Jump to content
Sign in to follow this  
Gold_Hoe

Does anyone know what SG-21 shotgun is based upon?

Recommended Posts

5 hours ago, Noob_Guardian said:

Didn't they nerf the SG-21 or was it just nerfed when they "claim to" have unfked the spread damage on all shotguns? Because it was always "decent->good" before, but it wasn't heavily used until NFAS, COLBY, and JG saw nerfs, then people decided to pick it up, and i vaguely remember it may have been nerfed then.

 

It was honestly my favorite shotgun.

I think it had 3 nerfs in total but im not 100% on that.  The most obvious nerf (to anyone who used the original) is that it now has spread.  Originally played more like a DOOM gun but because the producer at the time wanted it to be more inline with other shot guns, it now blooms.  It also had a damage nerf at one point but that later got reverted; It might do less damage than it originally did but its still over 900.   It may have also had its range nerfed but im not sure, it was always a 10m shotgun on the best of days.

 

Sadly shifted away from this game so i only remember things prior to 2024 so any changes since then i don't know.  It was best in its original iteration, thats for sure.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Noob_Guardian said:

I used to use RS3, IR3, and 3PS3 (or EM3). I never bothered with the mags on it, and reverse quickswitching is a nice touch on it as well. (It used to do like 85-90% damage which could 1 shot a fragile user in a single shot), so any pistol shot, cover, then popout would net a relatively easy kill.

 

Also, it's not a "ranged" shotgun like the Colby was... It's a sub 10m shotgun with some potential at 15m but not much further. If you're looking for range the (once broken now overnerfed) shredder may still work... kinda?

Shredder is downright OP. I never see people use it but holy moly is that overpowered. A tiny bit of trigger discipline and you will be combating things at SMG ranges easily and still come out on top. Best of all worlds: higher firerate like NFAS, reliability and damage of JokerGunworks, and range of Colby SMGs.

 

Also people, PLEASE stop using sights on shotguns. It does not work like you think it does.

As the Steam guide goes:1186530CEEE86251A865C4CFA070226EB28BF858

Share this post


Link to post
Share on other sites
16 hours ago, koenyboy500 said:

Shredder is downright OP. I never see people use it but holy moly is that overpowered. A tiny bit of trigger discipline and you will be combating things at SMG ranges easily and still come out on top. Best of all worlds: higher firerate like NFAS, reliability and damage of JokerGunworks, and range of Colby SMGs.

 

Also people, PLEASE stop using sights on shotguns. It does not work like you think it does.

As the Steam guide goes:1186530CEEE86251A865C4CFA070226EB28BF858

Shredder is hit or miss with hitreg, at one point it was a consistent 3 hit ko and they hard nerfed it. I dunno after, but it was sketchy to use since. It was better "pre-buff" than it was "nerfed". Unless things changed and they buffed it again, it can still be decent, but it'll be hit or miss for me to use, because after they broke it with a buff, they hard nerfed it. It honestly never needed buffed to begin with and I was playing with it off and on, and it was better pre-buff than it had been once nerfed. It's consistency became bleh.

 

Shotguns should never have "clustered spread" based on sights. It's horrible game design and unrealistic. APB's is better. The way APB's works, is that it picks a spot in reticule to "center" the spread based on. The smaller the reticle, the more centered the spread is on the reticle, but shotgun spread is still the same. It's just "shifted" on a larger reticle, so that may not be "centered". Adding RS for example, tightens the right's reticle, making the spread more likely to hit center mass even a little bit, rather than be shifted as much as your example. This means more pellots are likely to hit its mark, as it has a lower chance of being as far corner like that as bad, and is "tighter".

 

For "common" shooters to work the way it does, the in-game character would literally need to be adjusting the spread via adjusting the choke constantly. (or they add a choke mod to permanently tighten the spread) The only thing like that in APB is the DOW with the choke mod

Edited by Noob_Guardian

Share this post


Link to post
Share on other sites
5 hours ago, Noob_Guardian said:

Adding RS for example, tightens the right's reticle, making the spread more likely to hit center mass even a little bit, rather than be shifted as much as your example. This means more pellots are likely to hit its mark, as it has a lower chance of being as far corner like that as bad, and is "tighter".

reflex sight does not affect shotgun accuracy 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...