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Everything posted by Ritual
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Hello, everyone! We will have our regular weekly maintenance on Wednesday (05/24/2023). The maintenance will start at 9 AM (UTC) and is expected to last around 4 hours. Balance changes:Harbinger Apocalypse Pistol: Ramp Distance: 70m -> 65m Thank you for your patience during this period!
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A friendly reminder: If you haven't gotten your response yet, we did not forget about it. We just don't have one yet!
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Hello! We are trying to replicate this issue in-game in order to fix it, but we cannot seem to do so. Is there perhaps something else that you may specify that could have cause this issue?
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Hello, San Paro! Did you get your hands on one of many goods this week? We hope you did not sleep through it because it's now the time to wrap up the festivities and bring back the everyday conflict to the city's streets. We will say farewell to the Little Orbit Day event and the 'Beacon' map with a new game patch for PC that will go live on Wednesday (05/17/2023). The maintenance will start at 9 AM (UTC) and last between 4 and 6 hours. Patch Notes: GENERAL CHANGES: The default track count for themes and songs has been increased from 6 to 8 in the Music Studio. The usable mod reminder HUD notification now positions itself on the bottom of the screen instead of the center. BALANCE CHANGES: Med Spray Cooldown (45s -> 90s) Fr0g & Fr0g-SD Ramp Distance (1000 -> 1200) RSA Radius at Ten Meters (16 -> 14) Walk Modifier (1.5 -> 1.3) Sprint Delay (0.73 -> 0.625) Refire interval (0.88s -> 0.80s) ACT44 Radius at Ten Meters (20 > 18) Walk Modifier (1.2 -> 1.0) Sprint Delay (0.73 -> 0.625) Apocalypse Pistol (Harbinger) Recoil changed from RSA's to ACT44's RFP9 Marksmanship Modifier (0.32 -> 0.64) Health Damage (110 -> 133) Ramp Distance (4000 -> 3000) Minimum Damage Range (1500 -> 2000) Ammo Pool Capacity (120 -> 105) Magazine Capacity (24 -> 21) RFP9' Fang' Mod changed from Improved Rifling 3 to Hunting Sight 3 BUG FIXES: Re-enabled bUseTextureStreaming and mitigated an issue with white texture characters appearing. We have removed a duplicate, non-functioning listing of the DMR-AV for 30 days from the Joker Ticket store. The Shredder SB now has a 30-day rental option in the Joker Ticket store! KNOWN ISSUES: Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Tattoo layers are inversed: Tattoos lower on the list will cover the ones above. As always, thank you for your patience during the downtime. We hope you enjoyed the Little Orbit Day event! P.S: The thread has been cross-posted from Game Updates for convenience.
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Hello, San Paro! Did you get your hands on one of many goods this week? We hope you did not sleep through it because it's now the time to wrap up the festivities and bring back the everyday conflict to the city's streets. We will say farewell to the Little Orbit Day event and the 'Beacon' map with a new game patch for PC that will go live on Wednesday (05/17/2023). The maintenance will start at 9 AM (UTC) and last between 4 and 6 hours. Patch Notes: GENERAL CHANGES: The default track count for themes and songs has been increased from 6 to 8 in the Music Studio. The usable mod reminder HUD notification now positions itself on the bottom of the screen instead of the center. BALANCE CHANGES: Med Spray Cooldown (45s -> 90s) Fr0g & Fr0g-SD Ramp Distance (1000 -> 1200) RSA Radius at Ten Meters (16 -> 14) Walk Modifier (1.5 -> 1.3) Sprint Delay (0.73 -> 0.625) Refire interval (0.88s -> 0.80s) ACT44 Radius at Ten Meters (20 > 18) Walk Modifier (1.2 -> 1.0) Sprint Delay (0.73 -> 0.625) Apocalypse Pistol (Harbinger) Recoil changed from RSA's to ACT44's RFP9 Marksmanship Modifier (0.32 -> 0.64) Health Damage (110 -> 133) Ramp Distance (4000 -> 3000) Minimum Damage Range (1500 -> 2000) Ammo Pool Capacity (120 -> 105) Magazine Capacity (24 -> 21) RFP9' Fang' Mod changed from Improved Rifling 3 to Hunting Sight 3 BUG FIXES: Re-enabled bUseTextureStreaming and mitigated an issue with white texture characters appearing. We have removed a duplicate, non-functioning listing of the DMR-AV for 30 days from the Joker Ticket store. The Shredder SB now has a 30-day rental option in the Joker Ticket store! KNOWN ISSUES: Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Tattoo layers are inversed: Tattoos lower on the list will cover the ones above. As always, thank you for your patience during the downtime. We hope you enjoyed the Little Orbit Day event!
