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  1. I've just recently discovered DMR as part of my "trying guns, I've not really been playing so far" initiative, and it is in fact really good. With the ability to do greater damage at long range, it can actually be a 2 shot kill, faster than pretty much any other gun in the game. I'm kind of afraid already at this point that when will they go nerfing this ability of DMR because sooner or later somebody's gonna find it super unfair and "unbalanced".
  2. Also, getting kicked from the Dynamic Event districts for "inactivity". Is this a joke? In the game where the goal is to survive, we're in a alley with a huge crowd, spamming rockets and grenades and I'm getting kicked for inactivity?? Wasn't the same issue present years ago already?
  3. I agree, partly at least. I totally agree that blowtorches are (or were) pivotal to how some missions played out and for the record, I've always said that I have no idea why mods like this are locked behind R195 barrier (putting new players in a clear disadvantage). However in this case we are talking about a monumental nerf that is making it borderline useless. Both effects would be pretty significant individually but now we are talking less than half of the ammo it used to have AND nearly half the repair rate, making it less than a quarter as effective as it used to be. It is sort of like killing a fly by shooting it with a naval cannon. So yeah, you have "fixed" a problem but at the same time you have basically destroyed a tool or an element of the game (which in my opinion is not a luxury that APB can afford). Just halving the ammo pool would already have made a pretty big effect.
  4. Absolutely yes. Not before the changes because the timer ran out first usually but just yesterday ran out when I noticed that "hold on, something ain't right". The daily task from Cadagan to repair 2000p of vehicle damage is not possible in one go anymore and well the effectiveness in missions keeping in mind the lower repair rate is probably also not insignificant. I will have to play some more to get further experience but well things like this won't probably be possible anymore:
  5. What on earth is this? Not only do you take away 56.25% of the ammo (which already is significant) but then you make it heal 46% slower as well? If you add those things up, 0.54 (modified healing rate) * 0.4375 (modified ammo capacity) = 0.23625, or in other words the blowtorch is now 23.6% as effective as it used to be. Overkill, no?
  6. I hope this will become reality. I have long had this idea that the Marina Convention Centre is a huUUUUge unused space basically. Sure it has dozens of customization and marketplace booths but in all honesty, who ever uses them? Therefore I have thought it would be cool if the "Convention Centre" was used like and actual convention centre: to display all sorts of products and goods. Put all that space to use and lay the Joker items out in there so we could actually see what we are buying ourselves into.
  7. Since RIOT seems to be a never returning dead feature in the game, would be great if they removed all the RIOT crap from social and replaced the contact with Matt. Overlooking the entire district
  8. Kind of hoping the Rainbow title will make a return at some point, I would even pay for it. Pride month after all is every year not only in 2015... I understand exclusive event reward titles and long time loyalty ones but for random log in rewards on global holidays/events I don't get the idea. Here's me, an "Obeya Trailblazer" saying that elitism about stuff like this does no good for anybody.
  9. I have received several macro accusations in whispers lately after I made a new character that doesn't have any premium or JT guns and which means I've been using FBW as my sole sidearm lately. I guess I am screwed now, huh? (because you know, it is impossible that somebody with 1800h over 7 years in a game actually knows how to use a specific gun)
  10. I have roughly 1800h in this game, playing since 2013 on Obeya II/Citadel and been at the high end of Silver threat-wise. Been playing my Enf main all this time basically but now a few weeks back made myself a criminal character and started playing it for variety. There's some interesting things I noticed: 1. When you are low rank, your teammates expect you to be an idiot basically but didn't really notice any griefing or harassing per se (maybe because I played alright). 2. But now when I have ranked up to roughly R100, I've been noticing a lot of crap and hackusations from the opposing players. I'm not in any position to skill shame anybody nor do I intend to because I don't consider myself a "good" player, but in my observations, the accusations usually come from people who really don't play good themselves. Just yesterday got accused by a silver R170 who was getting carried by a bronze R30 who was evidently a real new player not just a new character. Seems to be an attitude issue in my opinion. First of all people don't seem to understand that rank does not determine skill because of multiple characters per account, and secondly without naming names, there are several people in the back of my head who I've seen just whine in whispers the entire mission instead of actually trying to play.
  11. It relates to it like this that I agree with your theoretical point. Giving formely premium items away for free and lowering the bar to obtain them so low that almost anybody can get them with little to no effort will not benefit LO. It is still a business not a charity. I just wanted to express my opinion that the theoretical benefits wouldn't probably justify the theoretical damage.
  12. Well cool, nothing wrong about that, But if you really are a serious collector you probably like APB and are a long time player. Therefore I really think it won't hurt you to go and buy some of those identical items on Armas and support the game or if you really don't want to do that then I'm sure you'll get those eventually through grinding too. It seems like people forget they didn't pay a dime to download and play this game (unless they bought the original release) and I don't shame people who haven't bought premium gear: that's the whole idea of a F2P game. But when some premium gear is made available for free through gameplay and then to complain that it isn't obtainable fast enough sounds quite entitled imho. Population-wise and especially concerning new players, giving them the best weapon in the game (what that would be is up to anybody's interpretation) wouldn't still solve the reason why most of them quit forever after 2-3 hours of gameplay.
  13. I don't think you're supposed to go and buy them all, just as you probably wouldn't go buying every single item on Armas. It is a valid way of letting people get formerly premium gear for just playing now and I don't think they should just be giving stuff away. Besides you can earn upwards of 1150JT (400+400+7*50) every week if you play fight club and do daily tasks from mission district contacts.
  14. Umm... you know they are cumulative, right? I would agree with you if you only got the gold prize but if eligible you also get bronze and silver prizes so 50 +150 + 200 = 400JT in total. If you ask me doubling your reward (200 vs 400) is a pretty significant difference.
  15. Yeah, I suggested N-TEC 5 to a friend and he liked it a lot. Not sure what you mean by 3 tap kills though. Unless you are talking about assists or pre-damage, that's never going to happen.
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