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10/15 HALLOWEEN PATCH ANNOUNCEMENT

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14 hours ago, cowhorseman said:

how does this information solve the issue of cheaters firing all 21 rounds of it into my face at .01 seconds. if we take your time that would mean they are shooting a whooping 7 rounds a second. which SHOCKING kills  you in a  heart beat.

Shooting a gun faster than it's fire rate is impossible, even with cheats, as the server only allows the gun to be fired at its intended fire rate, no matter how much you send inputs to the server. 

And yes, the gun can in fact fire 7 rounds a second without any cheats.

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Lets focus on dealing with the cheaters and make the anticheat and matchmaking work --and less weapon balancing atm. shall we? 😉 

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Now im not one to pick at things done by the devs by all means but if i may, WHY IN GODS NAME WOULD YOU ONLY MAKE THE HOLIDAY CONTACT FOR ONE DISTRICT AND NOT BOTH... You do know by now that only one district per week to every two weeks is played, so as long as people only choose to play financial then those of us trying to complete Trick\Treat are F*$%'D.. 

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3 hours ago, Ardita said:

Lets focus on dealing with the cheaters and make the anticheat and matchmaking work --and less weapon balancing atm. shall we? 😉 

They already kinda focusing on these things, but this is long term (read: infinite term) issue, so in my eyes gun balancing is like a breath of fresh air. We all are being strangled here anyways.

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8 hours ago, Ardita said:

Lets focus on dealing with the cheaters and make the anticheat and matchmaking work --and less weapon balancing atm. shall we? 😉 

Those are both engineering tasks - Not design tasks which means I have very little involvement in either of them beside helping finetune and fix based on feedback. In other words the balance efforts do not take resources away from the Matchmaking/Anti-Cheat work thats going on.

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On 10/19/2025 at 10:47 AM, ColorBauss said:

Shooting a gun faster than it's fire rate is impossible, even with cheats, as the server only allows the gun to be fired at its intended fire rate, no matter how much you send inputs to the server.

And yes, the gun can in fact fire 7 rounds a second without any cheats.

Yes, you're right, it's impossible to shoot weapons faster than the game provides. BUT why do sometimes the first three shots from the damn AP 45 merge together, I get a freeze frame and then I just see the death of the character? Perhaps fine-tuning or configuring Flavs will help me. But I always speak on behalf of a random player and a potential client who decided to download this miracle from Steam. A random player will simply delete this miracle and will not look into it. I don't understand why this bad shooter was given an upgraded customization system for the once great APB game.

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9 hours ago, Frosi said:

Those are both engineering tasks - Not design tasks which means I have very little involvement in either of them beside helping finetune and fix based on feedback. In other words the balance efforts do not take resources away from the Matchmaking/Anti-Cheat work thats going on.

That's fair.

What about getting new players to the game? Is that your task? Because if you guys continue focusing on weapon balancing for less and less players, what we got now 200 max, the end will be it's only those who play the game 24/7, 30-50 people left you're dealing with.

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