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Tigrix

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Everything posted by Tigrix

  1. Patience... A mod said they're dealing with 1900+ tickets since the 25th. That's 1 week my friend I doubt you can expect any small company to respond constructively to 272 queries A DAY, which is what it'd take to get through 1900 in that time-frame. (that's even without counting the added tickets trickling in on a daily basis, adding to the numbers). Takes time
  2. There are some good tips and guides from veterans here my own tip: switch around a lot in the beginning and try to find out which style suits you the best and then stick with it for the majority of the time until you feel you mastered it. Then add another type/style and keep going, until you feel pretty good with a weapon from each style of fighting, while always having that primary role to fall back on that you prefer. (by styles/roles I mean; close quarter guns, medium ranges, or snipers/dmr's)
  3. As I read that, it says for instance and majority, meaning fraud is an example of one's not being lifted and "majority" means most, but not all. There were 17k bans and It's a very simple thing to exclude accounts from X till Y date. I'm very sure he intends to exclude those who would try and take advantage of his reprieve and got themselves banned in the time-frame between his announcement and BE releasing. Else he would have simply said "All accounts banned for cheats, but not for instance fraudulent bans". He's not silly to make such a promise and see himself abused by it.
  4. I highly doubt any cheater who gets banned in the time-frame between LO's announcement and BE's release, will get unbanned. It's a very simple thing to exclude accounts from X till Y date and you'd know that when making the announcement. Hence Matt's answer was "most accounts will be unbanned" ... not ALL. (some wouldn't cause of "other ban reasons, such as fraud" --- but you can also guess he wasn't gonna say explicitly "oh and those who cheat between now and the release of BE, since it'd be stupid to even mention this as a temptation to silly players - much smarter to just say "most accounts")
  5. Yep, completely agree. Run a search for most common racial and other similar bad slurs or TOS violating things, then read the context of the line and make a judgement call. (I did that for our game server sometimes if I felt the application or the interview was either not the whole story or something was off) I wouldn't pretend to tell Lixil or Matt or anyone else how to run their programs or what to do (they know, or they wouldn't have the job in the first place imho, and the first wave of GM's has shown nothing but professionalism imo). Obviously each player is simply just wanting to give their input and suggestions, which probably on LO's end seem a bit excessive right now and my post wasn't meant to encourage more of "that", but just to say that you *can* run a well trained team, without paychecks involved. (so long as you have the right tools and active management using them) Lmao Let's not make their jobs harder than they already are... they'd be down to like 3 candidates from the first 1000 signups. No i'm kidding hehe. I believed in the past that since I never got banned, nor anyone I knew or hung out with got banned... that those ppl claiming "false ban" were more or less all just lying dunces. (and obviously, many did lie about it in order to avoid some of the miscredit among friends... but since there are some false bans confirmed by an objective 3rd party (i think matt said it more or less on stream?).... well, against my good will, it forced me to appreciate that we can't treat every person the same based on a past ban. Though this is where i'd say LO has to make a hard decision and be a little unfair and simply say sorry, it's not worth it taking the chance to allow previously banned players to signup, even if it in theory might be a falsely banned person signing up, it is simply not responsible to allow it.
  6. That's the point, no-one has been used to any sort of "moderation" neither in-game, nor on these forums... for years. In-game we now have more active GMs and they're already starting to pick-up the slack imo. So let them do their job, if you over-step repeatedly, i'm sure a GM will intervene, if asked to by the "victim" (in lack of a better word). Here at the forums though, it's like a bomb has blown up I feel ... and Lixil is basically saying (as far as I interpret her message in this post, maybe i'm wrong), that we're acting like a bunch of children and LO is spending a lot of time to counter that, with moderation and thread management, as opposed to simply expecting that people can behave somewhat civil and discuss/suggest/give feedback without coloring everything by what their in-game allegiance is/who they mesh with and who they don't. You can still dislike or like someone's idea and give feedback for/against it, like a grownup, regardless who is the post creator imho.
