Westford 191 Posted 22 hours ago Was greeted with the GFAC client install window this morning. Don't forget to post some STATS I feel like "Fair Gameplay" is within reach... maybe. Quote Share this post Link to post Share on other sites
MACKxBOLAN 470 Posted 22 hours ago 37 minutes ago, Westford said: GFAC client Maybe. Will it work, and if so, how long till they bypass it. I'm not trying to throw salt, I hope it works. At least putting a dent, will reduce the amount of blatant cheaters. Quote Share this post Link to post Share on other sites
Westford 191 Posted 21 hours ago 19 minutes ago, MACKxBOLAN said: Maybe. Will it work, and if so, how long till they bypass it. I'm not trying to throw salt, I hope it works. At least putting a dent, will reduce the amount of blatant cheaters. True. I'm sure whatever process is used to bypass the other client side AC's will be used with this. But Matt did say that there are also 2 server side components. So we'll see. 1 Quote Share this post Link to post Share on other sites
Ardita 200 Posted 21 hours ago Hopefully it will work, San Paro is a cheater magnet nowadays... Quote Share this post Link to post Share on other sites
Dead_Game 73 Posted 19 hours ago 2 hours ago, Ardita said: Hopefully it will work, San Paro is a cheater magnet nowadays... Only vibe cheaters can bypass the vibe coded anticheat ( or placebo.) Quote Share this post Link to post Share on other sites
BlatMan 730 Posted 18 hours ago It's useless if LO ignore the low hanging fruit on Twitch and Youtube. What does GFAC stand for? Get Facked? 1 Quote Share this post Link to post Share on other sites
sweetLemonade 128 Posted 18 hours ago (edited) A small reminder that kernel-level anti-cheat solutions will not solve the problem this game has.The only solution to cheating is in-game moderation to take care off the blatants & separating casuals from competitive crowd with a separate queue (a pledgable contact or a separate, empty district for competitive matches) The separate queue will also take care of griefing indirectly as well, as you can separate entire teams in empty districts. Limiting the queue to 3vs3 and 4vs4 seems adequate. The low population of ~300 players makes in-game moderation a simple task. If someone tries to pull the "oh it's a long-term solution" excuse... I fail to understand how implementing GFAC in this version of the game is a good long-term solution. The developers have already shown interest in rebuilding the game in UE5, meaning such large endeavours are... frankly ridiculous if you ask me. This video is a obligatory watch: Instead of the wasted effort on GFAC (a fatal, user security & privacy issue, as well as a system performance hog), it would've been more appropriate to fix the >120fps sliding bug, implementing a waitable timer frametime limiter and doing something worthwhile to gameplay mechanics (district layout balancing, mission balancing, eliminating RNG from weapons, implementing anti-griefing solutions such as the one mentioned above etc.) or the UI (allowing for 3 FC's, fixing misleading crosshair representation, using explicit & numeric values for weapon statistics in-game, making a proper tutorial, notification pinging system with binds instead of opening up map, VOIP...) I wouldn't be surprised if, with the GFAC implementation, you've also indirectly removed any potential W7 users from this game. Yes, W7 is still a viable option for games employing the D3D9 graphics API, such as APB, as Microsoft has crippled D3D9 on W10 due to their "borderless" attempts. Or you could always upgrade the graphics API to D3D12 or employ DXVK Edited 14 hours ago by sweetLemonade 1 Quote Share this post Link to post Share on other sites
Westford 191 Posted 16 hours ago 1 hour ago, sweetLemonade said: A small reminder that kernel-level anti-cheat solutions will not solve the problem this game has.There are also two Server components to the GFAC anti-cheat, if you think that might make a difference. The only solution to cheating is in-game moderation to take care off the blatants & separating casuals from competitive crowd with a separate queue (a pledgable contact or a separate, empty district for competitive matches) Agreed If someone tries to pull the "oh it's a long-term solution" excuse... I fail to understand how implementing GFAC in this version of the game is a good long-term solution. Well, anything is better than what we currently have, which is nothing, would you agree ? Instead of the wasted effort on GFAC (a fatal, user security & privacy issue, as well as a system performance hog), I was not aware that GFAC was a "fatal, user security & privacy issue, as well as a system performance hog" Are you sure about that, or is this just your opinion ? Is your opinion than all Anti Cheats that use kernel level system monitoring have these issues ? Sorry, just trying to clarify between opinions & facts. it would've been more appropriate to fix the >120fps sliding bug, implementing a waitable timer frametime limiter and doing something worthwhile to gameplay mechanics (district layout balancing, mission balancing, eliminating RNG from weapons, implementing anti-griefing solutions such as the one mentioned above etc.) or the UI (allowing for 3 FC's, fixing misleading crosshair representation, using explicit & numeric values for weapon statistics in-game, making a proper tutorial, VOIP...)I have always been of the opinion that "fair gameplay: would be a number one priority, as any changes regarding intermittent performance issues, additional content, matchmaking ... etc .. etc would still not be a "healthy & prosperous" game without fair gameplay as the mainstay part of the game. I mean without fair gameplay, who is actually benefiting from those changes that you suggest ? If you you keep losing legit players, I feel like the players that are left are just cheaters to enjoy the changes that you feel are most important. I don't know, maybe your right. I wouldn't be surprised if, with the GFAC implementation, you've also indirectly removed any potential W7 users from this game. Yes, W7 is still a viable option for games employing the D3D9 graphics API, such as APB, as Microsoft has crippled D3D9 on W10 due to their "borderless" attempts. Or you could always upgrade the graphics API to D3D12 or employ DXVK You are not seriously supporting the continued use of Windows 7 ? For Steam users, Windows 7, 8 & 8.1 support ended January 1 2024 Kind of curious if some of these older Operating Systems are more forgiving when injecting .Dll's Anywho, I am conservatively optimistic with this Tailored Anti Cheat. 1 hour ago, sweetLemonade said: Quote Share this post Link to post Share on other sites
BlatMan 730 Posted 10 hours ago (edited) DXVK better utilizes the CPU cores. Sadly it's not longer working with this fake anti-cheat. Then again, there's too many other "features" that make the game currently unplayable, like lack of unopposed missions and cross-district loading screens. And that video about cheating is garbage at best. They can't even use a normal person to talk. Edited 10 hours ago by BlatMan 2 Quote Share this post Link to post Share on other sites