insta car get in glitch. Are you going to do something about making the game more team based? People keep talking about it being very team based but yet it's as bland as it gets, ratting and car glitching 24/7. At the very least adding smokes with some optimisations for fps/trolling for it like smokes only being visible for the people in the mission and limiting resupplying them from field supplier only with higher resupply time than nades. Or increasing the nade limit to 3 (2 HE nades + 1 smoke). Optionally they could take 1 frag and 1 conc (2 HE). Or implementing "location pinging" for specific stuff like CS/Apex has. Remove explosives from fightclub or at the very least fix resupplying from contacts/mailbox/car spawn and remove Joker Ammo? Currently ammo is under appreciated since u can get it from so many places (mailbox, contacts, joker ammo, car spawn, car, big ammo box , field supplier) it would be a lot better if they could just resupply from field supplier. I think Frosi talked about this in his weapon balance notes What about adding clipping for these 2 places? I already talked to Secrets about but he said he was busy with MM. Despite that this still shouldn't be a lot of work and it would be a significant change map balance wise adding a clipping on the lower window above the door from both sides is all it takes, currently only the upper side of the window has clipping. From there you can jump on the speaker then wall and then the 3rd floor. Adding a clipping for the lower white wall so you could jump on the pole and then the 3rd floor. With ONLY these two clippings people could now navigate different places A LOT faster. If the item is on the 3rd floor instead of having to fight through the 2nd floor stairs (which is most of the time covered) or going from the first floor ALL the way around to flank they could just climb here and sandwich people. Like the narrow "JG staircase" for example. -
And by community you mean the few bots that no life forum/discord and APB:DB and have no idea how to play the game. More than half the community doesn't even use forums, maybe only to check for updates. They need to add something that would engage a lot more of the community for important changes like weapon balance. Sending emails for weekly stat report like back in the day, except it would be emails for topics on forum that would be considered important, or a notification in game like the one for server shutdown...could be a survey where people could pick the change they like the most out of a few so they wouldn't have to read the entire forum post about some change, since I assume that that is what would turn off a lot of people from engaging with it. OMGGGGG TY SOOOO MUCH I SO DIDN'T KNOW ABOUT THAT!!!!!! I don't want to do a workaround for something that dev fucked up and has a simple fix for it and I prefer fog look, just not 00:00 fog. Also fog might get locked down along with upk edits once EAC goes out, I think Matt said he plans on making it a feature but the dev said he plans on cooking it into the game (just like he did with asylum time) so people can't change it anymore. Hopefully all those stupid edits along with no fog get locked down.
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I just checked the night time in asylum and its so fucking bad. It's not even that it's night time, but you literally set it to the worst time of the night. The one that has the worst amount of fog and fps impact. 00:00 AM. It would have been better if you set it to 22:00-23:00 which has more fog but the fog is not broken (dark areas are not too dark and bright areas do not have "faded" ig filter AND it has smaller fps impact). Or you could have set it to 23:40 which still has just enough fog to cover up the visible rendering in the distance but still very clean look (similiar to no fog but better). I literally added value for each time of the day so people can set it easier and you just decide to lock it and not only that, but lock it to the worst time of the night. And apparently the reason you did it is because you like the night ambience in asylum, lmao. Yep, don't even ask the community for major changes like this, you like it? Fuck it, it's all that matters. Hopefully this horrible change will be reverted in the next patch.
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Could you tell me the specific value that you used in that ss, because that is something that only happens if you use more than 9 9s. I play with the value I put above and I have no broken lightning. They could just limit it to the certain value and anything above would crash the game, just like it currently does for some ini edits, or just kicking them for mismatched client version. But in a perfect world we shouldn't even need to edit ini files for something like this and they would implement slider for it or 24h format to set it... Edit. To be more specific, you shouldn't use more than 9 numbers, not just 9 9s.
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-Disable heavy item missions -Disable VIP missions -Disable unopposed missions -Disable 1v1 missions -Disable red crosshair -Add the option to remove crosshair but keep hitmarks some people have tried it and told me they like it but they don't use because of no hitmarks. They are WAY more important than red crosshair, I am sure decent amount of people would be using it. -Add the option for custom time of day currently the best way to do it is set m_nLengthOfDayHours=0 m_nLengthOfDayMins=1 and when u find the time of day u like type /time and then start with the values m_nLengthOfDayHours=999900000 m_nLengthOfDayMins=999990000 to get that permament time of the day. Just having the option for it would be a lot simpler. -Add the option to disable notifications like disconnection warning Me and a few people have tried playing with keepalivetime=0.001 and it gives lower and more stable ping but with a constant blinking disconnection warning and I haven't found a way to disable that yet... -Disable obnoxius 3 notifications when getting bounty obnoxiously loud sound, massive notification in the middle of the screen and a little one at the top left. Having only the one on top left is enough..there is a a way to disable the one in the middle of the screen but it requires .upk removal and it also removes some other things which actually help... -Add the option for sprinting/jogging not to cancel out ADS -Fix getting stuck in crouch Since u plan on adding stuff like hold crouch in the game, u should fix the main problems with it first. -Add the option for nade toggle throw So many times my nades have failed and idk if it's GPX issue or if it's the game..curently something like this is already possible if equipping a nade and looking behind yourself is timed right, but the nade timer wont start.. -Finally do something about shotguns U have said that u were mainly focusing on 64 bit and that it would be a lot easier to do weapon changes once it happens. Now that it did u can finally do something about them. -Add the permament version of mods for JTs You are adding these stuff because of new players but ironically enough they are the only ones getting screwed over by this. RTW originally was going for RPG style which Matt said and over the years it became less of that. But people still need to grind for mods which are essential to the gameplay. Most of the people in the game are old players who have all the mods unlocked and they end up against new players who have nothing, as if just going against these players is not bad enough already. Even when matchmaking gets better this is still going to be a problem. It's not likely that new players will be playing the game everyday so they will already lose some trial days, and it's going to be even harder when they remove free premium and ranking up becomes even harder. In the long run it ends up being cheaper to pay 60k for a perma mod instead of renting it till u get to the needed rank to be able to buy the perma version of it. The only way this would be good is to add the option to buy the perma version of mods for JTs for people who don't want to spend APB$ and remove mod restriction. Because mods are definitely DEFINITELY not something people should need to grind for since it's essential to the gameplay.
