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Nitronik

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Posts posted by Nitronik


  1. TBH I don't really think shotguns need a full revert or massive overhauls. The pellet scaling mechanic is a GODSEND. The foundation for them to be a balanced weapon are in place, they just fudged some stats along the way. I partially agree with some suggestions in the OP


    IMO priority number one wold be buffing the drop-off range on JG and CSG, and lowering the CSG's TTK to 0.75 instead of the current .77

    IR3 is almost necessary for shotguns to be halfway decent and that's a problem
     

    It's funny - LO made the tools to help make shotguns consistent, but then gave them stats that makes them rather inconsistent as soon as any distance is in play

     


  2. How to repro :

    Crouch
    Stand Still
    Reload your Showstopper
    Notice how the idle reload pose does not match that of any other weapon, or the default crouched idle pose

    Expected result :

    Idle poses should match across weapons


    Example of wrong pose : vjZ0h1D.png

    Example of correct pose BC4Vv4D.png



     

    Things that would be nice to know, which I cannot test for myself :

    Does this happen with the Showstopper 'Thunder' ?
    Does this happen on female characters?


  3. 19 hours ago, CookiePuss said:

    oof... touche

     

     

    Honestly, if I was going to change the rfp, Id nerf its hipfire accuracy, making it more of a ranged only weapon. 

    I still think it'd need something to reduce its effectiveness at range - it easily outclasses the ACT and RSA

    Buffing the ACT and RSA to its level would just create two equally annoying guns 😛 (though these two still need a little tune up)


  4. 38 minutes ago, Jazeker said:

    I don't really support free exclusive outfit items as APB has always been about customizing the crap out of what's available to us. It's not really the item but what you do with it. Also super rare free outfit items makes even the most expensive Armas outfit stuff less valuable. Nah, create something 'exclusive' and never sell it. Hire someone skilled to create something 'exclusive'. That sort of thing. It's APB! Hey!

     

    But, rare event 'skins' ... I kinda can get behind ... although, again, if free it's kinda salty to complain. I mean like, totally wanting to lock newer players out from ever getting that free skin seems weird to me.

     

    What I like to see exclusive is 'titles'. Which server you came from. Which event you completed and when. That sort of stuff. Totally not about creativity, the reward or whatever, but still references to the past and what you did / earned and when.

     

    That's just me though.

    let me just take a dump on your plate.

    Can't complain, it's free food.


  5. I'm gonna play devil's advocate


    There's way too many edge cases and unforseen consequences waiting around the corner - and assuming "most weapons become much weaker!" that really doesn't give you a reason to use this mod


    I think this mod is way too convoluted for its own good
     

    Why would I, a developer, test and balance out the myriad of possible combinations this brings forth when I can just.... design a LTL weapon
     

    What time and effort you might save in terms of authoring and testing new LTL guns you end up wasting with potential balance issues - given the way modifications work, you can't really tweak this mod to affect each individual gun differently without having people go "ayo wtf you doing little orbit" - like they rightfully did when we came to find out the silenced RFP somehow has less range

    LTL is in a godawful state, and I agree with that. But at this point wouldn't adding new LTL weapons just be... easier? There's only so many niches to fill in this game

     


  6. 6 hours ago, KnifuWaifu said:

    I see merits on both sides.

     

    It sucks wanting to be a special snowflake when those in charge can just recycle your reward(s) or sell it on ARMAS. Suddenly that title, skin, weapon loses its significance - at least if being the only Forever Alone on the server is what drives you. 

     

    It sucks missing out on special snowflake rewards because they were only available for a certain period after doing certain tasks. Life sometimes sucks and you shouldn't be punished just because you couldn't dedicate x hours into APB back in 2016 - at least if being a collector who wants to Catch them All is what drives you. 

      

    But no matter what happens to these rewards there is one thing they can't take away and that's the sense of Pride and Accomplishment™ we get from earning those rewards. Thanks EA LO.

