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Everything posted by Tergyt
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Seems good on paper, though I am questioning the changes to Magazine pull. It honestly felt fine from personal experience and never really felt bad to the point that I felt It needed a buff. I'll take it, but would love to hear why you felt a buff to the magazine size for Magazine Pull was needed. Also going to be interesting to see how the buff to Heavy Barrel unfolds. Judging from the stats alone, It feels like HB2 Ntec 5 makes a return. Though I guess time will tell If the worries from it returning will be valid enough, considering the Ntec 5 Itself has undergone some changes since then other than the damage nerf that It received to counteract HB2 being so powerful on it. But If It ends up becoming more viable on other weapons, that's good I guess?
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From my experience, it usually happened when i clicked the Sprint key and it would kick me out of ADS due to movement and having a higher priority. The issue stopped when i forced myself by letting go off the sprint key. Still should be looked at though
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Weapon Prototype Districts 1.20.0 (1158)
Tergyt replied to Lixil's topic in General Discussion Archive
I'm sorry, but what? Effective range increased from 40m to 65m and minimum damage range increased from 65m to 76m? Are you literally trying to create a second Shredder ( If you even remember that mess ) scenario? And to pour even more salt on wound, it seems that you completely forgot the RSA and the ACT 44 when deciding what changes you were making on the RFP. You are literally making them even more obsolete as if they weren't already obsolete from before. You are also forgetting we still have the freaking RFP Fang with the IR3. And why are you even trying to make the RFP into a Long range secondary when it was always a close range secondary? If you really paid attention to what the community was complaining about the RFP, then you would know that the problem was never the TTK, but the range that it had. A while back the RFP received a ninja buff which buffed the effective range from 30m to 40m. This change is what sparked this whole debacle to begin with. The RFP Fang didn't really help much with the situation either, considering its has a preset mod with IR3. All you needed to do, was to revert the effective range buff back to 30m and maybe go on changing the preset mod of the RFP fang so it no longer have IR3. But instead you went the completely wrong way by making it into a 4 full bursts to kill and increasing the effective range even further, completely reworking a weapon from being a short range secondary into a long range secondary that makes the other long range secondaries obsolete -
July 2019 New Content (for release with the Engine Upgrade)
Tergyt replied to MattScott's topic in General Discussion Archive
I'm sorry, but i don't agree on making the RFP-9 a 4 round burst weapon. I agree with the fact that it needs a nerf, but i would very much prefer that it remained a 3 round burst secondary. -
Weapon Balance OTW Tweaks - E Testing Values
Tergyt replied to Beastie's topic in General Discussion Archive
Regarding the IR3 change. The toned down RoF reduction is alright, and it made weapons like the LCR somewhat usable again along with RoF buff it received after how it performed with IR3 previously with the -21% RoF reduction. But range increase is way too much tbh. The old range values was already fine. -
Wouldn't mind being boosted to 255 on OTW. My character names are: T3rgyt and Tergyt