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Everything posted by Tergyt

  1. From my experience, it usually happened when i clicked the Sprint key and it would kick me out of ADS due to movement and having a higher priority. The issue stopped when i forced myself by letting go off the sprint key. Still should be looked at though
  2. Specs: CPU: AMD Ryzen 7 1700x Eight-Core Processor GPU: NVIDIA GeForce GTX 1070 RAM: 16 GB The game ran relatively smoothly at 60 fps, with the game sometimes dropping down to 30 fps (Never below). The server seemed to be a little bit unstable as the game lagged for not only for me, but seemingly for others as well. Upon entering the spawn screen, it seemed to block the ability to use the chat while also making the whole pulling up the scoreboard a bit delayed. Audio was very low, making things very difficult to hear anything.
  3. I'm sorry, but what? Effective range increased from 40m to 65m and minimum damage range increased from 65m to 76m? Are you literally trying to create a second Shredder ( If you even remember that mess ) scenario? And to pour even more salt on wound, it seems that you completely forgot the RSA and the ACT 44 when deciding what changes you were making on the RFP. You are literally making them even more obsolete as if they weren't already obsolete from before. You are also forgetting we still have the freaking RFP Fang with the IR3. And why are you even trying to make the RFP into a Long range secondary when it was always a close range secondary? If you really paid attention to what the community was complaining about the RFP, then you would know that the problem was never the TTK, but the range that it had. A while back the RFP received a ninja buff which buffed the effective range from 30m to 40m. This change is what sparked this whole debacle to begin with. The RFP Fang didn't really help much with the situation either, considering its has a preset mod with IR3. All you needed to do, was to revert the effective range buff back to 30m and maybe go on changing the preset mod of the RFP fang so it no longer have IR3. But instead you went the completely wrong way by making it into a 4 full bursts to kill and increasing the effective range even further, completely reworking a weapon from being a short range secondary into a long range secondary that makes the other long range secondaries obsolete
  4. I'm sorry, but i don't agree on making the RFP-9 a 4 round burst weapon. I agree with the fact that it needs a nerf, but i would very much prefer that it remained a 3 round burst secondary.
  5. Regarding the IR3 change. The toned down RoF reduction is alright, and it made weapons like the LCR somewhat usable again along with RoF buff it received after how it performed with IR3 previously with the -21% RoF reduction. But range increase is way too much tbh. The old range values was already fine.
  6. Wouldn't mind being boosted to 255 on OTW. My character names are: T3rgyt and Tergyt
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