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vsb

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Posts posted by vsb


  1. 9 hours ago, Theronguard said:

    theres a reason there are no accessible three slot scoped ntec....u tryna make one? 0_0

    you can buy a 3slot scoped ntec reskin from armas and its probably available for jt too

     

    not even sure why you'd worry about a 3slot scoped ntec, theres no mods that fix its atrocious walk modifier

     

    the far plays nothing like a scoped ntec anyway, the revert request is because the far was (unnecessarily) nerfed at the same time as the ntec, yet orbit complained about no ntec competitors in their latest balance post

    • Like 1

  2. 1 hour ago, Queen of Love said:

    Gold= aim assist
    Gold winning = aimbot 100%
    Gold low rank = blatant.
    No need anticheat, just ban these, using this nice and sure targeting.

    a MM should know that a gold and silver have a gap of a lot of variables (skill, pc performance, cheats) 
    MM 1 gold cheater = no back up  and an oppo of 5 silver at least.

    singlehandedly disproving darwinism 

    • Like 1

  3. 12 minutes ago, Zian said:

    The last time I had to write to support it wasn't

    "When did you make this account?" BS

     

    Those are extra hoops I never had to worry about before. They just asked what the issue was, you filled out the report, and you got a reply.

    I've had my account for a decade, and I would have to say it was far more convenient to have a line to GMs without any extra questions.

    Either way. That's the minor detail to the greater problem, and actually disappointing that's what people are focusing on.

    these are all questions that are intended to validate that you are the actual owner of the account

     

    previously these questions would be asked in the first reply to your support ticket, so orbit has actually attempted to streamline the process by including them in the initial ticket, instead of wasting time letting your ticket sit in the queue only for them to have to request additional info before actually trying to resolve anything

     

    it also doesn't appear to be mandatory that you fill out the extra validation in order to submit a ticket (i didn't attempt to actually put in a ticket so i could be wrong), they'll likely just attempt to confirm account ownership with other information

     

    its being focused on because its the only thing relevant to other players on this forum, we can't help you with anything else

     

     


  4. 3 minutes ago, yourrandomnobody74 said:

    Most of the time, when people suggest movement based mechanics in games (there's no need to add them immediately, just a suggestion anyways since it requires a ton of coding), they shush away from them due to "not feeling like X game anymore" , "doesn't fit map". The latter one I could possibly agree, but we can't tell without trying. Imagine if we had a preview of air control's capabilities or something of that sort so we could decide if airstrafing would be bad for APB? 😄 Of course, I don't envision this game to be Tribes (accuracy regardless what you're doing movement wise), but there are so many unnecessary overexaggerated movement penalties which shouldn't be a thing.

    a suggestion not fitting the desired gameplay feel is a valid criticism

     

    if you really want a preview of air control, im sure there's plenty of clips with blatant cheaters using it

     

    which movement penalties do you think are unnecessary? imo crouching accuracy being treated as minimum spread, meaning standing accuracy is often penalized, is the only thing i would flat out like to get rid of - everything else needs to be tweaked (lowered, mostly) but i think sprinting, jogging, strafing/walking, and jumping are all valid penalties

     

     

    24 minutes ago, yourrandomnobody74 said:

    So if, hypothetically, you'd remove IR from the game (a mod shouldnt adjust the range of a gun nor alter it's bloom/rng, i just find this flawed, its a straight-up upgrade kind of mod and it's hard to balance around as shown with many previous OP marksman weapon iterations)

    improved rifling is generally an upgrade because max bloom is rarely a significant factor in current apb balanced around lots of rng bloom/spread anyway, in a rebalanced apb where consistent max accuracy is easily and/or regularly achievable it would be a more impactful downside

     

    in an apb with less to little rng, i think trading weapon control for specific performance boosts would be a very good way to balance a mod like ir and cj

     

     

    38 minutes ago, yourrandomnobody74 said:

    the first thing people would switch to is either CJ (which, if the guns work like I've mentioned above, would be a straight upgrade and be a must on every gun, something which I think shouldn't be a thing except for shotguns) Heavy Barrel should be a mod that decreases recoil and makes your gun more of a laser (if removing downsides comes to fruition) The mod meta is completely narrow anyways, might as well make it more balanced.

    cj would be busted if there were identical spray patterns, but balanced if there weren't imo

     

    perhaps narrow meta was the wrong way to describe it but currently any mods can be used, depending on the weapon, and have a distinct effect in fights (ignoring l, ll, and lll which are not always useful) - something like heavy barrel as a straight boost would make it an absolute necessity on every gun, and not using it puts you at a constant disadvantage

     

     

    44 minutes ago, yourrandomnobody74 said:

    I certainly dislike APB's cars. Why? Cause the only thing that's somewhat "meta" or actually wins you you engages are the Pioneer, Espacio, Coywolf, 4x4 (slightly). Everything else is irrelevant compared to them due to the lack of speed, lack of ram-ability and they get conc'd down very easily. I'm sure someone more knowledgeable would be able to chime in on what to change here. Maybe have them all reach X speed after some point?

    vehicles in gameplay are definitely unbalanced, i agree

     

    my personal quick and dirty fix would allow every vehicle to reach at least 20m/s top speed (23m/s is the speed cap) and then differentiate vehicles with acceleration, handling, and slight hp differences

     

    ultimately i would prefer that it not matter overly much which vehicle is used other than broad categories like tankier, faster, more agile, etc

     

     

    58 minutes ago, yourrandomnobody74 said:

    In fact, I'd say it's very easy to rebalance. Rebalancing is just putting numbers in and PLAYTESTPLAYTESTPLAYTEST. Something which someone like the community manager's could do with the community every month or every week. I don't think recoil patterns need a new system (ofc some dev can correct me if I'm wrong lol)

    the process is simple but not easy, but we're just splitting hairs

     

    shot placement in apb is based on which cardinal direction the camera is facing afaik, a new system would definitely have to be built for identical spray patterns


  5. are you that qb guy?

