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Posts posted by Lucidy
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Never been a fan of gambling in general.
4 years ago I bought two keys on csgo, so $5 USD then opened two crates, didn't get jack. Still have not gambled again to this day.
FeelsGoodMan -
14 hours ago, Crusade said:From 90% to 80%? That's what, 0.8 seconds? Not a very big change.
Also pretty sure CA3 was a 10 second regen max (originally) upped to 12 seconds. -
11 hours ago, Mozie said:You got no clue what you're talking about, all games except for gw2 has toxic community.
Do you know whats worse than a toxic community? a victimized community. -
On 8/26/2018 at 2:44 PM, Crusade said:I strongly agree green mods need attention. However, I disagree with buffing non-CA mods first. CA's numbers need to be nerfed. Having health regen start almost immediately after taking damage has always been too much.
Current CA1/2/3 is a reduction of 25%/50%/80% health regen wait time. I would try making it 15%/30%/40% for starters.
And no I don't care if people are upset. The mod is dumb in it's current state, despite it being this way for years. Just because it's always been this way doesn't make it right, yada yada. -
I actually used to use the CSG a lot in fightclub prior to the buff they had received recently. Still could easily kill people before because of how you can basically make your hitbox nigh impossible to get hit by just sitting on a corner and doing full dmg with a csg.
I think the buff was genuinely overkill. I don't agree with buffing / changing weapons based upon netcode acting up.- 1
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I'm currently sitting at the login screen watching the NA server get completely devastated and all districts implode.
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On 8/11/2018 at 1:42 AM, 23k said:What do you want done about shotguns explain. Because it looks like "Make every gun i like powerful and every gun i dislike weak"
Very easy fix. Upgrade APB's servers to AWS. If you don't know what AWS is, figure it out.
Edit: I actually like the ATAC, so I don't know what you're going on about 'I only want weapons I like to be good.' I wouldn't want the gun to be reverted, because I like it right? Not the case. I just know to put my feelings aside for objective balancing, because most people cannot. -
1 hour ago, indi said:
There is other things G1 changed beyond just weapon balance. There are mods that were added like Car Detonator, Radar Tower, and Car Spawner that devolves the meta into racing around in max HP Pioneers/Espacios that in my opinion should be straight up removed from the game all together.
Car Surfer and Low Yields (Yes, I am complaining about Low Yields despite me being a frequent abuser of them) are also imbalanced in my opinion, reducing the grenades to 2 or just removing them all together wouldn't have a negative impact on the game. Car Surfer is just a meme tbh.
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I'll make a list of things that should be how the game is.
Shotguns : Needed more time to balance, live build needs shotgun buffs to be reverted (Showtopper is w/e, all the others need more time before pushed to live build)
IR3: Revert the change no one asked for that crippled every single marksman and many preset modded guns. This was a bad way to change how things were fine beforehand.
Ntec was fine Post-2015 changes.
Carbine was fine Post-2015 changes.
Revert ATAC to the 2014 stats prior to it's buff.
Revert RFP and all its variants to it's stats prior to the buff (Back in 2016 or w/e).
HVR is still kind of annoying but more negligible now, so keep the current version, with possible tweaks in the future.
Misery is fine.
Revert OCA to before it was buffed, literally no reason it should have been buffed in the first place.
Anubis is fine.
Oblivion is fine.
COBRA is really cool and I think it has an interesting place in the meta now.
Everything else I didn't list can stay as the live build.
This is just my two cents on what I think would be the most balanced you could get with all the weapons now, agree to agree or disagree to disagree.- 4
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Daily reminder for people who don't realize FairFight wasn't paid for. -
already back up for me
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Euphoric
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7 hours ago, Kempington said:OSCAR has a great matchup against it at almost any range within its effective range due to being more mobile. You'd be surprised how effective it is at fending off 30m ntecs.
Obeya CR762 has a solid matchup against it as well, just not closer then I'd say 25m
ISSR-B can take an n-tec on pretty favourably due to less time peeking to get more damage down range. It'll suffer like the obeya does closer than 25m, but again, the midrange fight is where people want alternatives.
Practically any good CQC weapon gives the n-tec a hard time.
Again like others have said, the defining role for the n-tec is its versatility. It can fight ANYTHING up to roughly 65m away and gives you something for most fights. It can be pushed to do really well in the right hands, but those same hands with the weapons described above will have favourable matchups against it. Play accordingly.
I agree with you Kemp, not to mention jumpshotting with the Dog Ear and HS3 is extremely accurate.
Most ntec users I fought against while using the dog ear allowed me to not only be able to jumpshot people to provide me prior damage to an actual fight, but I'm also able to provide significant hard damage, which is honestly very favorable varying from mission to mission.
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I find it very ironic seeing a thread comprised of how the ntec is considered as too strong when things like the RFP-Fang exist.
The irony is extremely strong in this one.
Not to mention the NTEC is available to all players, pretty sure the Fang is only available via Armas. (quote me if I'm wrong, I will more than happily change what I said)
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I've honestly had ingame voip muted for about 2 years now because I cannot stand Vivox whatsoever at all.
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Just now, TheTankBal said:cuz they werent. i just uploaded a video showing them aimboting. all but one was gold. all was aimboting in bronze before it went down
Ah you meant like the people who u say were aimbotting were golds in a bronze district. Misinterpreted what u posted, apologies.
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1 minute ago, TheTankBal said:not really. i just did a mission with a hole group of crim aimboters... also golds in a bronze server
How does dethreating have relevance to this.
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8 minutes ago, MrM0dZ said:If this is really a bug/server issue then it should be fixed, but we will have to wait until LO says something about this.
Salty people disliking all posts lolMight wanna reread all the posts back from page 1.
Selali says they're currently fixing it.
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Just now, Eerie said:There is a question I am still curious about. In the Q&A with Kempington Matt Mentioned that the prices would be adjusted to a more reasonable level in Armas Market. When will this take place, as I'm sure price adjustments wouldn't be that difficult to change. Mentioning the change and leaving this particularly simple task for so long seems a bit odd. When can we expect this change?
Pretty sure that's around 3rd wave changes, iirc.
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Not even gonna lie.
Think APB without Adv Launcher would just be downright unplayable and I wouldn't play until it was allowed so aside from all the other things. Glad I can just have Adv Launcher when that's all I really need.
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55 minutes ago, YumaKirosaki said:Lol, god I really hope they don't touch the HVR. Thankfully Matt stated he was happy with the balance as it is now so the point is already dead anyway.
Sniper rifles kill in one hit on headshot in most games anyway (and in some games, even body shots are enough), and if they don't a two shot is pretty typical. I've had far more trouble dealing with constant sidestrafing close range enemies and shoulder peeking shotguns than I've ever had against HVR users, and even then I think they're at a fine point too. If you're having issue with an HVR, just have someone switch to an HVR.
Now, maybe they could fix some of the silly gimmicks you can get away with -- like how people can uncrouch instantly, fire the HVR, and then crouch again. Or jumping HVR shots. But I wouldn't lose any sleep if they didn't touch that either. I think their efforts are better placed elsewhere.Also there aren't headshots in APB, I don't see the point of comparison here if there's no headshots.
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Good forums
Rebalancing green mods
in General Discussion Archive
Posted
You get tagged by HVR and are basically out of the mission for 12 seconds when fighting people of the equal skill level. Who actually know how to use cover and have reaction speed.
HVR isn't gonna get removed either, so basically that's how it's gonna be for a while.