a Pair of Socks 126 Posted March 6, 2023 Anyone know cause this shit is getting old. Quote Share this post Link to post Share on other sites
BlatMan 711 Posted March 6, 2023 They only crash when I have good hit registration. Then when they come back up the hitreg is so bad it's not worth playing. 1 Quote Share this post Link to post Share on other sites
a Pair of Socks 126 Posted March 6, 2023 2 minutes ago, BlatMan said: They only crash when I have good hit registration. Then when they come back up the hitreg is so bad it's not worth playing. lmao IKR? Quote Share this post Link to post Share on other sites
BlatMan 711 Posted March 19, 2023 Financial US East just crashed. There was no lag, desync, or any other signs of server issues prior to the crash. Are these actual crashes? DDoS? It doesn't make sense for the servers to spontaneously crash when they're running good, but don't crash when they're running poorly. Quote Share this post Link to post Share on other sites
Frosi 722 Posted March 19, 2023 They're aware of it but haven't had any sort of good leads on the issue, if anyone starts to realize some sort of pattern related to the crashes it'd be best to let them know. Quote Share this post Link to post Share on other sites
BlatMan 711 Posted March 19, 2023 The only pattern I've seen is, it only crashes when the district is not experiencing any excessive lag or desync. Could it be a similar to the sliding bug that happens when your client's fps is too stable? Way back in G1 days the vehicle physics would bug out. G1 lowered the tickrate to 25tps to prevent it from happening. Quote Share this post Link to post Share on other sites
MonkaS 215 Posted March 20, 2023 On 3/19/2023 at 6:06 AM, BlatMan said: The only pattern I've seen is, it only crashes when the district is not experiencing any excessive lag or desync. Could it be a similar to the sliding bug that happens when your client's fps is too stable? Way back in G1 days the vehicle physics would bug out. G1 lowered the tickrate to 25tps to prevent it from happening. That's not true the tickrate has always been sub 30 tick(it fluctuates) and the vehicle physics bugging out was caused by either vehicle accl or vehicle top speed values being changed/bugged. Quote Share this post Link to post Share on other sites
TheMessiah 430 Posted March 20, 2023 just happen..15 min to try again(finan EU) Quote Share this post Link to post Share on other sites
BlatMan 711 Posted March 20, 2023 (edited) 3 hours ago, MonkaS said: That's not true the tickrate has always been sub 30 tick(it fluctuates) and the vehicle physics bugging out was caused by either vehicle accl or vehicle top speed values being changed/bugged. I remember it being due to the high server tickrate, but I can't search the old forums to find that post. The servers were set to 25 tps for a long time. I forget if it was G1 or LO who increased it. Edited March 20, 2023 by BlatMan Quote Share this post Link to post Share on other sites
vsb 6171 Posted March 20, 2023 (edited) 1 hour ago, BlatMan said: I remember it being due to the high server tickrate, but I can't search the old forums to find that post. The servers were set to 25 tps for a long time. I forget if it was G1 or LO who increased it. very early g1 had high server fps for like a week, ambulances were doing backflips and moirais were wheelieing uncontrollably Edited March 20, 2023 by glaciers typo Quote Share this post Link to post Share on other sites
MonkaS 215 Posted March 21, 2023 (edited) 1 hour ago, glaciers said: very early g1 had high server fps for like a week, ambulances were doing backflips and moirais were wheelieing uncontrollably nope they fucked up the vehicle stats like I said; ignore my join date I've been playing since rtw retail and was in the second wave of the reloaded closed beta back when they only had colby as a server. Edited March 21, 2023 by MonkaS Quote Share this post Link to post Share on other sites