     

    i agree with a lot of stuff so i'll just pick out the things i don't agree with

     

     

    10 hours ago, yourrandomnobody74 said:

    There are no consistent, easy to learn hard to master, recoil patterns (and spread patterns) that players can learn and use to their advantage.

    definitely don't want any identical spread/recoil patterns like csgo

     

    more vague patterns, like the swarm variants pulling certain directions with initial recoil would be fine, altho expansion of that mechanic to all guns seems like it would require the curve system, which i greatly dislike

     

     

    10 hours ago, yourrandomnobody74 said:

    2STK snipers and shotguns? Yes, if headshots were a thing, hitting 2 in a row would require mechanical skill. However, since this game doesn't have it, 3STK and up should be mandatory.

    eh

     

     

    10 hours ago, yourrandomnobody74 said:

    There are way too many unnecessary movement penalties (RNG related) that make the game feel way too static and not fun.

    10 hours ago, yourrandomnobody74 said:

    There are no movement mechanics to outplay people holding angles or just scare them with some skill that can be learned (walljumping, sliding, airstrafing etc.) 

    these kind of go together i think

     

    movement penalties are absolutely necessary, altho there are certainly some excessive examples

     

    i don't think titanfall/apex movement systems would fit well in apb, and if they were implemented i think they should have appropriate movement penalties, imo they wouldn't exactly be skill based movement systems if players can bounce around without any negative effects

     

     

    10 hours ago, yourrandomnobody74 said:

    And no, arguing that the current "hey I put a brick on shift and run around with cat ears ^_^" is better than having these mechanics means you can't adapt to skilled mechanics and lack behind.

    dont be a dork

     

     

    10 hours ago, yourrandomnobody74 said:

    There are mods that increase/decrease range (Improved Rifling) and mods that adjust TTK (Cooling Jacket) Why? CJ being locked to shotguns is fine, but for other guns? No point.

    could you elaborate on "no point"? current improved rifling is borderline, but cooling jacket is fairly well balanced imo, and would only be more so if your suggestions for more base accuracy are implemented

     

     

    10 hours ago, yourrandomnobody74 said:

    Mods shouldn't have downsides, they should be upgrades only.

    not an idea i'm comfortable with, especially since mods are part of progression unlocks

     

    this easily leads to an incredibly narrow meta when it comes to mod setups, something we saw with rtw apb

     

     

    10 hours ago, yourrandomnobody74 said:

    Drive like complete rubbish, don't feel dynamic and feel paper like.

    actually heavily disagree with this, i genuinely enjoy that many apb vehicles have a noticeable sense of weight and momentum that many comparable shooter/driver combo games lack

     

    there are obviously exceptions (the cisco is an abomination, no matter how many top speed buffs it receives) and the server delay, while necessary, can quickly make driving near-impossible with the slightest extra latency

     

     

    10 hours ago, yourrandomnobody74 said:

    The first 3 changes are very easily implemented but require playtesting. A 0.9-1.1s CONSISTENT TTK for all guns (somewhat of a vague description can be seen in my previous posts on how many STK some weapons should be and how for example a NTEC should VAGUELY play) , removing bloom/RNG entirely and adding consistent recoil patterns/spread patterns, adjusting mods accordingly, rebalancing cars would make MOST of the community

    rebalancing essentially the entire game is not something i would call easy to implement, recoil/spread patterns alone would likely need an entire new system built


  6. 25 minutes ago, Todesklinge said:

    You can swap to fast Primary, to Secondary.

    3 point sling only works on the gun its equipped on, since most secondary weapons don't have 3 point sling, the mod has no effect when switching from primary to secondary

     

     

    26 minutes ago, Todesklinge said:

     

    I have EOL Launcher, but for what should i use if Grenades do the same and cost no primary slot?!

    have you not considered that the EOL weapons are pretty severely underpowered?


  7. 5 hours ago, illgot said:

    Even if they use a macro that rapid fires their bloom would be insane.  People blame "macros" without knowing what they are or how they interact with APB.

     

    Rapid Fire Macros would be amazing if you could easily configure the optimal rate of fire and keep bloom minimized... but you can't.  With the latency between the players PC, internet, and servers, you will never hit optimal ROF and a perfectly tuned macro would end up skipping shots.  The only way to get optimal ROF/Bloom is to have a triggerbot limit the ROF while you swing your mouse over a target.  That way a script is controlling the ROF and not a simple rapid fire macro which will either skip shots or fire so fast max bloom will be reached as fast as possible.

    as much as i think people overestimate how many macro users there are, theres no denying that its incredibly easy these days to set up some relatively complex macros

     

    the "minimal bloom/maximum accuracy" macro youve described is something that can be created in about 10 minutes (plus ingame fine testing) right out of the box with at least half the gaming mice available for purchase atm


  8. 10 hours ago, R3ACT3M said:

    I was curious if something like RivaTuner is allowed

    the first time we had battleye msi afterburner prevented apb from launching, but no bans were issued

     

    no idea if its allowed this time around, but its incredibly unlikely you'd get banned for trying to run such a well known program


  9. if you have a 120hz monitor you should be aiming for 120fps, why else did you buy the fuckin thing?

     

    also you'll still be getting frame drops and stutters regardless, i would much prefer to go from 120fps to 100fps than from 60fps to 40fps

     

     

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