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Nitronik

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Posts posted by Nitronik


  1. I'm concerned with the "buff everything" approach due to power creep, and I used to be a supporter of it

    Imagine what would happen if, after the OCA buff, they'd buff every other SMG to compete instead of pulling the buff back a little. Things would get out of hand real fast!

    That's not to say buffs should completely be off the table (NORSEMEN ANYONE???) , but if most other guns' problem is *one* of them being better, the decision becomes much easier imo

    • Thanks 1

  2. 2 minutes ago, SLICKIEM said:
    6 minutes ago, Nitronik said:

    0.68ttk would give it an edge over the PMG

    You mean instead of being straight up better for 10m and closer? It already had a pretty massive edge over PMG, especially the Whisper with 50m damage dropoff and boosted crouch accuracy. (Which the PMG has as well, to be fair)
    Hey now! The 0.7 TTK of the PMG is still pretty competitive for CQC, you're forgetting it hits like a truck and has a bit more outreach due to damage and accuracy as well

    I think it's stupid for the whisper to have insane drop-off , but a lot of people apparently don't share that opinion
     
    • Like 1

  3. 1 minute ago, SLICKIEM said:

    People acting like those N-TEC changes are gonna make their Chad weapon useless. .02 ms downgrade and less meme jump accuracy makes little to no difference on actual gameplay. You really aren't shooting before landing a jump unless you are 7m and closer anyways, you'll be fine.

    That OCA change however is pretty heavy, I imagine it would be a lot harder to deal with shotguns, not having that big of a TTK advantage on them anymore.

    The OCA was iffy against shotties back when both were at 0.7, right now pump shotties are sitting at 0.73 / 0.77 which would widen the gap even more, and the 0.68ttk would give it an edge over the PMG

  4. 2 hours ago, Flaws said:

    The new N-TEC changes are terrible and I hope they realise that. There is no need to nerf one of the most complex weapons to use in the game (compared to basically everything else in the game that is considered meta). The N-TEC has the most complexity of them all. Reducing what you can do once you master it is a bad move.

    EDIT: The N-TEC 5 requires control of many things while almost every other weapon in the game lets you get off with only keeping track of one thing. N-TEC combines tracking, fire rate control (handling bloom depending on range), recoil control and movement + having to be aimed down the sights 90% of the time.

    Most other weapons in the game either have no real recoil, no actual bloom, can be used without aiming down the sights at similar ranges as the N-TEC *cough* OSCAR *cough*.
    I don't think it's the N-TEC that needs to be looked at but things like how the PMG can be used as a sniper rifle sometimes and how stupidly overpowered the OSCAR is in it's range category.

    I wanted to pick this post apart earlier but here we go

    Honestly you are *way* overplaying the complexity of the NTEC.
    Taking advantage of positioning is not inherent to the NTEC itself - all guns require good positioning to make use of them, even something as boring as the OCA - and there's *many* examples of bloom control in the game, such as the CR762, the Misery, the COBR-A, the Carbine (if you want to poke at longer ranges or just not have a bent barrel)

    Recoil control on the N-TEC? LMAO

    I personally think it's a fair trade off for a gun that is so apparently so flexible (it is more flexible than a bunch of options not meant to be flexible, I'll give you that) to take really minor nerfs - you're not destroying it with shit like a 0.8 ttk

     
    • Thanks 2


  5. LCR, AR-97 and Cobra are fine

    Cobra is finally decent after many, many tweaks. You don't see it much because no one wants to drop 30 bucks on a virtual weapon

    LCR and AR-97 are part of the "longer range" AR niche (compare to NTEC and STAR being purebred AR and ATAC being a CQC AR) so technically they are not even meant to compete with the N-TEC itself


    LCR PR2 has insane range with the TTK of an OBIR while the AR-97 works pretty well for near-marksman rifle ranges, with lots of overdamage to boot

    They don't even sell the LCR anymore!

