Jump to content

Lucidy

Members
  • Content Count

    166
  • Joined

  • Last visited

Posts posted by Lucidy


  1. 13 hours ago, Crusade said:

    I missed this post. These are pretty much my thoughts. +1

    First off, I do not even take fight club into consideration when talking about the balance of the game. Fight club still needs Red vs Blue instead of Crim vs Enf, because as soon as one side has 1 less player, a snowball effect often occurs and everyone leaves.

    Anyway, you're again focused on the full HP recovery on CA3. If you get tagged by an HVR (within 30 meters), and let's say the same player that tagged you bolts his HVR, then swaps to an FBW. By the time his FBW can fire, you will be able to survive the first shot from the FBW. CA3 just makes you much harder to kill in general, and thus why I believe it needs to be looked at.
    People still use HVR in missions all the time. The scenario you are presenting with within 30m very rarely happens to how it used to - however that is besides my point.

    You get tagged by HVR and are basically out of the mission for 12 seconds when fighting people of the equal skill level. Who actually know how to use cover and have reaction speed.

    HVR isn't gonna get removed either, so basically that's how it's gonna be for a while.

  2. 14 hours ago, Crusade said:

     

    From 90% to 80%? That's what, 0.8 seconds? Not a very big change.

    Kind of a huge change when a lot of premades and people run HVR. Especially in Baylan, seeing as though I refuse to play Asylum now.

    Also pretty sure CA3 was a 10 second regen max (originally) upped to 12 seconds.

  3. On 8/26/2018 at 2:44 PM, Crusade said:

    I strongly agree green mods need attention. However, I disagree with buffing non-CA mods first. CA's numbers need to be nerfed. Having health regen start almost immediately after taking damage has always been too much.

    Current CA1/2/3 is a reduction of 25%/50%/80% health regen wait time. I would try making it 15%/30%/40% for starters.

    And no I don't care if people are upset. The mod is dumb in it's current state, despite it being this way for years. Just because it's always been this way doesn't make it right, yada yada.

    Pretty sure CA3 was already nerfed but ok.

  4. I actually used to use the CSG a lot in fightclub prior to the buff they had received recently. Still could easily kill people before because of how you can basically make your hitbox nigh impossible to get hit by just sitting on a corner and doing full dmg with a csg.

    I think the buff was genuinely overkill. I don't agree with buffing / changing weapons based upon netcode acting up.

    • Like 1

  5. On 8/11/2018 at 1:42 AM, 23k said:
    What do you want done about shotguns explain. Because it looks like "Make every gun i like powerful and every gun i dislike weak"
    Shotguns were actually fine before. Only reason they didn't work before was because of Server Performance, not the guns themselves.

    Very easy fix. Upgrade APB's servers to AWS. If you don't know what AWS is, figure it out.

    Edit: I actually like the ATAC, so I don't know what you're going on about 'I only want weapons I like to be good.' I wouldn't want the gun to be reverted, because I like it right? Not the case. I just know to put my feelings aside for objective balancing, because most people cannot.

  6. 1 hour ago, indi said:

    There is other things G1 changed beyond just weapon balance. There are mods that were added like Car Detonator, Radar Tower, and Car Spawner that devolves the meta into racing around in max HP Pioneers/Espacios that in my opinion should be straight up removed from the game all together.

    Car Surfer and Low Yields (Yes, I am complaining about Low Yields despite me being a frequent abuser of them) are also imbalanced in my opinion, reducing the grenades to 2 or just removing them all together wouldn't have a negative impact on the game. Car Surfer is just a meme tbh.

