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LilyV3

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Posts posted by LilyV3


  1. 7 hours ago, SirBlackazz said:

    so one of three things will happen when battle eye is activated... 

    1:The current hackers will keep hacking and get  insta banned by battle eye.

    2:The current hackers will stop hacking get rolled by better players and just quit. 

    3:The current hackers will will play legit and just enjoy the game with the rest of us.

    any of those are a win for me so i am willing to wait for LO to get this right so the games community can be built back up. Remember LO just got this dumpster fire of a game and it will take time to fix everything that G1 broke.

     

    No4 will happen:

     

    4:the hackers will keep hacking and get banned by byttle eye immediately rerolling.


  2. The current night looks too dark in the base color, while the old compeltely overbloomed, a no bloom brighter one would be nice. In the end most people anyways pump up gamma so its enar day conditions, so it makes not much sense to make the night generally too dark.


  3. Anarchy would be good if it had some objectives that lead to standing and money rewards. it was fun but kinda without purpose, which was making it get old a bit too fast.

    Also, the mechanically broken thing were the very limited spawn points leading to some hotspots and spawnacaping instead utilising the entire city.

     

    but an anarchy with purpsoe, that would be fun.


  4. in this missions we had the carspawns there earlier, and they blew it up and palced theirs there. But that doesn't matters, spawns should never be like this this is the core issues the spawn sytsem had, choose of 5 where all 5 are on the same side with 3 being worse than the others.  Both teams hsould have a true chocie of spawning AROUND the system.

     

    Sure this system we have now is a bit better than the old one where you could force spawns so opps only spaned on the street getting sniped, but it still has issues because in man instances we just get "fake choices". 


  5. well most bronzes and silvers just say they don't wanna get trashed all the time. They hardly have many intentions to hide. So carefully listening is needed for those at the top of the foodchain, and those are the goldies.

     

    3 minutes ago, iAdoreHer said:

    They will be changing it after the initial infrastructure is put into place and stable. In my opinion if they don't have time, a easier option would be a FFA district (any threat can join) and then green, bronze, silver, gold district. If you're bronze, you can only join bronze or FFA district. If you're silver, you can not join bronze, rather it is silver or FFA. 

     

     

    thats nearly what we had, but FFA aka OC, didn't work, no one played there. and everyone went to the lowets district possible, what you do is making a Threat seggregation with Open conflict again. And then a vocal minority of goldies would riot, ragequit and dethreat again, because silvers and bronzes would leave the FFA and then the OC's turn basically into gold districts.


  6. 1 hour ago, Knite said:

     

    Pardon me for not remembering exactly how something went over 5 years ago. In any case, you're getting off topic, and misattribute consequences with motivations that only a few truly held. 

     

    The issue of dethreating and giving literal "safe spaces" for green/bronze/silver threat players is a direct result of this threat system and the district segregation; the waiting an hour to get opp wouldn't have happened with the old crazy backup escalation combined with 50v50 (especially since you couldn't straight up reject missions anymore like in RTW), but since reducing districts to 40v40 and making backup really difficult to call in most of the time, we get stale opposition.

    I would love to get good matchups, be it vs a larger team of golds/silvers, or a similarly sized team of golds.

    You seem to be advocating for a situation wherein silvers are never forced to play with golds. How is that fun for golds? How is that good for silvers? This elitism and toxicity towards players of differing threats is one reason this system should go; I don't really care what the metal next to your name says, so long as you can play the objective and don't teamkill me; more players share this attitude than you seem to realize.

     

    As for Open Conflict, it was supposed to be what RTW promised us with "Anarchy" districts, but that's beside the point; nobody plays there because the population has declined so much, and there's no incentive to play there.

     

    what we got is the result of peoples behavior and a chain of results coming form peoples behavior.

    making a system work needs you to udnertsand what people do and why.

    This is a game and people play it for fun, most silvers are real silvers they dont have a chance vs golds. It's not the plate that makes the players its the players that get the plate by their way to play. So it has nothing to do with elitism it is simply a matter of fact that the normal goldies trashes the normal silvers. Thats just how the skill gap between them is. And renaming, removing and whatever that plate does, does not change what happens when these two meet. (maybe exception is when golds kicked silvers for being silvers, that was indeed a trashy attitude). But if you want people to stay in the game you need to make sure they enjoy the game. only a minority of players is truly playing competitive. Thats why nearly every game has soem kind of Matchmakign and rating System, because they try to make people opose similar (not the same) skills. because everytime the skills differ too much it doesn't works, and drives people off. Thats why OC and Anarchy didn't worked. lower skilled people (which silvers and beonzes are) still get trashed and left these modes.

