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Everything posted by Araun
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First opinion - Well, thats debatable but also valid point. But as you can remember from early days, when solo players met any premade clan enemies they had a really bad time. So my reasoning for it was to promote joining up clans and socializing for the same solo players, if you have better ideas for rewords, I would gladly have them head as well. I just think hard work of should be rewarded. And leveling should be rewarded. Second opinion - Im not sure what did you wrote? Maybe you mean that clan tiers should " Not " scale with player amounts? Anyway, i never wrote that they should. I wrote that leaderboard will show amount of members in the clan, but it doesnt affect ranking at all. For example a clan with 10 super active players will be higher then a clan with 15 mediocre active players. ( Leaderboard just shows information and results. ) Third opinion - I know this thing did not work in past that well, but we are talking about clan exp, not character cash/standing. I really doubt they gonna go for all the hassle to get into bronze to level up their clan only to dethrea again after few missions, its gonna be such a waste of time. Like I said, normal missions in my plan would give SUPER small exp by itself. If you need an example " You finished a mission and got 1000 standing, from that you get 10 exp to your clan. " Wasting time for dethreating will take you months to level up, because its not just gonna give you limited amount if you above your district, it will give you ZERO. But again, this question is also debatable and other people also have valid points and opinions. TL-DR, I just wanted to explain my reasoning behind things.
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Yeah, I guess i made it too long and complicated to understand at first. Haha, welp Im not a writer, just decided someone needs to write it...why not me. Also yeah, its too early but as Matt said in Q&A they are know clans are too simple and pointless atm. Im 100% sure nothing going to be done before 3.5 upgrade and as far as I understood first in line of changes would be matchmaking. I just decided to write this in hopes that maybe something will be interesting for them. I never intended to be like " Make 100% of what I said, word to word " type. Just flashing out ideas. About clan " social " zone, as interesting it sounds, it would be extra work. Which could be applied to different areas. Also dunno, current social is just dead. ( Im not talking about amount of people, I mean it was kinda dead even in times of closed beta ). It just feels a bit...empty and duplicated rooms that are 90% of the time empty do not help either. ( I mean we can " clip " in each other characters, so 1 room with stations is enough anyway. Why not use other one for something new? That was my core of idea for " HQ " and other stuff. ) And yeah about hierarchy ranks within clan was to just show an example, i also wrote that clan leader should be able to create and setup roles. ( So for example our own clan has bushido vibe, like modern samurai, soo we would probably name our role something like Shogun, Daimyo, Samurai, Ronin. To " complete " the theme. ) The only thing I do not agree with is allowing kill " enemy " clans in regular districts, I mean " ghosters " are already a problem without solving, if someone could just " ambush " you in middle of a mission..sounds unhealthy to the game. A reason why i suggested a " weekend " district for clan wars and missions to build up themselves in ranked and earn increased clan exp.
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Intro Hello! This time I will talk about clan system, hope you will enjoy/find something interesting in my rumbling. As it now clan system is too simple and goes around " Create a name, invite someone and thats it ", sounds bland right? Soo my idea is clans should have " tiers " and perks. But lets start with " prelude ", as you probably know by now, i have a bit of a " vendetta " against " duplicated " rooms in social and I want to give it more " life " and meaning. Soo lets rework room on left side of social, on the first floor right under " Presitgue " clothing zone. It will hold a name of Organization HQ, where you can do every administration aspect of your " clan, guild, organization. Whatever you prefer to call it. ", access guild vendor( will talk about it later ) and see " corner of fame " for high ranked organizations( will talk about it later as well ) You create initial clan by same means as now and it will be tier 0. Basically what we have right now, you create a name and invite people, tier 0 clan will not give anything to you and your members, its basically something like permanent group chat for friends. In order to advance it to actual " clan " you need to go in Organization HQ in social and register your clan into organization, unlocking all the systems and progression. Registration fee should cost cash, probably even hefty amount of it ( My idea would be something around 1-5 mill ), since it then will achieve two goals, first being lower amount of cash for players " helps with inflation and by now most of the people have ton of cash " and second limit the amount of " troll " clans. And well extra reason, clans will hold a value now. So as you register your clan in HQ and it will become tier 1 and progression system will be unlocked, basically clan will have " exp " bar and lets call it something like " Respect/Fame " in other words your clan goes on path to become something as big as NPC factions like Praetorians, Prentiss Tigers, Blood Roses, G-Kings. Progression in tiers You will earn " respect " when you members play game normally, meaning after each mission clan will get small portion of exp. Meaning that in order to progress your clan you need active members and not