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Is this a bug in the arrangement of the texture / object or is it so conceived?


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Posted (edited)

The game has a lot of such places behind which you can visually hide, but in fact not.
 

Quote

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Video example

p.s. I understand, it is difficult to keep track of every little thing in such a big game. But there is also an option that the inability to get there is planned. Then everything is fine)

Edited by Clowbber
Posted
4 hours ago, Clowbber said:

The game has a lot of such places behind which you can visually hide, but in fact not.
 

 

Video example

p.s. I understand, it is difficult to keep track of every little thing in such a big game. But there is also an option that the inability to get there is planned. Then everything is fine)

I see what you mean, it "looks open" it's a collision issue not textures the hitbox is just to small to allow the player model through (if they moved it 1 cm it wouldn't).

 

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