Nerima Posted February 12, 2023 Posted February 12, 2023 So, has anyone tried to remove 128fps cap? Because for some reason whenever I start the game .ini file resets to the original values and i'm yet to figure out why 1
Nerima Posted February 12, 2023 Author Posted February 12, 2023 (edited) Okay a figured it out... m8 what the heck stil tryna figure out which file does what? fix it please... you know disinformation on the official steam page is not good at all not completely figured it out tho, because when i modify baseengine launcher istantly brings it back. and launching the game from binaries has some... problems why would you even include this "guide" in the patch notes if everything's wrong with it? Edited February 12, 2023 by Nerima
MonkaS Posted February 13, 2023 Posted February 13, 2023 12 hours ago, Nerima said: Okay a figured it out... m8 what the heck stil tryna figure out which file does what? fix it please... you know disinformation on the official steam page is not good at all not completely figured it out tho, because when i modify baseengine launcher istantly brings it back. and launching the game from binaries has some... problems why would you even include this "guide" in the patch notes if everything's wrong with it? what problem do you encounter running from apb.exe?
Noob_Guardian Posted February 13, 2023 Posted February 13, 2023 13 hours ago, Nerima said: So, has anyone tried to remove 128fps cap? Because for some reason whenever I start the game .ini file resets to the original values and i'm yet to figure out why Try running it from the base .exe as Monkas Stated. If you pop up any launcher, it will "reset" the values. Otherwise it's a glitch. Offtopic: There's a fence in Asylum in the courtyard that no longer has collision as well in the one corner, you can jump through it. xD
gremlen Posted February 13, 2023 Posted February 13, 2023 8 minutes ago, Noob_Guardian said: There's a fence in Asylum in the courtyard that no longer has collision as well in the one corner, you can jump through it. xD There was a fence above enf contact outside area that never had a collision.
Nerima Posted February 13, 2023 Author Posted February 13, 2023 (edited) 14 hours ago, Noob_Guardian said: Try running it from the base .exe as Monkas Stated. If you pop up any launcher, it will "reset" the values. Otherwise it's a glitch. Offtopic: There's a fence in Asylum in the courtyard that no longer has collision as well in the one corner, you can jump through it. xD 15 hours ago, MonkaS said: what problem do you encounter running from apb.exe? Problem was the language. But I figured it out, had to remember how to create -language=1033 shortcut (kinda rought after all these years) Also, I wonder why DefaultInput.ini does not reset, but BaseEngine - does It's still kinda shame that cap removing is written in the patch note, but launсher (read "running from steam") instatly removes it. Also, steam patch note still wasn't updated Edited February 13, 2023 by Nerima
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