TommyGun999 9 Posted December 9, 2018 Hello. This suggestion applies to 2 modifications, which in my opinion are not very useful and should get a buff. Cooling Jacket: It is very harmful to Colby M-1922 and useless for weapons such as: ALIG 762 Surefire, N-SSW 74 Kraken, ATAC 424 Mercenary and Watchman because you can not carry a continuous fire even from a fairly close distance because the recoil is too high. Cooling Jacket 1 +3% fire rate Slightly worsens minimum accuracy: 0.100 Cooling Jacket 2 +5% fire rate Moderately worsens minimum accuracy: 0.200 -> 0.170 Cooling Jacket 3 +7% fire rate Substantially worsens minimum accuracy: 0.300 -> 0.240 Extended Magazine: Nobody uses this modification unless it has a weapon with which this modification can not be extracted, such as the Colby M-1922 Hazardous, because the reloading is too long and during reloading, the opponent can kill us. Extended Magazine 1 +10% magazine size +20% reload time Extended Magazine 2 +20% magazine size +40% reload time -> +35% Extended Magazine 3 +30% magazine size +60% reload time -> +50% 1 Quote Share this post Link to post Share on other sites
LilyRain 678 Posted December 9, 2018 The Tommygun itself posted a thread about how two mods hurt it. The weapon knows itself better, hmm? I guess this matter is no longer up for debate.. 1 Quote Share this post Link to post Share on other sites
VickyFox 353 Posted December 9, 2018 Lol...? I personally like Extended Mag on some SMGs, especially the Cap 40 Sargent for flushing out multiple opponents in small areas. Long range rifles and snipers with Cool Jacket is quite satisfying if you can recover the recoil quickly enough. These gun mods are very useful but the Colby M-1922 doesn't need these mods as it already has both a larger magazine and stored ammo count plus a faster fire rate than and OCA. even an OCA with these 2 mods attached would still not stand up to a Colby M-1922, but it's balanced because of the accuracy and recoil of the M-1922. 1 Quote Share this post Link to post Share on other sites
ZoriaDunne 327 Posted December 10, 2018 On 12/9/2018 at 3:56 PM, TommyGun999 said: Hello. This suggestion applies to 2 modifications, which in my opinion are not very useful and should get a buff. Cooling Jacket: It is very harmful to Colby M-1922 and useless for weapons such as: ALIG 762 Surefire, N-SSW 74 Kraken, ATAC 424 Mercenary and Watchman because you can not carry a continuous fire even from a fairly close distance because the recoil is too high. Cooling Jacket 1 +3% fire rate Slightly worsens minimum accuracy: 0.100 Cooling Jacket 2 +5% fire rate Moderately worsens minimum accuracy: 0.200 -> 0.170 Cooling Jacket 3 +7% fire rate Substantially worsens minimum accuracy: 0.300 -> 0.240 Extended Magazine: Nobody uses this modification unless it has a weapon with which this modification can not be extracted, such as the Colby M-1922 Hazardous, because the reloading is too long and during reloading, the opponent can kill us. Extended Magazine 1 +10% magazine size +20% reload time Extended Magazine 2 +20% magazine size +40% reload time -> +35% Extended Magazine 3 +30% magazine size +60% reload time -> +50% I'd like EM to give more ammo actually, 3 rounds for each 10 rounds in magazine is quite low ammo. Especially in weapons that have low ammo, like shotguns, giving you a really slow reload for +2 rounds. 1 Quote Share this post Link to post Share on other sites
neophobia 216 Posted December 10, 2018 (edited) i really like cj3 on alig tho 37 minutes ago, TheKeanuReeves said: snip no reason to fullquote, especially when addressing the OP <: Edited December 10, 2018 by neophobia Quote Share this post Link to post Share on other sites
TommyGun999 9 Posted December 14, 2018 On 12/9/2018 at 11:57 PM, VickyFox said: Lol...? I personally like Extended Mag on some SMGs, especially the Cap 40 Sargent for flushing out multiple opponents in small areas. Long range rifles and snipers with Cool Jacket is quite satisfying if you can recover the recoil quickly enough. These gun mods are very useful but the Colby M-1922 doesn't need these mods as it already has both a larger magazine and stored ammo count plus a faster fire rate than and OCA. even an OCA with these 2 mods attached would still not stand up to a Colby M-1922, but it's balanced because of the accuracy and recoil of the M-1922. Long ago, the CJ3 had a 9% fire rate, but this value was probably reduced because of weapons that have a small recoil and for which the recoil by this modification was small, and added a lot of fire rate. Decreasing this value was a good idea, but this modification for other weapons remained useless. In addition, you can see that on 1% fire rate there is 0.033 recoil (CJ1 = 3% fire rate and 0.100 recoil). From this assumption, it appears that at 5% of the fire rate there is 0.166 recoil, and at 7% of the fire rate 0,232 recoil. On 12/10/2018 at 9:57 PM, TheKeanuReeves said: I'd like EM to give more ammo actually, 3 rounds for each 10 rounds in magazine is quite low ammo. Especially in weapons that have low ammo, like shotguns, giving you a really slow reload for +2 rounds. I am in favor. I don't know why LO didn't notice it yet. On 12/10/2018 at 10:34 PM, neophobia said: i really like cj3 on alig tho no reason to fullquote, especially when addressing the OP <: You surprised me. Anyway, I think that CJ and EM should be somehow corrected, hoping that they will do something about it. 1 Quote Share this post Link to post Share on other sites
Wasabi987 20 Posted December 17, 2018 (edited) On 12/14/2018 at 9:59 PM, TommyGun999 said: Long ago, the CJ3 had a 9% fire rate, but this value was probably reduced because of weapons that have a small recoil and for which the recoil by this modification was small, and added a lot of fire rate. Decreasing this value was a good idea, but this modification for other weapons remained useless. In addition, you can see that on 1% fire rate there is 0.033 recoil (CJ1 = 3% fire rate and 0.100 recoil). From this assumption, it appears that at 5% of the fire rate there is 0.166 recoil, and at 7% of the fire rate 0,232 recoil. I like your balance statistics CJ2 and CJ3. Well, why do we have the recoil at 7% fire rate as at 9% in the old version of CJ3? It would certainly help many weapons, but not "Colby M-1922 Hazardous". Currently I play "Colby M-1922 Mk3" and I'm good at modifications of "Heavy Barrel 3", "Hunting Sight 3" and "Mobility Sling" maybe it could be replaced by Hazardous modifications to those that I exchanged to make this weapon a threat to the opponent and not the owner. When I was playing "Colby M-1922 Hazardous" I was very annoyed by his colors if this weapon is ever repaired it would be nice to add brown skin. It may not look interesting but I did it quickly in "paint" for this XD suggestion. Edited December 17, 2018 by Wasabi987 1 Quote Share this post Link to post Share on other sites
CookiePuss 5382 Posted December 19, 2018 Yes, not every mod works well on every weapon. Quote Share this post Link to post Share on other sites
TommyGun999 9 Posted December 21, 2018 I wanted to apologize for this suggestion. The point is that I misread the modification statistics on the APB DB page, and now I see that they are balanced. I am sorry that I misled some and also tested CJ and EM on other weapons than just LMG and admit that these two modifications should not be changed. However, I would like to send you one suggestion about the weapon NSSW-74 Kraken which LO wants to modernize (New Kraken APB DB - https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG) which I will publish soon. Quote Share this post Link to post Share on other sites