Lign 361 Posted July 31, 2018 I've found new function in video settings 'double buffering'. What does it do? Share this post Link to post Share on other sites
Pekausis_ 58 Posted July 31, 2018 Pretty self - explainatory. It.. well..."double - buffers". Share this post Link to post Share on other sites
Lign 361 Posted July 31, 2018 Just now, Pekausis_ said: Pretty self - explainatory. It.. well..."double - buffers". more specifically Share this post Link to post Share on other sites
Tobii 346 Posted July 31, 2018 (edited) 1 hour ago, Lign said: 1 hour ago, Pekausis_ said: Pretty self - explainatory. It.. well..."double - buffers". more specifically pretty sure it's a toggle for OneFrameThreadLag=True/False@Androvald might be able to confirm that Edited July 31, 2018 by Tobii Share this post Link to post Share on other sites
Androvald 145 Posted July 31, 2018 9 minutes ago, Tobii said: pretty sure it's a toggle for OneFrameThreadLag=True/False@Androvald might be able to confirm that Correct. As for what it does, basically allows the render-thread to be one frame behind the game logic, which has roughly the same effect as double-buffering the output. 1 1 Share this post Link to post Share on other sites
Tobii 346 Posted July 31, 2018 (edited) I believe people have different experiences with this.. Some people say it helps with stutters* while others say it does nothing or makes it worse. Edited July 31, 2018 by Tobii clarification Share this post Link to post Share on other sites
Lign 361 Posted July 31, 2018 Just now, Tobii said: I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse. Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW Share this post Link to post Share on other sites
Tobii 346 Posted July 31, 2018 1 minute ago, Lign said: 4 minutes ago, Tobii said: I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse. Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW OTW run at 146 fps vs the 122 on live. That could be the reason? Also less people overall on OTW could play a role in that too. Share this post Link to post Share on other sites
Similarities 226 Posted July 31, 2018 (edited) 2 minutes ago, Tobii said: OTW run at 146 fps vs the 122 on live. That could be the reason? Also less people overall on OTW could play a role in that too. No, delaying the render thread to one frame behind the game logic adds a frame of visible input delay. EDIT: Oh, but yeah FPS matters, so since you have higher FPS on OTW you have less theoretical input delay. Edited July 31, 2018 by Similarities Share this post Link to post Share on other sites
Lign 361 Posted July 31, 2018 (edited) 4 minutes ago, Tobii said: OTW run at 146 fps vs the 122 on live. That could be the reason? Also less people overall on OTW could play a role in that too. I have the same opinion. Maybe it works without any problems when the game has the equal framerate as your monitor freq Edited July 31, 2018 by Lign Share this post Link to post Share on other sites