    ISSR-a is the only one that could totally use another buff, but again you won't see it used much when the ISSR-b exists and when guns cost as much as they do

     

  6. 10 minutes ago, Arrowtotheknee said:

    Why not just buff the other ARs in the game to compensate and to widen the choice of playable ARs ? Ntec currently has its proper place in the game a good mid range gun that can also be use in CQC IF the player knows what the hell they are doing.
     

    Because the STAR would become honestly frightening and the other AR options are pretty damn good, problem is they're either a legendary (NTEC-7) or locked behind a hefty pay gate (FAR)

    Assuming someone is bad is a pretty good argument too :^)
    15 minutes ago, Arrowtotheknee said:


    And since we're on the subject of nerfs, can we talk about the Joker RFP and its ARMAS version the RFP FANG?

     

    Epic forum quotes !

    I wanted to say, I did mention nerfing the RFP, and it clearly needs one - I made the stupid mistake of pairing it together with the idea of looking at the .45 as well

  7. 3 hours ago, Mitne said:

    I got a lot of question about nerfing OCA without thinking about PMG.


    OCA currently sits at 0.64 TTK
    PMG is at 0.7

    Pushing it to 0.68 would give it an edge over the PMG (which is fine-ish honestly)

     

    3 hours ago, Flaws said:


    And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.

    if you jump shoot in the open like an idiot then yes, this applies. Otherwise it's a really effective tool for corner popping and quick CQC peeks where cover is involved, something that most ARs and SMGs are not capable of pulling off

  8. 50 minutes ago, PACwoMAN said:

    U just don’t have seen those Spanish blatant cheaters in 2014, some of them were from bitpenix, many re-rolls. Full group of cheaters which rolled around the district for few months.

    What’s now? I don’t see any of them or like they were. Of course cheaters are present in this game but they are hiding like rats.

    U can find old dopefish videos on YouTube, he played a lot against them on Obeya.

    Spain 50003 or whatever? I forgot their name

  9. This applies for when you, a criminal, are cuffed
    As soon as you are despawned, instead of forcing the victim to listen to the death theme and killcam - switch immediately to the spawn selection screen and skip the spawn timer altogether - using the "Forced Respawn In:" countdown instead.

    That still leaves you some time to pick your spawn, and will let you respawn as soon as you've decided

    This should help balance the exceedingly long respawn times after being arrested

    • Like 5

  10. 6 minutes ago, Mitne said:

    From what I'm aware enforcers can use criminal equipment, every single one of them so what is wrong with that?
    I mean anyone can spend 20k on equipment upgrade and prices on market aren't far off from that prices.

    That's a point I addressed 🙂 I edited the OP to make it less verbose

  11. New piece of equipment : Electric Lockpick. Equivalent to a Slim Jim

    Criminals can buy upgraded Slim Jims, unlocking them as they play the game - Enforcers have to purchase them from Criminal characters

    This item could be unlocked and purchased normally by Enforcers

    Why not give them something that's a bit more professional looking for added flavor, too - just like their own spray painters


    g2ORrH0.png
    " CSA sanctioned tool that helps Enforcers gain access to parked vehicles. "


     


  12. 15 hours ago, Snubnose said:

    still missing my x2 200, got my 150 though (and an additional 150 that I can't use, displaying an error message but I guess that's only fair lol)

    Same with the corrupt duplicates. Might be missing 200 as well - what was last week's asylum gold treshold?

  13. 15 minutes ago, Dopefish said:

    RFP should have its hipfire accuracy nerfed. 45AP should have its range nerfed. ACT44 and RSA should have their accuracy severely buffed.

    Oldschool variant of RFP with high hipfire and jump accuracy, but much less range, could be introduced as a new weapon.

    I'm not sure I agree with RFP hipfire nerf - it's still meant to be a close quarters weapon after all, and it just means that you have to get a little bit closer to them to ensure a hit in CQC
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