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vfterlife

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Everything posted by vfterlife

  1. Hi everyone. Now, using Google translator, SORRY I will try to briefly describe one very important aspect that has a strong influence on this game - changing the screen resolution in a game with stretching a image. The changes that LO make to APB lead to believing that they have serious plans for this game. Since they are breaking into the roots and quietly eliminate the long-standing problems of this game, let me tell you about another problem. A big problem that has a strong influence on this game is the change in resolution in a game with stretching a picture. If you are not a novice, then you know that in this game there is a separate "subculture" of players with minimal settings Advanced APB Launcher + stretched image + as a rule, NTEC. This gameplay is a hotbed of toxicity and one of the reasons why players leave the game. The fact is that in APB a stretched picture gives a great advantage over players with normal resolution. As an example, the difference between normal and stretched resolution is well felt on NTEC and Obeya, as VISUAL returns become less and it is much easier to control. Once again: VISUAL. VI-SU-AL. In fact, this technique works in many games, but specifically in the APB it is broken the most. I know that in the comments to the post many will say that I am a bad player and do not understand anything, so I invite the members of the SPCT to this topic, in particular - @Kempington It seems to me that he knows the most about which category of players I am talking about now, and which category of players I propose to eliminate by removing the support for the stretched image. There are two options: A and B: A: The image is stretched, but stripes appear above and below. B: The image does not stretch, but becomes square, and, as a result, stripes appear along the edges. Both options will greatly reduce the number of cyber-sportsmen in this game, and will force many players to return. After all, as we know, all the most experienced play with an stretched image, not because it’s easier to play with him, but because there are less lags)) P.S:
  2. I look at the Asylum - then to your comment. I look again at Asylum - and at your comment. I do not believe. It is very sad if you can’t find triggerbots for some players for two months. Everyone knows their names. Everything, except you, and your "volunteers".
  3. I understand the LO approach: allocate resources so as to complete the engine update as soon as possible and begin to put the game in order. Up to this point, while the game is in a terrible state and has 800 people online, it is inefficient to spend resources on catching cheaters and a large number of support staff. Since the game does not bring income. (We all need to remember that games are commercial projects) "tolerate." And I would call it the right approach, if LO didn't say that “be proud of the work done and succeeded in the roadmap”. Cheaters will be taken seriously when the update engine is over. I hope.
  4. A game: i'm the only multiplayer game with a full character editor! Players:
  5. vfterlife

    Battleeye AutoLT

    autoit – the cause of the triggerbots in this game. This language is not used for anything else. You are done with AHK - you are done with Autoit.
  6. I just want to know: a lot of reports won't make my reports useless? (if all reports are correct) Does the reporting system have a “scale of importance” for each player’s reports that can increase and underestimate the player’s reports? Merged. Should I report on every cheater I see, or only on those that annoy me the most? (I assure you - my reports are infallible)
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