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Hello everyone! As the final preparations for the awaited Little Orbit Day 2023 have been made, we are ready for the weekly update to bring the 5th Anniversary celebration events to San Paro. An update will go live for PC on Thursday (05/11) at 9 am. PATCH NOTES General changes: "The Beacon" Map has returned as part of our new event: Little Orbit Day 2023! If you haven't seen them already, here are all the details on the event The GM-initiated minigame "Butcher" now awards Joker Tickets! Balance Change for 'Fr0g': Damage increased from 200 to 210. Bug fixes: An issue where sometimes arresting a player requires you to perform the action twice has been fixed. Activated items will no longer get canceled while crouched. We fixed a crash resulting from setting UnStreamAllTextures=True defaulting to UnStreamAllTextures=False in the INI files. Adjusted a location that could result in player textures failing to stream to the game client. The Female Hoodie (Hood Down) 's flags have been fixed to no longer force untradable, as it was acquirable early-game from Terri Quan (Criminal) or Violet Prentiss (Enforcer), respectively. Known issues: Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Tattoo layers are inversed. Tattoos lower on the list will cover the ones above. See you in the game! P.S: The thread has been cross-posted from Game Updates
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Hello everyone! As the final preparations for the awaited Little Orbit Day 2023 have been made, we are ready for the weekly update to bring the 5th Anniversary celebration events to San Paro. An update will go live for PC on Thursday (05/11) at 9 am. PATCH NOTES General changes: "The Beacon" Map has returned as part of our new event: Little Orbit Day 2023! If you haven't seen them already, here are all the details on the event The GM-initiated minigame "Butcher" now awards Joker Tickets! Balance Change for 'Fr0g': Damage increased from 200 to 210. Bug fixes: An issue where sometimes arresting a player requires you to perform the action twice has been fixed. Activated items will no longer get canceled while crouched. We fixed a crash resulting from setting UnStreamAllTextures=True defaulting to UnStreamAllTextures=False in the INI files. Adjusted a location that could result in player textures failing to stream to the game client. The Female Hoodie (Hood Down) 's flags have been fixed to no longer force untradable, as it was acquirable early-game from Terri Quan (Criminal) or Violet Prentiss (Enforcer), respectively. Known issues: Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Tattoo layers are inversed. Tattoos lower on the list will cover the ones above. See you in the game!
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Attention, San Paro! We are celebrating the fifth APB: Little Orbit Anniversary! Participate in numerous in-game events from May 11th until May 16th and win valuable rewards in honor of Little Orbit's five years with APB: Reloaded. From a unique event-themed title to loads of Joker Tickets, there is something for everyone to get their hands on. Read everything about planned in-game activities and goodies waiting for you here, and don't forget to set a reminder for the ARMAS-wide sale (including recently released event-themed packs) that will kick off the celebration. Here's to many more years with APB! Edit note: The OCA-EW 'Silverado' will also be included in the sale!
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The response is overwhelming Just to let you know that we are going through all of the applications. If you applied, we appreciate your patience while we go through it!