     

    So if LO makes a new System they need to make sure the system makes somewhat fair Matchups. But also prevents bausing the System (which dethreating is). And yes you and I and some others like good matchups but the majorities behavior of the past showed they do not. they liek easier matchups, which made them go lower districts. Because if it were otherwise we see healthily populated gold districts filled wiht golds, which even when pop was high didn't happened.


  7. 40 minutes ago, AlexandraTromp said:

    Wolfs are not dangerous to humans. 

    Okeej this is not mine but this is what the Dutch news has been putting out the last few months. 😛

     

    german ones too, until the first people get hurt but then they say, people's fault, then little childs get hurt and everoyne will eb like, yeah maybe they are a bit dangerous.

     

    so we come back to the topic:

     

    news only report facts.


  8. True issues with carspawn:

     

    too vital over other mods.

    makes people use high health vehicles (causing vehicle imbalance)

    not working properly about distances.

    still broken spawn system

     

    What the game needs is that car spanwer works properly only 120m away from mission objectives.

    What the game needs is proper spawns AROUND objectives. sometimes you can choose 5 spawns but they are all from the same direction but just further away (and those at locations not at the edge of the map). This was one of the spawn imbalances why people wanted car spawns, so they can choose where to spawn.

     

    Once this is fixed, car spawn could get some tweaks but before this happens it slves more issues than it causes.

     

    btw here is a superold pic abotu the issues as it still i rpesent.

     

    vpkqIl2.png

     

    this is the typical spawn odderings (white circles and the yellow fileld ones.) the missions.  Three of them are absoltely unenecessary. Instead the game should offer us the green locations.

     

    but way too often we get similar scenarios like aboce where we can simply choose between 120m, 150m and 300m, And this shouldnt happen at all.

    • Like 1

  9. 15 hours ago, WhiskeyTangoFoxX said:

    Backpacks and high heels do not use additional meshes, they just deform the back and feet respectively. Most hats use texture space on the skull instead of using a texture slot. There are a number of exception to the rule I stated, the only way to figure it out exactly is to trial and error it.

    so technically, it should be possible to change the headphones into more simple ones working like a hat and then using texture space of the skull?


  10. 3 hours ago, Knite said:

    I don't think the current system is good; it's prone to abuse, and I don't like seeing new players get discouraged because a dethreater is running train in a bronze district. I understand that some players are limited to whatever their threat is, but that's not all the people who are staying in green or bronze districts.

     

    The population is too small to support segregation, and the way that threat is currently assessed, the skill variances within each threat are wild; one of my good buddies is borderline silver/gold, but he's honestly one of the better players I've grouped with, and some of my solid gold friends aren't quite as good. Then there are silvers that constantly surprise you with how little they understand about the game; part of that is due to the tutorial's lack of clarity and ease of use, but some of these players never venture out of bronze districts, so they're limited to dethreaters and other people sticking to bronze districts, and consequently don't learn very much. We're not just talking about aiming abilities here, though with how the score system affects threat, kills do disproportionately matter.

     

    The old threat system (and lack of segregation) was better in this regard, as it was only based off your last 50 missions' W/R with a focus on the most recent 20; the variation in players getting teamed up was better for teaching moments.

    It is an issue of protecting those players; that's the exact reason that segregation was introduced, and why initially, golds were locked to gold districts. This decision was protested largely by the "gold" community as well, not because anyone wants to stomp noobs, but because it does nothing helpful for new players aside from coddle them indefinitely and give an environment for dethreaters to thrive. Your second point seems like pure conjecture, however; I can't say why the forum population is so small and largely full of what most people would consider "veterans", but I welcome anyone's feedback so long as it's constructive. Perhaps there should be a link to the forums in the game launcher? (there already is, but the link is broken)

     

     

    Sorry Knite but I need to give you a history lesson. (but you are longer here than I and should know that story)

     

    Once uppon a time where was an APB with free to join colored servers, everyone could join every server, but we had no district spinup and joining a server manually gave penalties. Also being in a server with many bronzes gave goldies HUGE (more than an hour) wait times to get missions. It was the days when goldies started crying about the game taking so long to find opponents, and bronzes saying it is pointless to play vs golds. Goldies also said G1, they want better matches by not having to wait an hour and trahsing bronzes in a single step mission, They said they don't want getting bronzes (because it would be boring to farm them) as opponents at all. They wanted equal challange and stuff - at leats thats what they said. and if the old forum has soem archive surely LO could find it somewhere. They also claimed if gold districts were available they wouldn't have to join silver and bronze ones anymore and not having to farm noobs.

     

    Round 1

    What happened was G1 giving them the dynamic distric spinup, so when a specific color gets filled a new empty one pops up.

    Now the goldies could always join a gold server because there would be always space for them and their equal. That woudl fully fullfill the needs they claimed to have.