     
    Yeah I agree those need changes I'm just referring to weapons specifically

  7. I'll make a list of things that should be how the game is.

    Shotguns : Needed more time to balance, live build needs shotgun buffs to be reverted (Showtopper is w/e, all the others need more time before pushed to live build)
    IR3: Revert the change no one asked for that crippled every single marksman and many preset modded guns. This was a bad way to change how things were fine beforehand.
    Ntec was fine Post-2015 changes.
    Carbine was fine Post-2015 changes.
    Revert ATAC to the 2014 stats prior to it's buff.
    Revert RFP and all its variants to it's stats prior to the buff (Back in 2016 or w/e).
    HVR is still kind of annoying but more negligible now, so keep the current version, with possible tweaks in the future.
    Misery is fine.
    Revert OCA to before it was buffed, literally no reason it should have been buffed in the first place.
    Anubis is fine.
    Oblivion is fine.
    COBRA is really cool and I think it has an interesting place in the meta now.
    Everything else I didn't list can stay as the live build.

    This is just my two cents on what I think would be the most balanced you could get with all the weapons now, agree to agree or disagree to disagree.

    • Like 4

  8. 7 hours ago, Kempington said:

     

    OSCAR has a great matchup against it at almost any range within its effective range due to being more mobile. You'd be surprised how effective it is at fending off 30m ntecs.

     

    Obeya CR762 has a solid matchup against it as well, just not closer then I'd say 25m

     

    ISSR-B can take an n-tec on pretty favourably due to less time peeking to get more damage down range. It'll suffer like the obeya does closer than 25m, but again, the midrange fight is where people want alternatives.

     

    Practically any good CQC weapon gives the n-tec a hard time.

     

    Again like others have said, the defining role for the n-tec is its versatility. It can fight ANYTHING up to roughly 65m away and gives you something for most fights. It can be pushed to do really well in the right hands, but those same hands with the weapons described above will have favourable matchups against it. Play accordingly.

    I agree with you Kemp, not to mention jumpshotting with the Dog Ear and HS3 is extremely accurate.

    Most ntec users I fought against while using the dog ear allowed me to not only be able to jumpshot people to provide me prior damage to an actual fight, but I'm also able to provide significant hard damage, which is honestly very favorable varying from mission to mission.


  9. I find it very ironic seeing a thread comprised of how the ntec is considered as too strong when things like the RFP-Fang exist.

    The irony is extremely strong in this one. 

    Not to mention the NTEC is available to all players, pretty sure the Fang is only available via Armas. (quote me if I'm wrong, I will more than happily change what I said)


  10. Just now, TheTankBal said:

    cuz they werent. i just uploaded a video showing them aimboting. all but one was gold. all was aimboting in bronze before it went down

    Ah you meant like the people who u say were aimbotting were golds in a bronze district. Misinterpreted what u posted, apologies.


  11. 8 minutes ago, MrM0dZ said:

    If this is really a bug/server issue then it should be fixed, but we will have to wait until LO says something about this.

    Salty people disliking all posts lol

    Might wanna reread all the posts back from page 1.

    Selali says they're currently fixing it.


  12. Just now, Eerie said:

    There is a question I am still curious about. In the Q&A with Kempington Matt Mentioned that the prices would be adjusted to a more reasonable level in Armas Market. When will this take place, as I'm sure price adjustments wouldn't be that difficult to change. Mentioning the change and leaving this particularly simple task for so long seems a bit odd. When can we expect this change?

    Pretty sure that's around 3rd wave changes, iirc.


  13. 55 minutes ago, YumaKirosaki said:

    Lol, god I really hope they don't touch the HVR. Thankfully Matt stated he was happy with the balance as it is now so the point is already dead anyway.

    Sniper rifles kill in one hit on headshot in most games anyway (and in some games, even body shots are enough), and if they don't a two shot is pretty typical. I've had far more trouble dealing with constant sidestrafing close range enemies and shoulder peeking shotguns than I've ever had against HVR users, and even then I think they're at a fine point too. If you're having issue with an HVR, just have someone switch to an HVR.

    Now, maybe they could fix some of the silly gimmicks you can get away with -- like how people can uncrouch instantly, fire the HVR, and then crouch again. Or jumping HVR shots. But I wouldn't lose any sleep if they didn't touch that either. I think their efforts are better placed elsewhere.

    Also there aren't headshots in APB, I don't see the point of comparison here if there's no headshots.

×
×
  • Create New...