Basih Posted January 24, 2020 Posted January 24, 2020 Hiya, I just thought of another thing that could be done to minimize the effect of lag, it is quite simple really. Turn off player collision for players on missions. They cannot be pushed or otherwise interacted with by players outside of the mission. This would resolve the teleportation bugs that so often puts off the aim of whomever is shooting. 1 Quote
Rehtaelle Posted January 29, 2020 Posted January 29, 2020 For allies, absolutely, though getting in a gunfight with someone you're clipping through could get really messy. Quote
Xivkyn Posted February 9, 2020 Posted February 9, 2020 On 1/29/2020 at 10:44 AM, Rehtaelle said: For allies, absolutely, though getting in a gunfight with someone you're clipping through could get really messy. What he said. Quote
BrandonBranderson Posted February 14, 2020 Posted February 14, 2020 (edited) I'd like to propose softer collisions with teammates. This would mean that bumping into a teammate would just slow you down a little and try to force you out of them instead of completely stopping you. It'd help with people blocking doors and stuff. It could have a cylinder with an inner radius that would be a hard collision (like the center of their body, imagine an invisible pole going straight up through the middle of them that is half the diameter of the current collider) and then an outer cylinder the size of the current collider with softer collisions that allow you to brush past them instead of them being a solid block. The game would still try to push you out of their soft collider a little bit. Enemies would still be hard collisions like we have now. Edited February 14, 2020 by BrandonBranderson Quote
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