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I've stumbled onto this forum by chance, being a transfer from Xbox. The content that was made here is absolutely amazing, is the process explained to do this in the original forum post still viable? Would love to be able to make renders of me and my guys. 

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On 10/22/2024 at 8:15 AM, JustinCarter said:

I've stumbled onto this forum by chance, being a transfer from Xbox. The content that was made here is absolutely amazing, is the process explained to do this in the original forum post still viable? Would love to be able to make renders of me and my guys. 

is impossible. Now.
anticheat allows cheat ingame but instead block creative addon for export characters.

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On 10/29/2024 at 2:35 PM, Queen of Love said:

is impossible. Now.
anticheat allows cheat ingame but instead block creative addon for export characters.

Ah, that's so disappointing,. 

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Before continuing, I have no idea if this method of extracting APB models is SARD safe. I have tested it on Linux, but not on Windows. I have very little experience with 3D rendering and using Linux. These are the steps I took to get it working, but there's probably a better way.

 

I found an application called RenderDoc. It can be used to capture frames through Vulkan.

https://renderdoc.org/
https://github.com/baldurk/renderdoc
 

1. Install APB through Steam.
2. Install Ge-Proton as a compatibility tool. I use GE-Proton9-10.
- More detailed info in this thread:

5. In General, set the the Launch Options to "ENABLE_VULKAN_RENDERDOC_CAPTURE=1 %command%" without the quotes.

6. In Compatibility, check in "Force the use ..." and select GE-Proton9-10.

7. Install RenderDoc. I followed this guide and installed it to "/opt/RenderDoc", but it can be installed anywhere:

https://theanswers42.com/2020/08/21/installing-renderdoc-on-linux-the-road-to-happiness/

8. Open RenderDoc. I just used the terminal command "qrenderdoc"
9. Launch APB by clicking the play button on Steam.
10. Once in the Lobby, go back to RenderDoc. Click File > Attach to Running Instance, and select Wine64-preloader.
10. On the Lobby, you should see the RenderDoc UI on the top left. If not, RenderDoc is not running, and you'll need to troubleshoot.

11. Join Social and go to a customization kiosk. Once loaded into the kiosk, try capturing a frame by pressing F12 or Print Screen.
12. In RenderDoc, click File > Open Capture. Open the capture file /tmp/wine64-preloader_randomnumbers.rdc
13. If successful, you should now see a list of processes on the Event Browser. For me, the character model and textures are located under "Color Pass #3"
14. To save the textures and meshes, go to the Texture tab and click the little save button. It's the floppy disk. Do the same on the Meshes tab.

 

Now you should be able to import the models to your favorite 3D model editor. Blender can import CSV files, but I'm not sure about other app capabilities.

LCNe5Pb.png

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9 hours ago, BlatMan said:

Before continuing, I have no idea if this method of extracting APB models is SARD safe. I have tested it on Linux, but not on Windows. I have very little experience with 3D rendering and using Linux. These are the steps I took to get it working, but there's probably a better way.

 

I found an application called RenderDoc. It can be used to capture frames through Vulkan.

https://renderdoc.org/
https://github.com/baldurk/renderdoc
 

1. Install APB through Steam.
2. Install Ge-Proton as a compatibility tool. I use GE-Proton9-10.
- More detailed info in this thread:

5. In General, set the the Launch Options to "ENABLE_VULKAN_RENDERDOC_CAPTURE=1 %command%" without the quotes.

6. In Compatibility, check in "Force the use ..." and select GE-Proton9-10.

7. Install RenderDoc. I followed this guide and installed it to "/opt/RenderDoc", but it can be installed anywhere:

https://theanswers42.com/2020/08/21/installing-renderdoc-on-linux-the-road-to-happiness/

8. Open RenderDoc. I just used the terminal command "qrenderdoc"
9. Launch APB by clicking the play button on Steam.
10. Once in the Lobby, go back to RenderDoc. Click File > Attach to Running Instance, and select Wine64-preloader.
10. On the Lobby, you should see the RenderDoc UI on the top left. If not, RenderDoc is not running, and you'll need to troubleshoot.

11. Join Social and go to a customization kiosk. Once loaded into the kiosk, try capturing a frame by pressing F12 or Print Screen.
12. In RenderDoc, click File > Open Capture. Open the capture file /tmp/wine64-preloader_randomnumbers.rdc
13. If successful, you should now see a list of processes on the Event Browser. For me, the character model and textures are located under "Color Pass #3"
14. To save the textures and meshes, go to the Texture tab and click the little save button. It's the floppy disk. Do the same on the Meshes tab.

 

Now you should be able to import the models to your favorite 3D model editor. Blender can import CSV files, but I'm not sure about other app capabilities.

 

i would know if someone tested RD with APB with Windows.

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