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Lucidy

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Posts posted by Lucidy


  1. 8 hours ago, Weaboos said:

    I'm really surprised RTX cards freezing was not fixed with the 64bit update. Wasn't the whole point of it RTX card support?

    Not sure about RTX cards, but I have an XFX AMD 6800 and only had issues with alt-tabbing from the 3/15 patch.

    Basically only happens while fullscreen exclusive, I'll go and alt-tab and when I tab back in no actions work; such as: clicking, keystrokes, etc.

    Game acts like you're still alt-tabbed or something.


  2. 2 hours ago, Inquitoria said:

     

    Alright, that's fair, I'll try to explain why I don't think this is an issue:

     

    You say it forces the person on the receiving end to play a certain way. I'm not sure I agree. It just forces the opponent to avoid my car. They can still use whatever weapon they like, or go where ever they want. They just need to avoid a (roughly) 5-10m radius area around a car (that usually is stationary). You can always just bait the trigger, nade the car, or go around it. That's all that you have to change of your playstyle.

     

    But speaking of changing playstyles: I would argue playing against an HVR requires you to change more of your playstyle than playing against a remote detonator. Now, all of a sudden, you need to go up to that roof and clear the sniper out, because he's covering the point, and he's gonna keep doing that until you go up there and kill him close range (or switch weapon and counter-snipe). Isn't that a much bigger forced change in playstyle? A much bigger strategic advantage? If I hide, relying on my remote detonator, 1 grenade from you has ruined all the strategic advantage of that. The same goes for shotguns or SMGs in tight quarters, or playing against ALIG on a vehicle mission: I have to adapt and change my playstyle, because of the significant strategic advantage of those weapons.

     

    There's plenty of stuff that has a huge strategic advantage, and more potential to force your opponent to change their playstyle. But that's what the game is about, and remote detonator is not the worst offender by far. I hope that answered your points.

    I agree that the HVR changes your playstyle probably the most out of anything in the game, I personally have a very radical idea of the hvr and I would personally just delete it from the game... but I'm not gonna get into semantics of the HVR, doesn't relate to the post.

     

    Mainly what I'm referring to is that when you play against a player, people who have the TTK of weapons down very well, do callouts, etc, you have a situation where a car is ultimately thrown at you. I'm not sure if this happens in bronze districts, but when I fight premades of people that I'd say are at the same experience as me. There's a whole lot of game RNG that goes into this that makes complex situations vastly worse than they seem. (IE: Spawn locations suck) Most of my anecdotal experience comes from someone driving a car right at me, (A pioneer or espacio with explosives 3) you either have to trade the kill and try to TTK someone as fast as they do to you, purposely avoid the car but forget about the player, focus on the player but forget about the car, or you do both. In my personal experience, 9/10 times with a situation like this, you end up with the same results with slight variances.

    All it would relatively take in a situation like this is any minimal damage from a car and you are gonna automatically lose. Plus, I don't use concs because they're quite difficult to use against an a-typical shotgun player, which tends to be a lot of gamers nowadays. 

    The only good situation I can see me not dying is situations where a person flat out doesn't even know how to use remote det. Spawning a vehicle next to a spawner does not work on me and maybe did years ago, but I'm referring to situations where there is NO cover. You are fighting on a highway and perhaps sometimes you spawn LOS of where they are and they see you, so then they go directly at you with remote det and you die anyways because you not only don't have enough time to conc the car, but if they get out and brick it well before you nade the vehicle. They will still shoot you while you have 0 cover and have a nade in your hands, thus you die regardless.

     

    All the scenarios you end up dying regardless of what you do, you either die by the vehicle or you die by the player in an equal skilled environment of people that I typically play against or even my friends.


  3. 7 hours ago, Inquitoria said:

    Okay, a lot of people in this thread who don't like remote detonator. I don't see a lot of valid criticism though.

     

    If you think it's overpowered, please stop and think if it's because you're doing something wrong. I'm silver half of the time, and I have no problem at all avoiding enemy player's detonators. The first time I die to it, I remember what vehicle it was, and just don't go near it. Or, I run up close to bait the trigger, then back off. It's so incredibly easy to make them waste $100.

     

    The only reason I get any kills with remote det is because of people who simply refuse to adapt and keep running into my car, which I won't deny I take great pleasure in punishing. Remote detonator isn't overpowered, enemies' brains are just underpowered.

    Remote det requires the person who is on the receiving end to play a specific way. When a person can use car det to manipulate the situation and playing into their aim, you will die.

    I used to play with someone who used car det for this specific reason to his advantage. It's not about the face value, it's about the strategical value of how remove det is used... Which was actually stated earlier by @Nite that you refuse to recognize for some reason. 

    I think Nite's opinion is good and would like to see you refute either of ours. 


  4. 1 hour ago, Nite said:

    Even if you're fast enough to get away from the vehicle (and unless you have static cover you'll still get hurt if not killed) the guy triggering it will be firing at you the whole time more often than not. So you either die to the explosion or die to the driver firing at you. That's the major annoyance of Remote Det IMO, the right vehicle mods let you setup Morton's Fork situations to get easier kills by just throwing the car at the target.

    ^This.

    Not to mention, someone could switch to cardet mid-mission, and if their scores don't update, it won't even show them having car det equipped lmao.


