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claude

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Posts posted by claude


  1. now just remove waterfront and force citadel players to play on na ping & we'll come back

    revert nerfs involving the dog-ear and/or pig

    and prob add JMBs back because it was a pretty sus update to remove prob ur most profitable MTX from the marketplace, just to go woke on anti-gambling MTX in a rated-M game fueled by whales. speaking of going woke & going broke.... have u cut off the russian playerbase yet? cus if u have, might hop on for a match or 2, or at least until i bsod while jumpleaning an eu gamer with some weapon that i spent my money on & prob sucks now cus u nerf a lot of rando stuff

    get a job, apb forum user. afk for 1 year, brb

    • Like 4

  2. 11 minutes ago, Noob_Guardian said:

    You can easily tell who, because they never fail to move it once even after jumping with it 15x+ per match and being shot.

    i mean, it's basic tech, really isnt hard to do, a lot of room for errors. i think it would be really silly to label someone as a cheater just because they're able to do something repeatedly without error, when the thing they're doing isn't difficult to do at all... like spamming a carbine.

    • Like 3

  3. 11 minutes ago, Nagletz said:

    I think you have to be really sophisticated to make a macro for something like this. It's just a bug abused by experienced players. Also requires good ping.

    run----jump----F----left click---- -loop-

     

    set delays accordingly, done.

     

    macroing something like this would be just as redundant as a carbine macro. really not hard to do this legit, takes a minute or two to learn how to hit F quickly after running and jumping.

    • Thanks 1

  4. 47 minutes ago, Hexerin said:

    They won't even put the LCRs on the store permanently, and you expect them to debundle everything? Good joke.

     

    Despite what they claim about "standing for non-predatory practices, and clarity of marketing/microtransactions", they still engage in many unsavory things.

    nothing says "unsavory" like giving every player free premium for abt a year straight so far, reworking the Joker store so you can unlock most if not all weapons for free, and debundling products made by the previous developer so that players can pick and choose the content they actually want to pay for instead of paying extra for garbage they don't want.

     

    believe me, preventing your players from spending money on a garbage gun like the LCR is anything but unsavory. maybe they don't want to sell it again til they rework or buff it into a more playable and acceptable state? would be pretty tragic if a newer player spent money on their first ever ARMAS weapon, and chose the LCR not knowing how terrible it is.

    • Like 6

  5. 11 hours ago, RespectThis said:

    This is the problem though. It will just cause the go down the line nerfing route. HVR isn't worth using we'll switch to the DMR. Well that sniper is to "OP" now lets nerf that and move to the Scout. Now that's broken...etc. Not to mention the DMR shouldn't be touched as its been the same it has for years with no issue.

    couldn't you apply this concern to literally any instance of nerfing/buffing? idk if "they might nerf more things!" would be good enough grounds to prevent weapon balancing for the rest of APBs lifespan.

     

    what would happen after the scout nerf? "man i dont like the nissrb it shoots too far. nerf. wow the obeya rifle does too much damage and can shoot too far. nerf. ar97 is just a fully auto obeya rifle, and we already nerfed that, so lets just nerf this one too. ah man, wtf bro, why can u minttk people with the alig at like 70 meters? nerf."

     

    you wouldn't make this argument for the old nano or the old yukon, would you? or the old RFP9? troublemaker? hween patch ntec?

     

    11 hours ago, RespectThis said:

    I don't think high damage single shot weapons are an issue. If snipers and shotguns didn't deal large sums of damage they'd be worthless. They do have their downsides. HVR is strong at long range and CAN be good in cqc. But its not better than a shotgun or a smg in that range. Just like the Ntec is good in cqc but it doesn't outclass an smg. While the HVR does deal high amounts of damage even at close range you can still bait out shots from opposition by faking rounding a corner. Most weapons can be good at multiple ranges but their effectiveness will greatly vary.

    you're missing my point. HVR does insane damage at any range, but it's weaknesses are bolt-timer and vulnerability in CQC. These negatives are almost 100% negated when you're playing on a map (waterfront) with dozens of spots that require players on offense to push ladder chokes, single-ramp entrances, or extremely open areas which they could be sniped from, anywhere.  financial has these spots/areas, but they're considerably easier to push than most of the spots on waterfront (with the exception of 1 or 2 areas.)

     

    im completely fine with the CSG as it is right now, and it deals a large amount of damage... but it's not like the JG where you can miss a ton of pellets but still deal a ton of damage, making it super braindead in CQC encounters because you're almost GUARANTEED a two shot kill with the JG. With the CSG, you don't have as much room for fuckups, so the chances of you having to 3 or 4 shot someone are significantly higher than the JG.

     

    11 hours ago, RespectThis said:

    Block the entrance with a car, throw nades to for them to move, use a dmr at an extreme range, etc. There are plenty of ways to counter out these "op spots".

    GL trying to DMR and/or nade someone you have absolutely no line of sight of, while they're able to see where you are or where the nades you're throwing are going, because it's a third person shooter.