having your clan just as " place holder " for secondary characters. In order to avoid high skill clans to " farm " clan exp with easy wins on low skilled enemies, we can also implement a system where if its clan team of gold they will receive clan exp on 100% on gold district, 50% on silver district and 0 on bronze district. So basically if you detreat and get access to bronze you will be getting less and less if not zero clan exp. Also tiers after tier 1 will have benefits of their own. As I really don`t want any " combat " related ones, since it will create actual unbalance between being in top and low tier clans, we should avoid stuff like that. In my opinion benefits such as increased exp-cash if played as a clan, discounts, unique items in clan vendor( will talk about it later ), titles and other stuff that doesn't affect balance. Example: Tier 1 - Title, unique armband( With flat side, so clan logo could be placed perfectly ), clan theme( Will discuss this later ). Tier 2 - Increasing standing reward for each clan member in group by 1% Tier 3 - Increasing cash reward for each clan member in group by 1% Tier 4 - Access to clan vault Tier 5 - Access to clan vendor Tier 6 - Discount 5% in vendors Tier 7 - Increasing standing reward for each clan member in group by 2% Tier 8 - Increasing cash reward for each clan member in group by 2% Tier 9 - Access to clan vendor tier 2 items Tier 10 - Discount 10% in vendors And so on. Well I guess, you get an idea what I mean. ( Actual benefits should be discussed with balancing team i think. I just gave an example on what I meant ) Roles and Hierarchy A simple leader, officer and member is rather limited, since mostly clan have a lot more then that. They should be expanded and customized by leader/second in command/officers. Example: Leader Sub-Leader Captain Lieutenant Member Rookie Where leader decides what each role can do and what cannot. Basically when you open role management tab in clan window, you as a leader can check and uncheck limits of each role rights. Such as access to clan vault, who can invite, who can manage roles below them, who can kick and etc. For full customization may even let leader to create and name roles. Clan Vendor and Vault Lets start with a clan vault. As I briefly mentioned in " Bank of San Paro " vault would be able to hold any " tradable " item, where leaders can set what role can deposit/take items from it, same as how many items per day. If clan has symbols, outfits, it can be put there instead of constantly duplicating hassle for clan designer and less struggle for members to " hunt " down clan designer if they need something. Also as members " contribute " to leveling and other clan activities( this will be talked about later ) they will accumulate " points ", think about it as DKP system. Example what you can do with points - leader puts legendary gun from his inventory into clan vault and sets its price in points, so members can see it and have a extra motivation to be active and useful to a clan. ( Also helps to track active players ). Well, nothing that else can be said about vault, since its just a bank after all. Now lets talk about clan vendor. Vendor will set unique themed items, such as weapon reskins, skins, clothing, unique car versions( preset car with unique visual mods or maybe even unique inner mods, like change honk to clan theme and etc ) and consumables( So we can finely move them out of random reward for missions, haha? ) available only through this vendor. In my opinion this will give extra motivation for people to socialize by joining in active clans. Also for the sake of balance, all items in this vendor could be " time " based, so we would not have people who joined an active clan, bough stuff and left. Ranked System Naturally comes that if when clan requires active members, there will be competition involved. So whats is easiest way for non-clan and newbies to find most active clans to join? Simplest would be implement leaderboard. So it will reflect clan member count, clan tier, their overall member rank( color ). Probably you have a question right now as " But wait, that`s not enough to determin what place a clan would have " and you would be right. Leaderboard will also take into account win/lose ration in clan wars. I know Matt said they currently don`t want to implement new freeroam maps, since player base will be divided even more. And as much as I want new freeroam maps, i have to agree with this. But there still is a way to add something new. My idea is clan warzone, basically a map of medium size where you don`t fight as enf or crim but represent only your own clan in a "conquest" missions, think about it as castle/territory sieges in PvP based MMORPGS. So your clan will earn rank faster and other rewards( By that i mean after this activity you will be send a box with rewards via mail, something minor but still worthwhile, like joker tickets, cash and etc ) in achieving top places. This approach open creativity with mission creation, since everyone is an enemy. Example would probably like " King of a hill " and etc, hijack convoys and etc. Basically can be used a lot of ideas that were not suited for regular maps. Also this doesn't require big map like financial or waterfront and you can use any map of smaller size that you did not know where to implement ( if rumors that RTW had some prototypes were true that is ) and if you don`t have these, it doesn't need to be a big map either. But what about not dividing playerbase? Well, trick is..clan warzone will be open only on weekends( Or even once a month ) for clan to fight for leaderboard and fame. _______________________ Well, I have nothing regarding this topic left in my current state of mind. The only thing I need to point out is next topic/suggestion will be regarding cars and there going to be some money sinks in it, so all cash increases from clan system will balance out. Probably.
