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Posts posted by MattScott
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This is good feedback. We're going to monitor this closely and watch inflation.
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Hi guys,
The system is working as intended. It'll take a couple days to "warm up" and lift the restrictions.
There are a lot of complicated mechanisms that we put in place to safeguard fraud and abuse.
Hopefully players will find the new system after the initial wait periods are lifted.
Thanks,
Matt- 3
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Hi all,
I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion.
The stats are now a direct comparison between 1.19.7 and 1.19.6.
https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html
Thanks,
Matt- 2
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Hi all,
I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion.
The stats are now a direct comparison between 1.19.7 and 1.19.6.
https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html
Thanks,
Matt
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1 hour ago, Zolerox said:@MattScott
Clan's are broken The leaders are no longer leader's of their own clan (my clan is broken please fix Make me leader)- 1
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We’ll do it again - if only so we can get better at running events.
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2 hours ago, Arrowtotheknee said:i tried doing a mission with Mr.Mattscott but he couldn't play because his character is bugged/weird.
my hopes and dreams are dead.- 1
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6 minutes ago, Kempington said:As a suggestion, please turn off open pvp. It's a bit of a nightmare to deal with when trying to determine weapon potency in a structured environment when you have joe shmoe, car surfer pro, hunting you down every time you die to spawn kill you again. It also invites players to just sit in spawn areas and either camp inside, or be spawn camped by the dominant side. It doesn't really allow for players to actively test the weapons that need to be tested.
I think this was brought up in the Citadel playtest. I was a bit surprised that this wasn't remedied for this, albeit short notice for this do-over.1 minute ago, IROCkiller said:Also why are all the devs and GMs enforcer?
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Hi all,
My apologies. There was a significant miscommunication inside my team today. Running the event on a Sunday when some of us weren't available created the problem. Selali misunderstood and accidentally directed players to OTW. That was not our intention. However, for those that did join OTW and help, we were able to find a couple last minute bugs. Thank you!
I'm going to call mulligan, and we're going to try this again the way we had planned - except for one change.
This time, I'm going to get on and play too.
So please join me and some other devs on LIVE Jericho in Prototype A at 4pm PT on Monday the 17th. I recognize 4pm on a weekday isn't as ideal as doing this on the weekend. For anyone who can't participate due to the timing, I'm sorry. We're still trying to complete the final test and collect player feedback before the 19th. Since our Admin Tracker has been finicky, I would appreciate the help in getting the word out to other North American players.
Thanks,
Matt- 9
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Hi all,
There was a miscommunication on running this event. Sorry.
New event post here:
Locking this thread.
Thanks,
Matt -
9 minutes ago, BXNNXD said:will these new contacts have any new content or will it be a revamped distribution of current content?
7 minutes ago, CookiePuss said:Any chances we can get the actual shotgun ranges? Or is the reduction in range in comparison to what is live?
8 minutes ago, Snubnose said:QuoteWe also have a couple 3D art tasks that need to be finished- 2
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Hi everyone,
I've just put up a new blog with details on the upcoming 9/19 patch for PC.
You can read it here:
https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html
I also spend some time to walk through the next steps for console and PC Unreal 3.5.
Thanks,
Matt- 24
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We are committed to getting feedback. If there is a significant issue brought up, then we will hold pushing it out. I’ll leave that to Beastie.
However, we have an aggressive development schedule to hit by the end of the year. So if the issues are subjective and not major, then I do want to push the Weapon Balance this week.
Also many experienced players have reached out directly to complain about the current weapon balance in Live districts, so I’m keen to get the meta focused back on strategy and not spraying bullets.- 5
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Hey everyone,
The devs and testing will be on Prototype A. Those are the values we are looking to move forward with.2 hours ago, CookiePuss said:2 hours ago, Keshi said:^
I'm somewhat still waiting on that blogpost Matt teased us about on twitter last night tho
I’m back in the US now but still traveling. Blog should still make it up later today.
Thanks,
Matt- 5
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Hi all,
Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase.
Thanks,
Matt- 1
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Hi there,
I discussed stack splitting in the live stream today. We are working on bringing it back - there is no intention to permenantly disable it. But the issue for removing it is all throughout the code, so it is taking some time to fix.
Thanks,
Matt- 1
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Hi there,
I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours.
Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic.
We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware.
Thanks,
Matt- 7
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Hi everyone,
I actually missed this update last week due to travel at PAX, but I think I'm going to stop posting updates. They aren't really that helpful.
This week however, we did upgrade our support portal and added some extra questions when you submit a ticket to help us route the ticket better and respond sooner.
Hopefully that will help us finally catch up and get to a reasonable wait time.
Thanks,
Matt- 2
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Hi guys,
Sorry for the downtime on the Support site.
We did some analysis and upgraded our system so that we can collect better information right up front when you submit a support ticket.
This should help speed up our response time going forward.
Thanks,
Matt- 1
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Hi all,
We've looked at account merging. It's tricky for a number of reasons. Not impossible, but not in our immediate roadmap.
Thanks,
Matt- 1
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6 hours ago, mynd said:There really should just be ONE game world with region specific instances. If I'm NA with my NA character and feel like lagging on Citadel, so be it. That sort of thing.
We've already started working on an architecture change that would merge all the worlds into a single clustered system allowing access to characters across all districts. Then we could untether the location of the district servers to spread them out and make them closer to a lot more people. This will take some time, but we are already moving forward.- 7
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Hi all,
Everyone with migrated characters should now be able to access them.
They should also have name change tokens for those characters that had naming conflicts.
Thanks,
Matt- 2
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Hi everyone,
I'm excited to announce that we will be migrating all of the Han characters during our patch window tonight.
Once the servers come back online, players will be able to login and play with their old Han characters on the Jericho world server.
Everything should work seamlessly, but if any players experience an issue, please open a ticket with support at http://support.gamersfirst.com
Thanks,
Matt- 11
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So this is a thing now
in General Discussion Archive
Posted
Thanks for the heads up. We're looking at that now.
That shouldn't be happening.