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kERHUS

How the bonuses of two mods with the same characterists work

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For example:
AMG MEDUSA has mod "Intelligent recoil stabilizer" and simple mod "muzzle brake".
How it's bonus stack?
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"Intelligent recoil stabilizer" stats:

+50% vertical recoil

Up to -75% vertical recoil when firing

+25% horizontal recoil

Up to -75% horizontal recoil when firing

"Muzzle brake" stats:
+30% vertical recoil

-15% horizontal recoil

Total:

+80% vertical recoil

Up to -45% vertical recoil when firing

+10% horizontal recoil

Up to -90% horizontal recoil when firing
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Or same characteristic stack like:
1-(1-X1)*(1-X2)=X [total]
------------------------------------
Another situation:
1) NTEC - 7 "New glory" in scope mode -50% ROF and simple mod "Cooling Jacket";
2) Weapons with silencer [-10% hard damage] and simple mod "Heavy Barrel".
------------------------------------
Who can throw formulas in my face?!

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Have you seen weapon with silencer and heavy barrel? :S

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5 minutes ago, wHisHi said:

Have you seen weapon with silencer and heavy barrel? :S

yep. VAS-R2 with silencer (purple mod).
https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=63&subcatID=196&productId=3227
 

Raptor 45 https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=63&subcatID=152&productId=5817

Edited by kERHUS

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Whilst I don't know this for sure there are a number of weapons in APB which have "dummy" mods which don't actually affect the base weapon stats - instead the base weapon itself is different.

 

The best example of this is the ACES Rifle and ACES SMG - both have a red mod which have effects listed, but as far as I know don't actually change anything, instead it is the base weapon of each gun that is different.

 

What I base this off is APB:DB which isn't perfect, but it lists for each mod all the effects it has and the "Type" of those effects. A great example of that is the Ursus orange mod called "3-Post Dot Sight" (Strangely called the German Reticle): https://apbdb.com/items/FnMod_Weapon_GermanReticle_Armas/

Notice how two of the effects are listed as type 56 and 80

Then have a look at the regular Hunting Sight: https://apbdb.com/items/FnMod_Weapon_HuntingSight1

It has the same two types.

 

When you look at the Medusa's mod https://apbdb.com/items/FnMod_Weapon_AMG_Stabiliser/

You can see all the effects are Type 0 - which in mods indicates that the effect is actually nothing, and is just a dummy effect

 

So to try and answer your question, I believe if you put Muzzle Brake on a weapon like the Medusa, it will simply just modify the gun's existing recoil pattern instead of stacking the effects of both mods. This is of course assuming that I have interpreted this all correctly, and if apbdb displays such mods in a correct fashion.

 

As for the Silenced N-tec + heavy barrel, you can see from apbdb by applying the mod yourself, that the damage reduction does stack.

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22 hours ago, HighSociety said:

Just don't put "muzzle break" into medusa...

It will make the recoil strange af.

 

Honestly think medusa's better without the recoil mod Coming from the medusa to the shaw Makes the shaw look like a light weight lasergun.

 

That recoil jump ruins alot of cqc suprise fights (2 slotted amg is better) Hunting sight 3 + improved rifling 3 for a long range thingy.

 

tl;dr (yes I'm serious) The medusa's mod is the only thing "balancing it" and the slotted version doesn't have it so it's simply just better.

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3 hours ago, Zolerox said:

 Makes the shaw look like a light weight lasergun.

I could feel the energy in that :S

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