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06/24 PATCH ANNOUNCEMENT

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Hello everybody,

 

Our standard weekly maintenance will be held this Wednesday (06/24) starting at 9:00 AM UTC. The game should be back up and running in 6 to 8 hours.

 

Patch notes

 

  • Slightly lowered the Rate of Fire of the Colby .45 AP and FR0G Pistols to reduce the amount of ghost shots.
  • Fixed an issue preventing the Double Weapon Role Event from working as intended.
  • Fixed an issue with the Heatwave! Event Role description mentioning rewards twice.
  • Fixed an issue with the Propaganda and Aggression Weapon Skins when applied to the Joker C9S.

 

Thank you for your patience.

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4 hours ago, Ilyas said:

Would be nice to solve ghost shots by having a higher server tickrate.

Agreed. The tick rate is dreadfully low in this game.
However, I don't understand what "ghost shots" are meant to be.
In my PoV, it's simply the bullet spread of the guns not playing well with how networking is handled in this game.
Perhaps even the former alone...

I don't know how the claim of "reduced rate of fire" (even further than what they've done in previous patch) will lead to less ghost shots?
This would imply that AP .45 pre-nerf was constantly "ghost shotting"?

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9 hours ago, purpleHorizons said:

However, I don't understand what "ghost shots" are meant to be.

Ghost shots are when the bullet appears to be fired on the client side but not fired on the server side meaning that on the clients end the shot is fired, recoil applied and sound played but the bullet isn't being removed from the magazine as it was not fired on the servers end. 

 

It also appears that todays fix hasn't actually fixed the issue but only mitigated it slightly so I'll be doing another pass with a potential fix to the actual issue itself rather than trying to balance around it now that I have a better understanding of what exactly triggers it.

 

Alternatively we'll be rolling back changes to affected guns and are going to keep adjusting in other ways.

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14 hours ago, Frosi said:

Ghost shots are when the bullet appears to be fired on the client side but not fired on the server side

 

It also appears that todays fix hasn't actually fixed the issue but only mitigated it slightly so I'll be doing another pass with a potential fix to the actual issue itself rather than trying to balance around it now that I have a better understanding of what exactly triggers it.

 

Alternatively we'll be rolling back changes to affected guns and are going to keep adjusting in other ways.

How has adjusting the fire rate to a lower value (slow-down) supposedly increased the amount of ghost shooting on the .45 AP?
By that logic, the .45 AP must've "ghostshot" a ton pre-nerf for the duration of it's existence.

Not only that, if you've lowered the RoF even further, that implies that the TTK has been changed again.

How is this the fault of the rate of fire of a weapon, when what you're describing reads like a server/networking related issue?

Can we know what causes the increased amount of ghostshots and whether other guns in the game are prone to this issue in some way?
Having another point of RNG into the mix with the already large bullet spread of most guns is concerning.

Edited by purpleHorizons

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Hello everyone,

 

we're currently investigating an issue related to temporary 3 day bans being applied to accounts and are working on a fix.

 

If you are affected by this please send an Email to support@littleorbit.com stating that you are affected by this issue with your account email or character name and they will unban the account.

 

Do not contact Customer Support unless you get the following error message:

Quote

This account has been temporarily suspended for the next 3 days (error code 10008).

 

We're very sorry about inconvencience and our Customer Support team is instructed to handle these cases before any other Tickets meaning there shouldn't be much of a delay getting a response to your Ticket.

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