MattScott 15290 Posted July 22 Hi everyone, I want to let everyone know that we are aware of how awful the EU networking has been. For the last week, our primary network provider has been getting hammered into the ground by very large (1.5T) DDoS attacks. They aren't the only ones. Most of Europe and other regions have also been hit with these large scale packet floods, and it has affected a lot of sites. While Little Orbit has Anti DDoS protection that we route all of our game traffic through. But currently if our primary network provider's network gets saturated with attacks, then we still go offline. I am finalizing a new upstream provider with much larger capacity, better routes throughout Europe, and end to end Anti DDoS protection. I am hoping that we can get this new solution in place over the coming days to help stabilize the game. Thanks for bearing with us, Matt 3 2 Quote Share this post Link to post Share on other sites
Ardita 208 Posted July 22 Thankies for update - hopefully this will make a change Playing on EU Server feels like being dizzy :C Quote Share this post Link to post Share on other sites
DES13 6 Posted July 22 Dear APB:R players, I sincerely apologize for shatting onto GamersFirst server network router. We promise to resolve this issue soon. In the meantime, please consider purchasing G1C packs so we can afford a brand new MikroTik router from eBay. Thanks for bearing with us. Quote Share this post Link to post Share on other sites
Cynisca 6 Posted July 22 Did I miss the anniversary event or did it not even start yet? Quote Share this post Link to post Share on other sites
Victoria97 41 Posted July 22 didnt we already have this problem recently this year? where you changed all server providers? And now these new ones are shit again! Like how do you even keep finding those poor companies and providers which keep falling like leaves. Choose 1 normal well known european provider...stop choosing unknown ones which keeps getting crashed with bs ddos. 2 Quote Share this post Link to post Share on other sites
TackoGirl 133 Posted July 22 @MattScott I think the threat from the hacker they mentioned, who wants to destroy APB Reloaded, probably isn’t letting them rest Quote Share this post Link to post Share on other sites
Victoria97 41 Posted July 22 12 hours ago, MattScott said: Hi everyone, I want to let everyone know that we are aware of how awful the EU networking has been. For the last week, our primary network provider has been getting hammered into the ground by very large (1.5T) DDoS attacks. They aren't the only ones. Most of Europe and other regions have also been hit with these large scale packet floods, and it has affected a lot of sites. While Little Orbit has Anti DDoS protection that we route all of our game traffic through. But currently if our primary network provider's network gets saturated with attacks, then we still go offline. I am finalizing a new upstream provider with much larger capacity, better routes throughout Europe, and end to end Anti DDoS protection. I am hoping that we can get this new solution in place over the coming days to help stabilize the game. Thanks for bearing with us, Matt do you guys know that currently citadel is down again? Do we have ETA when it gonna be back? at least tell us approximately which date gonna be back Quote Share this post Link to post Share on other sites
Ardita 208 Posted July 22 1 hour ago, Cynisca said: Did I miss the anniversary event or did it not even start yet? Got delayed for some reasons (read: some reasons......) Quote Share this post Link to post Share on other sites
EC2Jonathan 18 Posted July 23 (edited) MCD Approves of this message. We thank you for the update. Edited July 23 by EC2Jonathan 1 Quote Share this post Link to post Share on other sites
Ardita 208 Posted July 23 Ronald MattDonald??? Quote Share this post Link to post Share on other sites