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Hello players and supporters! I've received several inquiries throughout these last few weeks regarding the GM program, from whether we're still accepting volunteers to what an application should look like. Fair point! This hasn't been clear in a while. So I have resurrected the previous call for new volunteers by adding all the best application parts from the old and new selection processes (APB and Fallen Earth) to provide you with the information you need. It is thoroughly explained above. We are looking for individuals who fulfill specified requirements and would like to help us. To keep this thread purely informational, I will keep the comments disabled. For any additional questions and filled applications, please send me a personal message via Forums. This time, the call for volunteers has no time limit. It is a dynamic program with many people coming and going depending on their ability to keep up. Unlike previously, we are always on the lookout, so feel free to apply at your leisure!
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Surprise! No, don't worry, we did not forget. This time, however, we are obliged to let all of you wonderful San Paro dwellers know that the regular maintenance will be delayed at least for today (Wednesday, 04/26). We are issuing a very important and complex game patch, and further tests need to be conducted in order to make sure we will not have to strip down everything as soon as we update the game. We are sure you understand this and we appreciate your patience as well all wait for it. The team is working hard to push this patch until tomorrow, but we are still waiting for more accurate information regarding the downtime's start and duration, so don't take this as a guarantee. You will be promptly informed about any changes in a timely manner! Thank you for your understanding. P.S: The thread has been cross-posted from Game Updates.
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Surprise! No, don't worry, we did not forget. This time, however, we are obliged to let all of you wonderful San Paro dwellers know that the regular maintenance will be delayed at least for today (Wednesday, 04/26). We are issuing a very important and complex game patch, and further tests need to be conducted in order to make sure we will not have to strip down everything as soon as we update the game. We are sure you understand this and we appreciate your patience as well all wait for it. The team is working hard to push this patch until tomorrow, but we are still waiting for more accurate information regarding the downtime's start and duration, so don't take this as a guarantee. You will be promptly informed about any changes in a timely manner! Thank you for your understanding.
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Hello, everyone! Our standard weekly maintenance for PC and Console will also occur this Wednesday (04/19) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below! Thank you for being patient during this period. See you in the game! GENERAL CHANGES: We are saying goodbye to the Easter Bunny. We will conclude the Easter Event and revert districts to their normal state. POTENTIAL BUG FIX: Implemented an experimental change that should hopefully fix a bug where players occasionally appear in strange positions after exiting cars. BALANCE CHANGES: We moderately decreased the effective and max falloff range of the Colby .45 AP. We adjusted the STAR's jump modifier from 30 to 10. This adjustment should improve the players' experience while running and gunning with the weapon. We adjusted the STAR LCR's jump modifier from 13 to 10, keeping in line with the STAR it is based on. The FAR's jump modifier has been adjusted from 30 to 20. The adjustment places it between the NTEC's and the STAR's. Mikro and Vaquero (Enforcer / Criminal Compact) car's top speed has been adjusted slightly: from 19.5 to 20.5. Mikro's reverse speed has been adjusted from 13 to 15, making it equal to the Vaquero's. Epinephrine Injection: Damage taken: 25% -> 40%. KNOWN ISSUES: The achievement "Kind of a Big Deal" does not increment if you are already threat level gold and if your character existed after your account achieved the threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. In bomb missions, bombs will hit 0 but not count as "exploded" if the player who planted them is removed during a mission. The Colby .45 is missing about 5m from its min damage range. This will be corrected in the future. P.S: The thread has been cross-posted from Game Updates for convenience.
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Hello, everyone! Our standard weekly maintenance for PC and Console will also occur this Wednesday (04/19) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below! Thank you for being patient during this period. See you in the game! GENERAL CHANGES: We are saying goodbye to the Easter Bunny. We will conclude the Easter Event and revert districts to their normal state. POTENTIAL BUG FIX: Implemented an experimental change that should hopefully fix a bug where players occasionally appear in strange positions after exiting cars. BALANCE CHANGES: We moderately decreased the effective and max falloff range of the Colby .45 AP. We adjusted the STAR's jump modifier from 30 to 10. This adjustment should improve the players' experience while running and gunning with the weapon. We adjusted the STAR LCR's jump modifier from 13 to 10, keeping in line with the STAR it is based on. The FAR's jump modifier has been adjusted from 30 to 20. The adjustment places it between the NTEC's and the STAR's. Mikro and Vaquero (Enforcer / Criminal Compact) car's top speed has been adjusted slightly: from 19.5 to 20.5. Mikro's reverse speed has been adjusted from 13 to 15, making it equal to the Vaquero's. Epinephrine Injection: Damage taken: 25% -> 40%. KNOWN ISSUES: The achievement "Kind of a Big Deal" does not increment if you are already threat level gold and if your character existed after your account achieved the threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. In bomb missions, bombs will hit 0 but not count as "exploded" if the player who planted them is removed during a mission. The Colby .45 is missing about 5m from its min damage range. This will be corrected in the future.
