Tobii Posted June 8, 2018 Posted June 8, 2018 If you get this error It's because Ninja ripper dumped .dll files in the APB directory. They are used for the injection method and they're safe to delete. Same goes for most other files that show up as blocked. 2 1
BrandonBranderson Posted June 8, 2018 Posted June 8, 2018 Thanks for posting this, I really hope they add an exception for Ninja Ripper.
Spheri Posted June 8, 2018 Posted June 8, 2018 That's unfortunate, I was kind of interested in using the vehicles from APB for other games, as APB really gives me a lot of freedom when it comes to customizing vehicles.
Triksterism Posted June 8, 2018 Posted June 8, 2018 2 hours ago, Tobii said: If you get this error It's because Ninja ripper dumped .dll files in the APB directory. They are used for the injection method and they're safe to delete. Same goes for most other files that show up as blocked. What's the word on localization edits / deleting district specific compats?
BrandonBranderson Posted June 8, 2018 Posted June 8, 2018 36 minutes ago, Spherii said: That's unfortunate, I was kind of interested in using the vehicles from APB for other games, as APB really gives me a lot of freedom when it comes to customizing vehicles. If you can do with just the base car models without any customization on them you can rip them straight from the game's files with UModel. If not it looks like we just have to wait v('~')v
Tobii Posted June 8, 2018 Author Posted June 8, 2018 46 minutes ago, Triksterism said: What's the word on localization edits / deleting district specific compats? They've said nothing in regards to that. Prob just goes under the "Against the TOS".
Shiggi Posted June 8, 2018 Posted June 8, 2018 i cant delet the port what battle eye say becous this file does not exist! LEEEELL so i cant PLAYYY.
Triksterism Posted June 8, 2018 Posted June 8, 2018 4 minutes ago, Tobii said: They've said nothing in regards to that. Prob just goes under the "Against the TOS". After doing a fresh APB install and doing some testing: Deleting unnecessary (district-specific) compat files + replacing certain audio packages with blank files + 'removing' a lot of audio files + always sprint edit + different killfeed / misson description edits (via localization) all seem to work fine under BattleEye.
Tobii Posted June 8, 2018 Author Posted June 8, 2018 1 minute ago, Triksterism said: After doing a fresh APB install and doing some testing: Deleting unnecessary (district-specific) compat files + replacing certain audio packages with blank files + 'removing' a lot of audio files + always sprint edit + different killfeed / misson description edits (via localization) all seem to work fine under BattleEye. Oh yea, it works just fine. There's just 2 issues: 1. they are most likely not banning instantly since it's new and all. They are most likely monitoring flags. 2. they might make changes later on, that could pick these edits. a bit paranoid, sure, but just be aware it could be possible.
Triksterism Posted June 8, 2018 Posted June 8, 2018 Just now, Tobii said: Oh yea, it works just fine. There's just 2 issues: 1. they are most likely not banning instantly since it's new and all. They are most likely monitoring flags. 2. they might make changes later on, that could pick these edits. a bit paranoid, sure, but just be aware it could be possible. Fair enough.
EeryeSora Posted August 10, 2018 Posted August 10, 2018 Anything about NinjaRipper in APB again? I'd like to make renders for artworks
Tobii Posted August 10, 2018 Author Posted August 10, 2018 2 hours ago, EeryeSora said: Anything about NinjaRipper in APB again? I'd like to make renders for artworks Check the creation sub-forum and the 3D post.
BlatMan Posted August 10, 2018 Posted August 10, 2018 On 6/8/2018 at 12:59 PM, BrandonBranderson said: If you can do with just the base car models without any customization on them you can rip them straight from the game's files with UModel. If not it looks like we just have to wait v('~')v You can also rip a lot more models if you have the retail install disk or the RTW client.
BrandonBranderson Posted August 10, 2018 Posted August 10, 2018 38 minutes ago, MrsHappyPenguin said: On 6/8/2018 at 12:59 PM, BrandonBranderson said: If you can do with just the base car models without any customization on them you can rip them straight from the game's files with UModel. If not it looks like we just have to wait v('~')v You can also rip a lot more models if you have the retail install disk or the RTW client. Yup, pretty much everything is on there other than post 2011 content. Plus the original model for the Vegas is there from before G1 broke it apart to add the Rhino kit to make roofs and fenders swappable parts. No Asylum though
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