Jump to content
Sign in to follow this  
Lign

Question about otw

Recommended Posts

I've found new function in video settings 'double buffering'. What does it do?

Share this post


Link to post
Share on other sites

Pretty self - explainatory. It.. well..."double - buffers".

Share this post


Link to post
Share on other sites
Just now, Pekausis_ said:

Pretty self - explainatory. It.. well..."double - buffers".

more specifically

Share this post


Link to post
Share on other sites
1 hour ago, Lign said:
1 hour ago, Pekausis_ said:

Pretty self - explainatory. It.. well..."double - buffers".

more specifically
pretty sure it's a toggle for OneFrameThreadLag=True/False
@Androvald might be able to confirm that Edited by Tobii

Share this post


Link to post
Share on other sites
9 minutes ago, Tobii said:
pretty sure it's a toggle for OneFrameThreadLag=True/False
@Androvald might be able to confirm that
Correct. As for what it does, basically allows the render-thread to be one frame behind the game logic, which has roughly the same effect as double-buffering the output.
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

I believe people have different experiences with this.. Some people say it helps with stutters* while others say it does nothing or makes it worse.

Edited by Tobii
clarification

Share this post


Link to post
Share on other sites
Just now, Tobii said:

I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse.

Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW

Share this post


Link to post
Share on other sites
1 minute ago, Lign said:
4 minutes ago, Tobii said:

I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse.

Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.

Share this post


Link to post
Share on other sites
2 minutes ago, Tobii said:
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.
No, delaying the render thread to one frame behind the game logic adds a frame of visible input delay.

EDIT: Oh, but yeah FPS matters, so since you have higher FPS on OTW you have less theoretical input delay. Edited by Similarities

Share this post


Link to post
Share on other sites
4 minutes ago, Tobii said:
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.
I have the same opinion. Maybe it works without any problems when the game has the equal framerate as your monitor freq Edited by Lign

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...