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Hello, everyone! We will have our regular weekly maintenance for PC and Console this Wednesday (04/12) starting at 9 AM (UTC). The expected duration of maintenance is between 2 and 4 hours. Thank you for your patience during this period. Won't be too long this time! P.S: The thread has been cross-posted from Game Updates
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Hello, everyone! We will have our regular weekly maintenance for PC and Console this Wednesday (04/12) starting at 9 AM (UTC). The expected duration of maintenance is between 2 and 4 hours. Thank you for your patience during this period. Won't be too long this time!
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See you back in game soon
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If you were able to document it, it would be beneficial to report the instance in which it occurs, so our devs can see to squish it.
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and @N66: I will forward your feedback to the team so we get some more visibility on this topic and @Weaboos: Yes, the bug in question is a desync bug. The player would exit the car and then teleport and desync. Small note I was told to forward is that the issue has been significantly mitigated, but there are still a few unfortunate circumstances where it may occur. If you still encounter it, well. You're very lucky
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Hello! Yes, we do update our Steam members as well in the Discussions section. For the next time, we will make sure to also leave patch notes directly on the game's page for better visibility Edit: The Patch Notes for the newest build are now also visible in the "News" section of APB's Steam page!
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Thank you for your kind words As for the car bug, for the sake of giving you a proper answer, I will double-check with the team. I've seen all of you being confused as to which bug we are referring to, so I am going to go ahead and get some more information on that for you guys. One hell of an adventure, that's for sure That sounds amazing, but we are operating at the capacity we can reliably handle now and turning long-term neglect into something functional. The relatively slow pace is not simply due to a lack of people working on it but because we never know to what extent we can stretch the game without breaking it and disrupting your guys playtime for longer than a few hours weekly. So it is probably for the best to incorporate certain bits and pieces slowly for the time being. If you haven't checked the Roadmap 2023 for APB yet, click the link and check the information under "Hosting Upgrade #2". There is some information regarding our plans for the matchmaking there. There are big changes planned!
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We appreciate your support and we are happy to know that the difference is notable. A lot more is waiting to be done, but we're getting there!
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Thank you. It's been a journey.
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Rest easy. Master Sergeant, we are actively working on it
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Hello, everyone! We will have our regular weekly maintenance for PC and Console this Wednesday (04/05) starting at 9 AM (UTC). The expected duration of maintenance is between 4 to 6 hours. Build #1369 and a few system patches are going live for PC. BUG FIXES: Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug. Some in-game roles would not give a proper visual representation of a player's progress, but we have resolved this issue in the meantime! You should no longer be able to see awkwardly stacked progression counters. It seems we have had an issue with cars going off-road. The fix has been implemented, and sending your vehicle out of bounds should no longer cause server issues. We have significantly mitigated the issue of character positioning when getting out of their vehicle. They would occasionally be seen exiting their cars and assuming the wrong model position, and we said: "Absolutely not!" There could still be a few occasions where you may encounter this issue, but they are few and far between. KNOWN ISSUES: The achievement "Kind of a Big Deal" lives up to its name and remains a big deal. The achievement won't track properly even if the player has reached threat level gold. Stalls can occur upon entering the Clothing Kiosk with "NEW!" items. Thank you for your patience during the maintenance period. We will get back up and running in no time! P.S: The thread has been cross-posted from Game Updates