  5. 5 minutes ago, GhosT said:

    Always thought legendaries should be skinable, and the special skin they have should be useable on all other weapons as long as you own said legendary.

    I agree. 

    It'd be cool to use skins on the ntec-7 above all others specifically because it has no skin, it's just a unique crosshair and the gun is flat grey lmao.


  6. 23 hours ago, TR3NT said:

    @MattScott @Lixil @Androvald someone please fix this, it's really not worth playing if the Event Daily missions are bugged.

    This is happening to me currently. Spent 3-4hours just trying to get a win today and last night.

    Won 2 matches and it didn't get completed.

    Hopefully this gets resolved today because my daily is for the Bat skin, so hoping for this to get two skins today.


  7. 10 hours ago, TrashCan said:

     


    Than tell my why every streamer using the cop fraction? 

    because it's more fun? (of course it makes more fun if one side has so much advantages) + you pick the mission witch are good for the COP side.

    You see I'm just trying to balance the game a little bit but fuck it, I will play cop and make the same no-skill garbage lame shit.

    We will see at the end how much crimes are left in the game.

     

    And again very slowly extra for you.. So Keep in my mind Just do your no-skill lame garbage Text edit bulls-h-i-t. 

     

    Hello? Half of what you said literally did not even make sense. 

    I get horrible missions regardless of which faction I'm on, lmao. If anything, once you are maxed you should be pledging to low level contacts for better missions.


  8. 2 hours ago, TrashCan said:

    having fun has nothing to do with that you choose the missions with advantage!!!

    I really don't think you understand the issue.

    Do you have any idea how many times I had opp where the full team went AFK during VIP or Creme de la Crime, because of the mission? (The whole time)

    Me and my friend(s) would basically be forced to just run around for 10+ minutes talking about random things or be forced to spam out of the district if we don't want to wait.


  9. 3 hours ago, Aeronaut said:

     

     

    tldr:

     

    passenger side door with a civilian in it is the fastest way.

     

    instant entry via partially blocked door is technically fastest but would require you to set up the car that way everytime or you'd have to get lucky with civilian cars.

     

     

    I don't understand. 

    Are you saying they should be changed in a different way, stay the same, or are you solely just informing?


  10. 5 hours ago, Snubnose said:

    true, but that's the only place spawn protection COULD be a problem (it's not really, it's the spawn system iteself that's F'd up)... so yea, point still stands. spawn system needs a rework, the spawn protection ain't the problem.

    Oh, I think you misinterpreted what I mean. I'm not disagreeing with you, I'm more or less adding onto what you said. I think the spawn system definitely needs a rework, because that's the actual issue.


  11. On 10/15/2018 at 12:16 PM, Snubnose said:

    this.

    the only real occasion where spawn protection could be a problem is fightclub, because fightclub spawns are barely blocked... other than that, the spawn system itself needs a rework, not the spawn protection...

    That's not entirely true at all. I play FC all the time, its 50/50. You're either against a stacked team where everything is blocked and you have to wait til a force spawn because you can't actually click on any spawn locations or you spawn 5ft LOS from someone when it should've been blocked.

     


  12. Quote

    Complete unique Daily Challenges during this event and level up your Epidemic role. Keep coming back to gain access to new spooky rewards and a second chance to win some that you may have missed in previous years.

    I gladly appreciate you guys allowing us to get rewards from previous years, thanks. 🙏

    I just wanna say regardless of the gamemode and how it plays, I'm happy to see something new.


  13. 3 hours ago, Hexerin said:
    Aside from the fact that the devs literally nuked it from existence because of how horrifically terribad it was?
    If you're referring to 1.0, yes it was bad.
    But once 2.0 happened, (five years ago) the game has been good ever since then. I've been currently playing the game and it has thousands of players still, does monthly developer live letters, devs have lots of communication.

  14. 6 hours ago, Fortune Runner said:
    have you played regularly?
    I see waterfront and financial full often enough on Jericho.
    What server are you on?
    Been getting on the game everyday for the past 30+ days and not a singular day that Silver Financial had more than 5 total players in it at a time. It has been Waterfront as the only district on NA for the past month or so and has not changed.

  15. 9 minutes ago, MartisLTU said:

    yeah .... thinking same, we need to get something realy realy good , something ground shaking ... cuz APB is losing pop.
    btw  October 23rd ~ BLESS ONLINE will turn into free to play and at November 14 we will get Fallout 76 ... so yeah very soon we will lose even more pop.

    Bless online isn't even a good game? https://steamcharts.com/app/681660
    Game died and somehow has slightly less players than APB lmfao.
    3 hours ago, TheDogCatcher said:

    I think LO probably bit off more than they could possibly chew, they had no idea what they were letting themselves in for.

    APB isn't some Disney game for kids.

    The more I think about it unleashing a bunch of banned players into a game that was already in decline just seems like such a boneheaded idea, then instead of focussing on things like matchmaking they decided it would be a good idea to start messing with weapon balance, their priorites are all wrong.

    I feel for them in a way but it seems to me that they brought much of this upon themselves and at this stage I don't really know what they can do to reverse this trend.

    Definitely disagree with your apparent 'bonehead' decision you wish to refer to it as. There were quite a few of FairFight bans that literally made no sense. Not like people I knew, genuinely people you wouldn't even expect would be banned. The game's population I'd argue would either be the same as is now, or less if they decided to not do it. 
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