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i am not talking about that.. In most situations u can see players's feet under the car if ur graphics are high enough. You don't need red crosshair for that, it just makes it a lot easier...The same with smoke...also just like nade ticking should start only after the nade has been thrown...nades should only be used for pushing the corner, pushing people off the corner or cars. It would also make people learn how to throw smarter grenades (bouncing it off the wall so the player would see it in the last second..this would depend on the corner and assuming the enemy is not looking around for a nade) and not just cook it up and spam the corner with the most basic nade ever..just an example of simple things like this would make the game more skill based and not rely on the dumbest things that should've never been the thing in the first place EDIT. I have posted this in the other topic but i will just copy paste it here as well You said VFX files will be locked when 64 bit goes live and you didn't. People are still removing it. This game is not going anywhere until you decide to do something about the core of this game. It's disgusting seeing people promote this game on twitch with the ugliest graphics possible, and some of them even put TOS stuff in their config and openly share it with everyone. There is literally not good reason to keep VFX files open. And before some of these people start saying "Oh ItS A CoMPetiTive GaME, U tHiNk cs go pLaYeRs pLaY at mAX GrApHiCs???!!??! CS GO graphics can go A LOT lower than in game minimum to the point that textures are comparable with advanced launcher minimum and of course since those people have common sense, those stuff are cheat flagged, The same thing is with L4D2. There is a different way to have textures that low but that requires extremely low resolutions, to the point u are just seeing pixels. In game minimum I can see why they would temporarily keep ini files open, until they add all advanced launcher options in the game and add some extra that is not there. AND LOWER TEXTURES THAN 64 FOR ENVIRONMENT SHOULD NO BE ALLOWED. There should still be a standard for competitive settings(visibility) and quality and 64 is still VERY visible while not making the game so ugly to the point it pushes new players away, "Oh BuT ThEY cAn jUsT Do It ToO". Anybody can just google cs go or l4d2 in the worst settings possible and most people in the comments would just choose not to play the game than play against people that do this, even though they can just do it as well. It's just way too ugly to be enjoyable. Not even gonna talk about no VFX, that's just a no brainer. A good example of a gun that would be so much easier to use is tommy gun..It is the main thing that makes the gun harder to use, it has a very lazy recoil pattern even though it has decent amount of kick to it.
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Or maybe u can start using your eyes and stop playing on shitty graphics where its not possible to see under the car(with some exceptions where it's just not possible to see on any graphics). Anybody can disable crosshair in the game and use custom(which also disables hitmarkers) which is WAY bigger disadvantage than no red crosshair. They need to stop dumbing down the game.
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You said VFX files will be locked when 64 bit goes live and you didn't. People are still removing it. This game is not going anywhere until you decide to do something about the core of this game. It's disgusting seeing people promote this game on twitch with the ugliest graphics possible, and some of them even put TOS stuff in their config and openly share it with everyone. There is literally not good reason to keep VFX files open. And before some of these people start saying "Oh ItS A CoMPetiTive GaME, U tHiNk cs go pLaYeRs pLaY at mAX GrApHiCs???!!??! CS GO graphics can go A LOT lower than in game minimum to the point that textures are comparable with advanced launcher minimum and of course since those people have common sense, those stuff are cheat flagged, The same thing is with L4D2. There is a different way to have textures that low but that requires extremely low resolutions, to the point u are just seeing pixels. and here is a in game minimium I can see why they would temporarily keep ini files open, until they add all advanced launcher options in the game and add some extra that is not there. AND LOWER TEXTURES THAN 64 FOR ENVIRONMENT SHOULD NO BE ALLOWED. There should still be a standard for competitive settings(visibility) and quality and 64 is still VERY visible while not making the game so ugly to the point it pushes new players away, "Oh BuT ThEY cAn jUsT Do It ToO". Anybody can just google cs go or l4d2 in the worst settings possible and most people in the comments would just choose not to play the game than play against people that do this, even though they can just do it as well. It's just way too ugly to be enjoyable. Not even gonna talk about no VFX, that's just a no brainer.
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People are still removing VFX
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Removing VFX is still allowed...hopefully all the files will be locked when 64 bit goes live. Even ini edits shouldn't be allowed since its's possible to have wallhack and lower muzzle flash intensity just with ini edits. Also you should implement all advanced launcher settings into the game and add some extras which are not there. Like turning off texture streaming which is a big fps boost. Also minimum texture for environment should be 64 and not 16. Fps boost is minimal while making the game look like PS1 graphics, it's disgusting watching someone's stream and just seeing textures like that. When Pokie was streaming and showed his friend's stream everyone was making fun of how ugly the game looked. At least on 64 it looks somewhat decent.
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WHAT?????how is that POSSIBLY your conclusion from what I have said. Sure, try and make up anything in your mind to try and make me seem like I have no clue what I am talking about. How are u even an SPCT??? clearly I was talking about Tempchat, devs may have even a little more data although idk what that would include. GMs can still time cheaters out or freeze them.