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Fruitini

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Everything posted by Fruitini

  1. It was like 2000 we just got a computer me and by brother got into counterstike, and we played at a local lan center all the time. I remember playing with the awp, a lot but it was called the artic sniper then. Some guy would always call me a noob for using a one shot weapon, I thought it was a little cheesy but i remember one kid standing up and yelling once "well you don't have to use it if you don't want to , shut it and just counter it" that was a good day....my point is if you consider it embarrassing that's fine just don't use it. Don't ruin it for others that enjoy the weapon by taking it out. Maybe come up with a replacement if you think it's so bad..
  2. Thanks for the input guys I'll have to test some of this stuff out.
  3. Yea that was my main concern, when I ntec I wanna keep my distance but it's harder than it sounds given some areas that my objective spawns in
  4. I guess it makes it pretty unique, in a cqc setting I could use cj3 and for longer ranges ir3 I was more thinking is resupply time, rather than just swapping weapons all together..hmmm
  5. Yea that's my setup from last night I looked at the stats and it's just 10m shy of the unmodded ntec effective range at distance
  6. Hey thanks for the added info I think I had ir3,hs3 and 3point sling it was alright wondered about other options.
  7. I do love my ntec and my ursus, although at the moment the more I play I would like to use the atac. Though I know little about it I can always read its stats on apb db though I would much rather what others have to say about the atac 3 slot.
  8. Yea it still is a little flawed because if you team up with a new player in a sence what sort of opponent would you face? Could the vet carry the noob go higher ranks? How would the new player lose his rank to get back to his skill level....yea I need to work on some things. This is assuming on a perfect world where we all play equal Haha this may have to many holes but how many does the system we have now?
  9. I could see that being much easier to manage. I just wish there was a better way to use the map knowledge you get from playing the game to account into your skill cap. Map knowledge meaning how to attack and defend in such a way that you win...hmm
  10. Hey no big deal I made a big leap to post my idea about how to help the system of it turns out it's wrong cool but I tried but why won't it work? The system we have now obvisouly isn't working. How threat is generated and perceived all I'm asking is to look at it in another way. Each mission has it's own difficulty level coupled with the area of the map. Assuming there are easy defends and hard defends. Hard attacks and easy for each mission objective and map area. A certain skill and memorization is needed to compete tasks in certain areas. Like the examples I listed. Knowing how to approach something and complete it shows skill imo.
  11. A that's where you are wrong moving an item to a harder location doesn't manipulate the system of omega purple. It really just stayed static despite you moving it. So really just keep the item in a certain area and don't run with it....because you won't get extra points
  12. something else a little rough maybe better to read just a concept though
  13. I dunno thought you where a good person to admire. Maybe even stal...talk a about in a good way.... Thanks I thought it was a great idea...i know its not the unflawed system but it's an idea to show there is something else out there. Maybe not my idea but someone else will come along with something better
  14. There is a huge difference in critising them with their ideas than "constructive criticism" which basically means asking a question or helping me with a counter to my idea. You can Google criticism and constructive criticism...they are different Anyway back to my topic....
  15. Yea I was working on that I should of waited a little longer before posting but at first I wanted areas like squares and then it turned to street names. I know it's tough to gauge and read it really. I'll have to make another one
  16. Yea I agree having your whole team go n5 would be kinda lame. I wonder of the score would be throughout and kills would push players above each other not only to eliminate threat multiplier issues but allow a "team winner or opposing winner"
  17. All you're doing is spreading hate, constructive criticisms would be appreciated. And fyi not crayons so ha there
  18. I know it's way out there but this has to be it because completing missions well, imo determines, map knowledge, and game mechanics on attacking and defending. It's going to be hard but it will be so worth. Also I'm like your biggest fan.
  19. Yea when I made a mock up map about it I had some areas not really overlapping but running next to another tier area. There has to be a way to make a certain intersection neutral or let's say it all works perfect your objectives spawn in the same areas as the same area threat. Maybe if we piled missions Into that category we could filter out that happening....so I was thinking how you would scale. You don't wanna always play hard mission what if it was RNG but you where teamed with liked skilled players who have played many missions like yourself with the same skill
  20. Yea I was thinking about that say the item spawns In a lower tier area and you move it to a higher one, well the item would only count for the area it spawned in. I know like I said it has its flaws but it can all be worked out. Which is why you make the areas quite large you can't have several low tier areas like really small either near a larger high tier. I really like this idea I believe it can work.
  21. Yes it should, and we need an entire revamp on how matching works because let's face the facts what we have now even if we attpemt to fix it, it's still the old way and it's not working at least not in my point of view How hard would it be able to dethreat with my system? I would say very also it has many positives. Listen the threat system sucks everyone should be gold literally
  22. We can all agree everyone has their own skill level and to determine that is very difficult because we all preform at different levels each day. Apb is none like any other, its missions are random and in different (almost) spots every time that's why normal conventional systems for matching will not work. This is what I propose...a system build around mission end stage, difficulty of mission and area of the map. Because each area comes with it's own skill cap. For Instance we can all agree in waterfront near the water missions are down right dreadful it's very hard to attack for some. But easy to defend. In financial the hospital is another example, hard to defend easy to attack for some because skill and time played (map knowledge) will allow you to overturn the objective. This will accumulate points over time giving you rank color and symbol. Instead of a team member gaining points for objectives the whole team gets the score, because you helped him get to that point. Dr borus snake oil I remember is a super pain mission to do, repo racers is another one these types of missions I believe being able to compete shows at least some skill. I'm still working on a system where if another team fixes the game where they allow the other team to win and so on I realize there are some flaws but I feel like it's a really solid idea.
  23. Having a system to put you in queue system but having you join "this district" while you wait. A good way to fill up other districts while you wait for the one you wanted. This will end up happening also, well I can join a but I'm in b with my friends so I'll just stay in b
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