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Posts posted by MattScott
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Hi guys,
We are adding 2FA very soon, and players will be able to use this to circumvent the 7 day issue when switching systems.
Thanks,
Matt-
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2 minutes ago, Kevkof said:Is it just me or is the news section missing the mud September update?
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Hi there,
You guys beat me to it.
You can see my post here:Â3 hours ago, Poperon said:Looks neat. Now i hope LO actually makes a normal website for APB, with news and other fancy things.
We barely have a website for APB, there is nothing useful or "outstanding" there.
Yep. The APB section will be getting a lot more love in the coming months.
Thanks,
Matt-
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Hi all,
Just a quick note to give a little context to the re-launch of GamersFirst.
You will have noticed by now that the site has been updated. This has been in the works for quite a while.
Also, the Fallen Earth section is not finished. We spent quite a bit of time reviewing the old mini-site and much of that content was out-of-date.
We needed to push the new site live in order to prepare for the launch of Descent.
We will be going back through and fleshing this area out.
For now, I like that we have merged the News/Blog section into this site.
There was a problem with the FallenEarth BlogSpot site, so we couldn't use it, which prevented us from making larger announcements in an area we could direct players to.
https://www.gamersfirst.com/fallenearth/news/
Thanks,
Matt-
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Hi all,
Just a quick note to give a little context to the re-launch of GamersFirst.
You will have noticed by now that the site has been updated. This has been in the works for quite a while.
Rest assured that an entirely different team did the work, and it did not take away from our APB development schedule.
Also, the APB section is not finished - however there wasn't much there before other than very dated screenshots and videos.
We needed to push the new site live in order to prepare for the launch of Descent.
We will be going back through and fleshing this area out.
For now, I like that we have merged the News/Blog section into this site, instead of taking people to BlogSpot.
https://www.gamersfirst.com/apb/news/
Thanks,
Matt-
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Hi all,
We have taken Vnight's bug description, and we think we have located the issue. I don't have specific details, but the team will be working on a fix tomorrow.
Thanks,
Matt-
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Hi there,
We are working to streamline Trade Locking so that it is as invisible to the player as possible.
It's a new system. We are still tweaking values.
Thanks,
Matt-
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Hi everyone,
I figured I would post an update here. The problem is that our CS system reports only go back 90 days. (Edit: tickets are not subject to this limitation)
We currently have 1,892 tickets open and 1,643 of them are untouched. We're working to bring that down.
We have definitely fallen behind a bit, due to pulling CS staff in to help QA recent builds. I have approved 3 new dedicated CS staff who start next week.
Thanks,
Matt-
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Hi guys,
I'm going to lock this post, since it has gotten out of control.
We mishandled this CS ticket. He's been waiting 3 months without a single reply.Â
There are reasons the ticket got lost. But it's still not okay.
Sorry,
Matt
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Hi guys,
The Joker Ticket / Fight Club issue has been an issue.Â
The delivery system broke on the last patch. We fixed that, but while sending out the original batch of Joker Tickets, there was a problem in the ability to claim them from email.
That got corrected, so most players should now have the JTs they missed. However we have one final issue that is a bit harder to fix related to the top tier rewards for winning the Fight Club.
We're still working on it.
Thanks,
Matt-
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Hi there,Â
I have made a separate post about adjustments we are making to the Trade System. However, the Trade Lock will re-engage every time you access the game from a new computer. The length of the lock is based on several under-the-hood values, but it will most commonly be 7 days right now.
Thanks,
Matt-
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1 minute ago, BXNNXD said:you've said it will change but is there an exact time you're starting with in place of 3 days?
Â3 minutes ago, BXNNXD said:can we get any specifics/examples of what some of these criteria are (besides logging in from a new location)?
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Hi everyone,
We aren’t ignoring the DT problem or cheaters. Â
We needed to launch the new Trading System because the new Report system uses some of the same underlying logic.
I’m not going to make excuses. I see the same reports as everyone else. We are doing our best. We’re just running behind.
Thanks,
Matt-
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Hi everyone,
We’ve been tuning the Trade System and watching usage stats, and based on our metrics we are going to make some changes.
But before I start, I want to clarify the two opposing design goals we are trying to meet with this system:
1) We want players to be able to securely trade items and money without getting ripped off.
2) We also need to protect the items and money of players so they cant easily be removed off their account in the event of a hack or credit card fraud.
If handled badly, this system could lead to devastating results. So I admit we were very conservative with the rules on this initial week.
It’s important to understand that the underlying logic is somewhat complex. The system is building a ‘risk’ profile for each player, and it still may choose to lock trades on an account level or an item level for periods of time based on any number of criteria. Unfortunately, there wasn’t any data to ‘pre-heat’ the system with, so it needed some time to warm up and watch transactions.
Now to the good part:
For most of you, the initial ‘new account’ seven day waiting period is over as long as you don’t switch computers or configurations too drastically.
Going forward we are also reducing the lock time on Legendaries. You should be able to trade those much more freely. We will continue to watch the system and make adjustments.
I appreciate your patience.
Thanks,
Matt-
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We have been off mitigation for nearly a month. Unfortunately we were hit by a significant DDoS yesterday.Â
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7 hours ago, image said:The fun fact is that Matt Scott is perfectly aware of what is allowing them to cheat so easily and that APB’s BattlEye version is literally the worse across every BE protected game.
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16 hours ago, Zolerox said:@MattScott
Clan's are broken The leaders are no longer leader's of their own clan (my clan is broken please fix Make me leader) -
Thanks for the heads up. We're looking at that now.
That shouldn't be happening.-
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This is good feedback. We're going to monitor this closely and watch inflation.
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Hi guys,
The system is working as intended. It'll take a couple days to "warm up" and lift the restrictions.
There are a lot of complicated mechanisms that we put in place to safeguard fraud and abuse.
Hopefully players will find the new system after the initial wait periods are lifted.
Thanks,
Matt-
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Hi all,
I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion.
The stats are now a direct comparison between 1.19.7 and 1.19.6.
https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html
Thanks,
Matt-
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Hi all,
I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion.Â
The stats are now a direct comparison between 1.19.7 and 1.19.6.
https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html
Thanks,
Matt
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1 hour ago, Zolerox said:@MattScott
Clan's are broken The leaders are no longer leader's of their own clan (my clan is broken please fix Make me leader)-
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We’ll do it again - if only so we can get better at running events.
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When does the Halloween Event start?
in General Discussion Archive
Posted
Hi all,
Sorry I've been quiet for a bit.
I'll be posting on Wednesday on this exact topic :)
Thanks,
Matt