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yood

Table Concept

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I would not mind a overhaul of the scoreboard. The clan section in the current scoreboard is pretty useless because it only showes the clan-name but the clan-symbol is barely loading. The concept of shepard looks much better.

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5 hours ago, Yood said:

provide more information about the enemy .7iC4Xn7h01_thumb.jpg

Why not? It's cool, some additions to the actual scoreboard 🙂

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More information is helpful to some, but unhelpful to others.

 

This has been suggested before and I think we need to treat this like the district select screen. To new players seeing that wall of information and not understanding will only cause confusion, I'd suggest having a toggle button to show an advanced mode.

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At that point this is getting far too overload with information. There is a nice balance and this is not it. Honestly the current amount of information on the board is about right.

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On 3/31/2019 at 9:23 PM, VickyFox said:

More information is helpful to some, but unhelpful to others.

 

This has been suggested before and I think we need to treat this like the district select screen. To new players seeing that wall of information and not understanding will only cause confusion, I'd suggest having a toggle button to show an advanced mode.

v 1.0.5 . we still do not see secondary weapons and other useful information .

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On 3/31/2019 at 4:33 PM, Yood said:

provide more information about the enemy .7iC4Xn7h01_thumb.jpg

Why upload a Russian version to an English forum (and upload it to a website littered with adult ads). It was made by my favorite Russian ShepardHS 

 

a2b6d525314a.png

 

Source

 

The thread is a community effort , a lot of fun everyone having a go at their Version of the scoreboard concept.

 

He's made several versions and so have the other users.

 

He also made one to go along with is "scaleform ui" concept (lovely guy all around)

049C4D0B-D00F-446F-91D9-94EB3D3A9CEE.jpe

 

 

tl;dc

 

We get nothing till the new engine upgrade (hell they can't even have all 3 fightclubs open at the same time because the UI is so hard coded.

 

 

P.S @Yood at the very least when you paste images > right click "open image in new tab" > and paste that image into forums.

7iC4Xn7h01.jpg

Edited by Zolerox
y00d not using the website correctly.

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19 minutes ago, Zolerox said:

that the said 

it's important for me concept , solutions to the problem , the meaning . 

 

I only know Chamicuro (camello, Camillo, kamikura) there are only eight people who own chamicuro. ...  when will I see your picture artist ? Zolerox  please hide .

Edited by Yood

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49 minutes ago, Yood said:

  when will I see your picture artist ? Zolerox  please hide .

The only part i understood , yes Like Shepard (his is 100x better according to me) i do also make "concept art" but my style blends into apb ui with minimal change.

 

Here's two of mine.

4J52k1s.png

BG42vVv.jpg

some concepts for game changes that i prefer to illustrate using images (i plan to make more in the future when i have time)

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2 hours ago, Zolerox said:

funny pictures

what use or information are your funny pictures specifically in this case ?

Edited by Yood

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6 hours ago, Yood said:

what use or information are your funny pictures specifically in this case ?

On their own not much they usually have a thread to go with them, if you read what i said They are for "game suggestions" i use pictures to show my idea "in effect".

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3 hours ago, Zolerox said:

On their own not much they usually have a thread to go with them, if you read what i said They are for "game suggestions" i use pictures to show my idea "in effect".

does that make sense ? 03RowWg2H7.jpg

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On 4/1/2019 at 9:46 AM, Zolerox said:

He also made one to go along with is "scaleform ui" concept (lovely guy all around)

049C4D0B-D00F-446F-91D9-94EB3D3A9CEE.jpe

I really like this one.  I'd like it a lot more if the background of the criminal part had a slight red tint, and the background of the enforcer part had a slight blue tint.

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