  7. I'd love to make a video that showcases all the unique aspects of APB, so not only the CQC fighting or vehicle gameplay, but also designing/character creation etc It would be even better if it was a collaboration between multiple people sending video clips, so it had many different variations of gameplay and different types of designing, to showcase the possibilities of the game. Sadly there's a small grp in this community only looking to dislike & hate regardless what you create and that's a shame that discourage you from spending an enormous amount of hours creating something to catch people's interest....despite fact that I think there's a LOT of people who doesn't know that a game as unique as APB exist and is F2P. And no, i'm not whining about people having different opinions on a creation (if they actually had opinions and shared them constructively, as opposed to just linking something to their friend and asking him to dislike it, which in fact someone /w me in-game saying he had been asked to do ... ^^ )
  8. I don't understand why someone think it's "bad" that there's a manager, that now speaks directly without sugar coating things or hiding behind vague statements ? *confused* a community manager isn't anyones' "friend" it's *hopefully* just someone that equally manages the community regardless who it affects and regardless if it sometimes means stepping people over their toes to call a friggin pre-school kindergarden for a friggin pre-school kindergarden (yes I include everyone in this, myself too). It's refreshing and it'll take time to adjust to the fact that we all should behave civil and keep in-game rivalry as in-game rivalry and community discussions as community discussions, not crap throwing contests and appreciate there's now someone speaking bluntly to us.
  9. Problem is, as said above, it also creates a feeling of "fame" among the cheater community, where you're considered a l337 dude if you get x amount of bans and so on... If they are keeping the /report command and are accepting reports via support still, then they should perhaps find a way to let a player know when a report resulted in a ban. Many games use that vague msg setup now, where they don't specifically announce who got banned, but players who reported someone, who later got banned, they receive a msg about it. It's really a subject full of PRO's and CON's, imo it's totally reasonable to not give players feedback on bans, because this way it's entirely left within the integrity of the anti-cheat services and hopefully manual reports can become a thing of the past when we get our Client-Side anti-cheat. I'm hoping that it'll catch any same things that a player could catch & report with the naked eye.
  10. Couldn't agree more. Same goes for in-game, no-one is used to anything being enforced, myself included! So it'll take time and patience. I already saw a bunch of shawcopters tonight, clearly just wanting to test the patience of the district GM's. But it's awesome to witness things slowly changing for the better and rules being enforced, regardless who gets stepped over their toes and then I'm all for it and I will gladly moderate my own bad language to follow a reasonable etiquette that doesn't violate any TOS, when now the feeling is that everyone has to do so, unlike before when no-one was present to enforce any rules or no-one cared to.
  11. I doubt they intend on GM's doing cheater reports or banning (as they already said, GM's cant ban) I'm sure they are going to leave all those tasks to BattlEye and FF, as it should be. Welcome to APB, the community that discussed and had strong opinions about the proposed engine upgrade announced in 2013 and yet to arrive....
  12. Idk if you're being sarcastic but if you aren't, then whats the problem in giving warnings? I shouldn't have double posted if this was already covered or locked. I wanted to point out to the skeptics that it doesn't take a triple A company to maintain a great staff, but its fair to have reservations when keeping in mind how G1 (the former one) managed. Though imo there are F2P games running with excellent volunteer staff and this was just an example. Sorry @Lixil no harm in locking if the discussion is elsewhere belonging.
  13. None taken. It's quite obvious how you respond to each of my posts Rough havin' grudges outside a game, but hf with it! Dw, you're absolutely welcome to your edgy meme responses in my threads - at least you seem mostly mature in everyone elses.
  14. It does sound a bit different than when thinking of the classic game master term, but it's definitely best that way I agree
  15. (edited the post for this reason) 2(thousand) cents about players and GM recruitment. (long msg, so TLDR: idk... tis' too long to shorten ) A lot of people feel apprehensive by the idea of recruiting GM's among players (without prior experiences, i'd probably be counted among them), but that's why I wanted to shed some experience on the matter. (read only if you're curious on what I base my own experience and arguments) I understand it is a big concern to imagine that players who might dislike or rival each-other in the game, could potentially be the GM you just thanked for helping you out... But I do trust that LO has the means of overseeing their GM's and will take advantage of it, far better than the old management ever did. If a couple of students could do that, I really don't see a problem in LO choosing that route, do you? LO so far seem very on top of things and very hands-on. Finally, if the choice falls between seeing a lot of active staff and a few active admins to monitor and manage this staff versus few active staff with one very active admin (you know who); Well, take a look back at these last 3 years. How often did you see a GM? let alone see them interact? imho because they insisted on having a small number of in-house GM's who received a paycheck, which they less and less was willing, if even able to afford. It's a lot of resources paying GM's for a job that could be done by volunteers (under the right management). <-- KEYWORD. Those resources are arguably far better spent on engine development, patching new content and protection against cheats, ddos and other game-breaking things. imHo.
