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  1. I read the post about shini's spawn. It's not a gm's work but a bug in the network and the game, that happened to me a few times and i never blamed a gm for that nor am i doing it now. Now maybe a lot of you will probably disagree with me now but let not jump the conclusions just yet. LO proved to us that they are going to do something good for the game by firstly announcing new anti cheat engine which is great in my opinion and i belive they're gonna do everything they say... They approached us for help around the game and i can't remember when was the last time G1 ever did Q&A session if they ever did. Just let them do their work and stop making it harder by blaming them about the stuff that G1 missed out to do. LO never said exactly that they are gonna do this or that in 2-3 months but they gave us a road map of their plans and hopes that they will achieve all that but they won't be any closer without us and our support. Last time i played while G1 was still the boss there were roughly 200 people active most of the day and the game was unplayable due to massive lags. But when LO took over those lags stopped and the population suddenly jumped to about 900-1000. Lets be real people, they cant do everything in a week or a month, just give them some time and we will have apb just like we always wanted.
  2. Matt Scott, and his company Little Orbit, have allowed the game to get to an almost unplayable state, so much is common talk amongst the frustrated playerbase of APB. Moreover he is placing so much of his attention on trying to deliver even a slither of that promise to "upgrade" APB, which has been almost comical in the way the promise keeps getting downsized. All this is part of his failure to do his due diligence before acquiring APB: Reloaded, he failed not only to know the game and its deep rooted issues, but he also failed in knowing his team and their capabilities. Currently a new player entering the game will be faced with players who — as they gained experience in APB over the course of thousands upon thousands of hours — also lost their basic decency and sportsmanship in the process. That is what APB does; it is a toxic wasteland, it grinds down a person's humanity if they aren't careful to preserve it. The new player will get stomped out by pre-made teams of highly experienced veterans of APB, and if they should be so lucky that a highly skilled veteran should end up on their side, that veteran is likely to refuse to play in a team with a newbie, will not make an effort, in order to preserve their ego, or outright restart the game to get out of the team of the new or low-skilled player. You should be aware how highly developed the sense of fairness is in human beings, and none of this feels fair. No technological breakthrough will make this better, LO could figure out how to make APB run on a quantum computer for all I care, and still the community would be defeating any possibility of the game's recovery. If Matt Scott wishes, I can outline for him all of the toxic behaviours that I see in the game, I'll be a wasteland tour-guide if he needs me to, just so that he gets a grasp on the reality. If you can not make the game feel fair, perhaps you should give players an escape. Those players who would outright quit APB because of how unfair PvP feels, might be kept in by further PvE options, if PvE were viable to avoid PvP, and to progress contacts. I do not know what percentage of the APB community would be "pacifists" just looking to customise their characters and vehicles and do co-op activities, but I would say that already at least 10% of a district will have these wallflowers hanging out, who only occasionally will play missions, and not for long, as they are not able to be competitive. These wallflowers could be another source of cash-flow for this cash-starved game, perhaps a PvE district is in order, wherein you would flesh out these cooperative rather than competitive activities. This would not negatively impact the players available to missions, since these "wallflowers" rarely actually participate in missions, and take up district slots. You could incentivise them to spend time, and money, and clear them out of mission districts with a PvE district. I just can not stand the sense that so much hope is placed on a performance upgrade. Then again, perhaps Matt Scott knows these deep-rooted issues, and he doesn't actually think he can get this game up to a viable orbit again, he just keeps it around as a training environment for his devs, as he claimed that R.I.O.T mode was, in the end.
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