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Recently came across of Q&A stream where Matt discussed many interesting things, one of which is inventory problem. In my understanding( they did not go into much details ) if they resolve problem of scrolling items as changing the look of the UI, its gonna help a lot, but still wouldnt be as ideal for those of us who have too much. So my idea is not to reinvent a wheel, but implement something so common to MMO genre, a bank. In the " lower left " area of the social where most people handout are 2 areas for clothing customization, always wondered why do we even need duplicate while a single one is more then enough. So my idea is leave Prestigue room for how it is ( because its bigger ) and change red room next to it ( forgot the name...derp ) to a bank area. Now we have two options 1) Boring one Just change visuals of the room and change functionality of machines inside. Different types of banks would be in tabs. 2) In-depth one Put there 3 new NPCs( Could be made by you or start an even where people would submit their versions of workers of Bank of San Paro ) 1. Personal storage unit - gives you ability to store " untradable " items such as permanent guns and other JT,ARMAS stuff. 2. Account bank - gives you ability to store legendary guns, cash, symbols, music and other stuff that are " tradable ", so you would not need to send 10-20 mails with a single item to your character back and forth. 3. Clan Vault - here you can deposit and withdraw basically anything that can be traded. Could be tied to clan system expansion, so some stuff can be taken only if you have specific role or " points " ( I will talk about this idea more in my next topic about clan upgrade ). Conclusion In my opinion banks are easiest way to solve inventory overload problem, also you can always sale " bank slot expansion " in armas, *wink-wink*.
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In stream about previous engine update beta, Matt said about their plans of reworking threat, matchmaking. But not before engine update, so yeah.. you just need to wait.
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Dunno if somebody already suggested a " debuff ", but if replacing it with something new is out of a picture, why not just add a " spotted " effect on their head? So basically if you go in the range of the car, you get a icon on your head like from a spotted mod. I mean, if we gonna " remove " radar, we also need to do something about spotter and flare gun or its just useless action. Like imagine you are going to liqueur shop past 22:00 and they tell you " sorry, we do not sale alcohol past 22:00 due country law, but if you go to our back entrance, you may find a bottle or two for cheap ".
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Well, on a bright side.. I finely had time to plan sketches for few outfits to create.
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I remember playing waterfront in old-old days, was driving with cargo in my car, dude crashed into me making my car fly in the sky, landed on balcony and got blown up...guess what happened with the hold cargo briefcase? XD Haha, enemies were like....welp, i guess we can go for a coffee break. ( And ton of flame to their teammate for making me go whooosh, haha )
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You know, if you compare the state of the game before Little Orbit took over, it was dreadful. It just felt like game was abandoned and tried so squeeze the last drips from it. Now you can at least feel the hope for future. The main " milestone " if you want is engine update, because without it, they cant do any new content properly, game runs on too many stitches. And it needs to be ready fast, not because " we " waited for ages, but because game desperately needs to lure fresh blood.
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#UglySweater Server: Citadel Nickname: Araun Nickname: xXLeIToXx