  16. It would be a shame if toggle-sprint was not allowed. It's literally in the config, just missing from the game controls UI. The rest I didn't even know nor care for, but LO already said they're going to implement things that are missing. That way old player-made tools like the advanced launcher can be permanently retired.
  17. Means a lot. I know there are some haters on my follow-list, spamming dislike without giving a damn for the content of the video or it's purpose. But that's okay, as long as there's people as you, able to appreciate something on it's own and to differentiate between in-game missions, banter, trashing and then being objective for something productive and wanting to see this game back on it's feet. @CookiePuss too... i'm still shocked at your... actual reaction I know what you mean.... Hoooooopefully, if you install it this time.... I have a good feeling you'll keep it for awhile. Though you might wanna wait till you see the first patch has been released (it should come with the new much improved BE anti-cheat.) I feel their approach so far has been extremely positive and indicates seriousness and capability.
  18. It's a bit in-accurate because I was using the computer for other things the first 30 minutes while it was rendering, which slows down the process, but roughly i'd say it took on average 1.5 - 2 hours for 12 minutes of video. For this i'm running an i7 6700k, gtx1070, 16gb ram with m.2 drives. (i render using available cuda as well) Vegas Pro is an excellent program imo, very intuitively easy to use, feel free to PM any questions if you got more
  19. that's fair, i thought you were speaking in general about the idea OP's idea, my bad. i agree that ignores should never affect who you can meet in missions. It should remain as it is now, just with the added effect that collisions don't work with ignored players (except when in mission vs them)
  20. That's a bit far fetched. Just because you got someone on ignore-list, doesn't mean the system can't put you in missions vs one another (it already does that) and why would that need to change with this proposal? If you make it so that collisions don't work with ignored players, it's like 1 more line of code to add that "if in mission with ignored player, collision effect = active". Why would that be a problem? IF you're in mission with your ignored opponent, then you expect to fight him. But you don't need to accept that a random bored player outside your mission, can block your objective.
  21. I think it's a great idea. The game keeps it's unique aspect of chaos during missions, but at the sametime you can remove the grief elements when they're obviously just trying to mess with your mission. Win/Win imo. Plus I believe Matt said they're extending the ignore list (without players having to pay, as in the past). Shouldn't be much trouble to maintain one's own ignore list and purge inactive names from time to time. There really aren't THAT many solely playing to grief (besides, with active support&gm's, there might be more consequence now, if you purposely grief)
  22. ugh, i don't have a count on that, but you can look at the timeline picture i edited into the main post=) exactly hehe, from 2011, from the era of the first iteration of APB, before the "reload". Now this LO era has given me a lot more hope. They seem to much better understand this wounded beast and they already communicate a thousand times more than G1 ever did, even if you count the time when G1 had not yet completely messed up. (I wish they had re-branded gamersfirst though or used their own name in its place, simply because many veterans will always think: old miserably bad times = G1 era.
  23. Yeeeep, I agree - I actually had planned to add the gun sounds, but doing the video, all the in-game explosions and weapon sounds get distorted a lot, as you are clipping, extending/shortening a lot of clips. So I planned doing it sort of like a movie, first fix all the video clips, then add effects and audio sfx. But I ran out of time in the end getting it all done, so I reached to do what I found most important (the explosions and a lot of various effect sounds etc) -- but definitely the idea was to reach to also re-add all gun sounds. (That'll have to be next time;p)
  24. The ones takin' notice of *oh, actual patch content being downloaded * and the BE window that may appear shortly during first install yes I think many people don't pay much attention though =P Oh well, *next time;p
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