     

    Considering the whole point of the butcher skin wild goose chase was to string along players for as long as possible with the weirdest tasks, it kinda annoys me that now everyone gets a free shot at theirs - same as when popular streamers were given one just because

    brb lemme just hand everyone a Sluttles scout ye

    • Like 1

  7. 23 hours ago, CookiePuss said:

    I think what we need is a month where all of the good players out there (not me), use nothing but off-meta weapons. 

    Then, maybe after a month of getting rekt by any weapon a better player uses against them we would see less of these types of threads.

     

    Side Note: add the Fang to the joker store... let people see its not some super gun.

    Let me know when you start thinking for yourself


  8. 14 hours ago, Clandestine said:

    Car spawner should be limited to 120-150 meters at least. 30 meters is game breaking

    at that point it's going to be pretty much useless

    The stupid thing is - if it's far enough from a player, you can literally see people pop into existence from that car, even if it's being shot at.

    IMO a car spawn taking fire should be disabled for one or two seconds per-hit, so a stray lucky bullet is a hindrance, focused pelting becomes a strategy


  9. 1 minute ago, Kewlin said:

    I'm currently working on an in-depth thread talking about the underpowered shotguns, but my basic opinion is the CSG and JG need their RoF reverted, the CSG needs more range, and the JG needs to have a more forgiving pellet damage curve.


    Personally I don't think the RoF needs a full revert - they can be competitive at slightly sub .7 if they actually have some range to them

    Keep in mind a revert would be .68 TTK - I think JG can work with .7 if it has decent range, and the CSG could have its range bumped a bit with a ttk of .72

    I do agree with .77 being excessive however


  10. 3 minutes ago, Aeronaut said:

    flamethrower attachment?

     

    or equip blowtorch into one of the slots.

     

    csg no longer has that perfectly circle spread right? that was years ago since it's been changed?

    Correct, perfect circle spread has been gone for years - the size of spread was reduced in the latest patch, and it still has around 20 pellets iirc

     

     


  11. More specifically, pump shotguns

    Currently shotguns are awesomely consistent when they work.

    And that's the point

    Their current range drop off makes them extremely unreliable in anything that isn't spitting distance - and even then they struggle a bit.
    Even playing cornerns doesn't really work well anymore since it's nigh impossible to get the full damage output, and that's where shotguns are supposed to be superior

    The CSG doesn't suffer from this as much due to smooth spread and slightly better range (although the maximum potential damage of 620hp doesn't help it much) - but the JG has been hit really hard by the last range nerfs

    For comparison - the NFAS kinda suffers from being a melee range weapon, but you can actually afford to rush down an opponent thanks to automatic fire and a sub .6 TTK

    Ironically the Shredder went from being overpowered to nigh useless - it's pretty much worse than the CSG in most ways


    What do you all think?


     


  12. Coroner has less range and more forgiving walk / run modifiers ( 6 vs 8 ) which should still result in crappy accuracy on the move either way

    Coroner levels up rifleman while IRS levels up Sniper, neither have marksmanship movement (walk) penalties apparently

    I guess the choice is down to recoil


  13. 17 minutes ago, Mitne said:

    75 jt x 500 = 15000 jts.

    Is that expensive?...

    More about the fact that they can be obtained as random rewards & the medium box is meant to be an exclusive

    19 minutes ago, GhosT said:

    Now I'm sitting here, wondering how all the consumables would be like if they all got a weaker JT equivalent.

    The box is smaller, sure, but it's also much easier to transport since it lets you jog (medium item vs heavy item)

    I've no idea what sort of tradeoff you'd give to stuff like the medspray or epinephrine


  14. 13 hours ago, Zolerox said:

    Something along the lines "Progress to Rifleman Level 15 to unlock" ?

    Yes.

    Character Mod Slots just say "You need to unlock this" - why don't they specify which contact ( Shift / Byron Bloodrose and Grissom / Stu Phoenic for crims and enfs respectively ) unlocks them?

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