N66 101 Posted January 9 35m range sniper, 39m max distance for 2 shot with no overkill, Assault Rifles and even some SMGs have more range, I think it needs a generous range buff. Quote Share this post Link to post Share on other sites
Talla 87 Posted Friday at 01:21 PM I think the weapon is very fun to play with, but its range feels lackluster in most scenarios. A Colby RSA secondary is often a better choice, considering the range. The short range and high TTK forces you to use the Enchantress defensively using cover, with a CQC secondary to defend against opponents closing in to rush you. You can use a player-owned car with high HP as portable cover to jump-shoot over it with little risk. That's one of it's few advantages. Recommendations : - Change the minimum damage of the gun to 200 to be a 5 Shots to kill (STK) at worst - Raise the range dropoff & min damage range by 5-10m each - Make accuracy acquisition faster while jumping. Consider nerfing the jump modifier to allow accurate jump-shooting without HS3 1 Quote Share this post Link to post Share on other sites
Yapopal 181 Posted Friday at 01:39 PM The sound of the gunshot is confusing. Quote Share this post Link to post Share on other sites
Ellix 416 Posted 7 hours ago On 1/10/2025 at 3:21 PM, Talla said: I think the weapon is very fun to play with, but its range feels lackluster in most scenarios. A Colby RSA secondary is often a better choice, considering the range. The short range and high TTK forces you to use the Enchantress defensively using cover, with a CQC secondary to defend against opponents closing in to rush you. You can use a player-owned car with high HP as portable cover to jump-shoot over it with little risk. That's one of it's few advantages. Recommendations : - Change the minimum damage of the gun to 200 to be a 5 Shots to kill (STK) at worst - Raise the range dropoff & min damage range by 5-10m each - Make accuracy acquisition faster while jumping. Consider nerfing the jump modifier to allow accurate jump-shooting without HS3 Trust me - you do not want this. This gun will be too powerful for it's speed and with the jump shooting benefit it will be just too much power in the hands of someone who will master it. Sure it will be fun for the user - but for sure not for the one getting shot. Quote Share this post Link to post Share on other sites
vsb 6177 Posted 6 hours ago 17 minutes ago, Ellix said: Trust me - you do not want this. This gun will be too powerful for it's speed and with the jump shooting benefit it will be just too much power in the hands of someone who will master it. Sure it will be fun for the user - but for sure not for the one getting shot. something has to be done, the gun is inferior to the scout in all actual gameplay scenarios a 4stk gun with a passable jumpshooting ability already exists, increasing the enchantress's stk (and lowering ttk) isnt going to suddenly break the game Quote Share this post Link to post Share on other sites
Talla 87 Posted 3 hours ago (edited) 4 hours ago, Ellix said: Trust me - you do not want this. This gun will be too powerful for it's speed and with the jump shooting benefit it will be just too much power in the hands of someone who will master it. Sure it will be fun for the user - but for sure not for the one getting shot. Hypothetically, if we increase the dropoff range from 35m to 40m & set the minimum damage is set to 200...https://i.imgur.com/95pTRph.png The 'Enchantress' is meant for a defensive playstyle, minimizing exposure to win fights, rather than charging directly at enemies. Defensive means designed for high instant DPS, but also a high TTK. You pop in-and-out of cover in-between shots to maximize the damage you deal vs. the damage you receive. Examples of this playstyle are the Scout and CSG-20. What’s interesting about this new weapon is its versatility. It can be used in both close-quarter combat (CQC) and ranged combat, but it doesn’t excel in either. Its mobility and long-range accuracy allow you to tactically adjust the distance based on your opponent’s weapon. However, without proper cover to navigate, your strategy is unlikely to succeed. In essence, this weapon is a "jack-of-all-trades, master of none". The slow refire rate and TTK lower your chances of securing a kill in anything other than a 1v1. Most of your opponents will be running Clotting Agent III, reducing your chances of getting a kill within 2 shots. Finally, against good players using "meta" weapons, you'll often fight an uphill battle since your opponents have an easier time forcing the fight within their ideal range. The 'Enchantress' niche areas are low walls and player-owned cars with high burn fuel, which are harder to find. Edited 3 hours ago by Talla 1 Quote Share this post Link to post Share on other sites