     

    BUT, exactly form day 2, gold servers were EMPTY and the golds joined silver districts because its easier there. So sorry, but most golds wanted to farm lower (noobs) opponents. The amount of them was huge anough that the few golds wanting to paly s golds didn't get opps in gold anymore due to beign empty, and they had to join silver as well. Unfortunately this behavior might have been encouraged by G1 also taking the penalties off. Now the silvers started complaining because left and right they were only getting matched up in the most unfair ways. And the goldies basically just LIED. because they did not what they claimed they do and on which claim g1 acted.

    The most goldies words were lies, and their actions showed the true nature of their intentions. That is something you cannot negate because thats the thing that did happen.

     

    Round 2

    G1 locked threats, exactly what was a deserved reaction. Unfortunately they didn't considered dethreathing prevention, and loads of golds did suddenly start deththreating. and they did so in masses. Looks like suddenly the golden plate was not so improtant anymore over winning vs noobs. And you know what? A lot of those dethreathing golds actually admitted it is too stressy fighting againts other golds.

     

     

    See the lies they said all the time, leading to this? thats exacrly because they wanted easy wins and nothing fair. Stressing silvers with higher opps was fine by their standards, getting stressed with equals not?

     

    Round 3

    What we have now, with a later added Open Conflict because goldies said, "hide threat" or "remove matchmaking at all"

    Open conflict, well another mode which was dead, but why? Because poor silvers and bronzes simply still get farmed in those modes. The visuality of thread didn't make them play better nor the opps play worse. And so they left the mode which wasn't fun in any way for them by the lack of fair matchups. And so only golds vs golds were soon left, but then the same as in round 2 happened, they didn't had "fun" vs equal opps. Because somehow fun seems to be having easy games for too many of our players.

     

    End of Story, but they didn't lived happily after and still keep complaining.

     

     

     

    And here is whats wrong: A lot golds don't wanna  play vs equals, to the degree they stoped playing or dethreat, now you want silvers to regulary have to paly vs golds too by the reason to get better? That are 2 entirely different and not fair standards you would apply.

     

    I did enjoy threat seggregation and the claim "playing only vs the same opps"? wow thats the case today too in the 40vs 40 districts with silversand golds mixed. But never have been matches coming near isntant and were as fair as back then. Yes it was tougher because the "ohh look poor silvers to shred" matchups were gone. But that was only fair, but a large potion fo epopel dont want fair competition thats why they cheat and dope and whatever other stuff they do.

     

    Yes you are right the current System isn't good but we should not repalce it with another bad one, because that doesn't creates a win for anyone. And LO should VERY carefully to read what the goldies write because the past has shown they cater their own needs and those are not the ones they write in words.

     

     

     

     

     

     

     

    12 hours ago, BetaAlanine said:

    Well imho silvers are the only ones who benefit from the current system.

    As gold (fake gold) ure fighting golds of ur own skill or the high end blatants noone else gets opposed with, the bronzes and Ts are getting farmed by high silver who manage to escape from the gold cheaters cuz you know all golds cheat in their eyes so its a justification to farm noobs with 30/2. 

    Thats "fun" to them.

    They burst out in tears when they hear words like challenge or improve.

     

     

     

    and when seggregation gave golds "challange" they dethreathed and stopped playing, because thats soo much more major in behavior 😛


  11. @Whiskey, I am not exactly sure if I undertsand that.

     

    So every non body deforming item causes an additional mesh, that means in Lily's case the skirt, the phones and the heels? But then the ehadphone as you explained wouldn't use 2 slots because then one slot would be the skirt and 2 the headphones. (pic no 6) where the headphoen and skirt is ther ebut not blurry.

     

    wouldn't that mean any Cap/hat or gun holster or backpack would also need some additional mesh?

     

    So putting on the heels, a backpack and the skirt would do the same? Thats at leats the logic i tke from your post, given I understand that right.

    And iof thats the case everytime 3 are used they would get downscaled in quality.


  12. 27 minutes ago, Knite said:

    I don't want to fight strictly against silvers or bronzes, but limiting me and my friends to gold only districts is not fun because we fight the same people over and over again. The segregation is the root cause of the playerbase skill stagnation and the attitude that bronzes and silvers should be protected from golds, so they have no incentive to improve. And green? What is even the deal with green? 

    without dirtrict crossing matchmaking the silvers fight and die to the same goldd over and over again. same unfun thing.

     

    and no "incentive to improve" is a painfully misunderstood thing. Do you know that some people cannot improve further? Not everyone can get the same skill and some are silvers for Life even if they try hard. Improvement is for new people and those not hitting their own personal skillceiling.

    You shouldn't as a higher skilled palyer expect them having to play against you when your aren't willing to play agoints your own all the time. Thats just wrong.

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