kidi 21 Posted August 9 Tha hell happend yesterday? Mid mission, i started lagging and eventually disconnected from the server. ALT+F4'ed and tried the game today - its still 160ms (no packet loss), with my usual ping is something around 46ms. Yet, still Meanwhile... Quote Share this post Link to post Share on other sites
kidi 21 Posted August 10 Figured out by my own: your state of art ddos-protected network provider just gives a huge pike of s**t on clients and drops 32% of packets. C:\Users\kidi>tracert 92.62.247.133 Трассировка маршрута к 92.62.247.133.fibermax.bg [92.62.247.133] с максимальным числом прыжков 30: 1 <1 мс <1 мс <1 мс 10.10.13.1 2 8 ms 8 ms 14 ms mm-1-128-121-178.gomel.dynamic.pppoe.byfly.by [178.121.128.1] 3 7 ms 7 ms 7 ms 93.84.80.145 4 19 ms 19 ms 19 ms 78.190.124.178.core.beltelecom.by [178.124.190.78] 5 19 ms 19 ms 19 ms 122.190.124.178.core.beltelecom.by [178.124.190.122] 6 23 ms 23 ms 23 ms 201.190.124.178.core.beltelecom.by [178.124.190.201] 7 * 144 ms 145 ms ffm-b17-link.ip.twelve99.net [213.248.96.178] 8 * * 151 ms ffm-bb1-link.ip.twelve99.net [62.115.132.112] 9 154 ms 154 ms 154 ms adm-bb1-link.ip.twelve99.net [62.115.120.240] 10 * * * Превышен интервал ожидания для запроса. 11 152 ms * 152 ms 23.136.28.202.ams.nl.cosmic.global [23.136.28.202] 12 152 ms * 152 ms 23.136.28.202.ams.nl.cosmic.global [23.136.28.202] 13 * * * Превышен интервал ожидания для запроса. 14 158 ms * 160 ms 195.60.166.19.galaxy.cosmic.global [195.60.166.19] 15 157 ms * 156 ms 92.62.247.133.fibermax.bg [92.62.247.133] Quote Share this post Link to post Share on other sites
kidi 21 Posted August 10 (edited) Suddenly, something happend and everything is allright again C:\Users\kidi>tracert 92.62.247.133 Трассировка маршрута к 92.62.247.133.fibermax.bg [92.62.247.133] с максимальным числом прыжков 30: 1 <1 мс <1 мс <1 мс 10.10.13.1 2 14 ms 8 ms 17 ms mm-1-128-121-178.gomel.dynamic.pppoe.byfly.by [178.121.128.1] 3 8 ms 7 ms 7 ms 93.84.80.145 4 20 ms 19 ms 19 ms 78.190.124.178.core.beltelecom.by [178.124.190.78] 5 19 ms 19 ms 19 ms 122.190.124.178.core.beltelecom.by [178.124.190.122] 6 19 ms 23 ms 23 ms 201.190.124.178.core.beltelecom.by [178.124.190.201] 7 42 ms 42 ms 42 ms ffm-b17-link.ip.twelve99.net [213.248.96.178] 8 48 ms 48 ms 48 ms ffm-bb1-link.ip.twelve99.net [62.115.132.112] 9 51 ms 51 ms 51 ms adm-bb1-link.ip.twelve99.net [62.115.120.240] 10 * * * Превышен интервал ожидания для запроса. 11 49 ms 49 ms 49 ms 23.136.28.202.ams.nl.cosmic.global [23.136.28.202] 12 49 ms 49 ms 49 ms 23.136.28.202.ams.nl.cosmic.global [23.136.28.202] 13 * * * Превышен интервал ожидания для запроса. 14 57 ms 58 ms 57 ms 195.60.166.19.galaxy.cosmic.global [195.60.166.19] 15 54 ms 54 ms 54 ms 92.62.247.133.fibermax.bg [92.62.247.133] Edited August 10 by kidi rerouted Quote Share this post Link to post Share on other sites
BlatMan 732 Posted August 14 (edited) Trace route uses ICMP packets. They're lowest priority on most network devices, and many devices don't respond to them. That's also only the public facing side. You're most likely not reaching APB's servers themselves. The server provider's internet connection might be perfect, but their internal local network might be having problems. While in game, type "/latencytest" in chat and it should run a test for 10 minutes and output the results to APB's log folder. The traceroute is probably going to the wrong server, so only go by the district latency and tickrate. I forget what it's specifically called. You can import this data to excel or another spreadsheet software and make fancy graphs if you feel like it. Also, the in-game overlay, that shows fps and packet loss, isn't accurate. The latency is an average and it's unrealistically low when the player population is low. Packet loss is only for the download (server to client). It doesn't show upload packet loss (client to server). Edited August 14 by BlatMan Quote Share this post Link to post Share on other sites