    "just block the entrance" is a good meme, dont think it really solves the underlying issue though, especially because if defenders beat attackers to the next objective (which they more than likely will, attackers will be on last stage objective as new stage transitions, and defenders will more than likely be respawning or driving away from the last stage...) "blocking the entrance" wont do you any good.

    so, what does that leave you with? the volcano? do we really want the only way to hard counter high ground hvrs to be a weapon locked behind JT, pretty much making the only reasonable solution be paywalled? hell, you could just dodge the volcano too, honestly.

     

    even if you land a decent nade on them, you cant use ammo crates to spam nade anymore, so both nades would have to hit... which again, would be difficult to do when you can't see the person your nading, but they can see you, and the nades you're throwing up at them.


  6. 8 hours ago, RespectThis said:

    Yes I do think the scout should be changed back. This is where my biggest problem with your ideology lies. You want to nerf the HVR so much that the DMR becomes the next one. Then you want to nerf that. That is just killing the game because you are just killing one gun after another. That doesn't actually do anything positive or healthy for the game. There will always been a meta weapon. Which is why when the Holy Trinity was a thing the game was at its best. Because there were always 3/4 (since oca/pmg) weapons you could always use without problem. Then all the other ones were still good but not the meta.

    I really meant that I'd only want the DMR nerfed if people would want it nerfed. I dont really care if it gets nerfed. I personally use it all the time, but mostly because it's super strong in repo racers or mahjong money, makes the mission unplayable. So, depending on how LO chooses to balance missions and/or waterfront in the future, if people wanted to gut the DMR, I'd understand why they'd want to nerf a weapon that kills in about .75 seconds at nearly max range, while being able to crit cars in a few shots. I've always thought the HVR was OP and annoying to play against, before the QS nerf and after the QS nerf, I think weapons that allow you to shoot a single shot that deals a shit ton of damage, with the tradeoff of having a bolt or pump timer, are inherently powerful on defense because you can just hide while waiting for the next shot to become available. This is one of the reasons why people hate the JG right now, because with how pellet damage works at the moment, you only need to graze someone with your first shot, just to guarantee a kill on the second shot... and while waiting for the second shot to be available, you can just hide.  So, to boil it down, your damage output is INSANELY HIGH with a weapon that is effective at pretty much all ranges, and all you need to do is hit one shot, and they're practically dead. It's easy to say "just get in a car and rush them" but gl trying to "car rush" someone sitting on top of one of the dozen insanely OP spots with like 2 or 3 exposed entrances, making it extremely difficult to even peak them from below to throw a couple of nades or so.


  7. 4 minutes ago, RespectThis said:

    There are no weapons in the game that carry you if you suck. 

     

     

    6 minutes ago, RespectThis said:

    OPGL? Slap on Flak Jacket problem solved.

     

    7 minutes ago, RespectThis said:

    Ok so because a high caliber rifle hits harder in one shot than the star means its broken?

    (disingenuous framing... but the point was that the silver with an HVR only needs to hit a single shot to deal a massive amount of damage while the other silver with the STAR needs to hit multiple shots to make any meaningful impact in the fight)

    8 minutes ago, RespectThis said:

    Players like yourself should have the experience to know how to play around HVRs. You shouldn't use new players as an example.

     

    9 minutes ago, RespectThis said:

    You solutions for rebalancing have no relevance to the HVR except for the last one. Waterfront? Its the map not the gun.

    when the gun is extremely OP in nearly every spot on the only other map in the entire game, I feel like it's safe to say that the HVR is too powerful and should be nerfed now because the chances of Waterfront getting a rework before the HVR could get another nerf are slim to none, because they have to finish the engine update in order to do any map-related balance.

    12 minutes ago, RespectThis said:

    Being on offense and the only solutions being flare gun/spotter? You aren't required to run that ever.

    you arent, but they grant you insane utility on offense, and these are the only two things that can drastically improve your offensive capabilities. you could throw the OPGL in this list, too.
     

     

    14 minutes ago, RespectThis said:

    That's usually why when you play you flak spots.

    do people actually run flak now? i cant imagine running flak in a game where nades and explosives are just way too good, you literally give up one nade to get a little protection from them. guess what, the dude double nading you while you have flak? you can only nade him once? you're losing that fight. if they lose that fight, they suck.

    16 minutes ago, RespectThis said:

    This is the exact opposite direction this game needs to be going.

    we just disagree. different visions ig

    17 minutes ago, RespectThis said:

    You're just going to nerf it till its nothing then what? We nerf the scout into the ground because its to broken? Then the DMR next?

    Scout changes should be reverted. the clotting meta must be addressed. I wouldnt mind nerfing the DMR if waterfront continues to be as bad as it is, a couple years from now. I dont think it needs a nerf now, but if people wanted one in the future after the HVR problem gets fixed, then I'd understand why, and would be open to it.

    19 minutes ago, RespectThis said:

    Sounds like you're just super upset about the HVR as a whole. 

    true


  8. 1 minute ago, RespectThis said:

    Can't say I can relate to your experience of being killed in .10 secs as I don't have that occur to me ever. Regardless though premades are premades. They play together and work well together. You shouldn't be punishing them for that. Second don't blame being killed in .10secs on the hvr and ntec because waterfront is crap. Third I also enjoy playing video games. Its the reason i'm on this forum right now because I'd LIKE the game to be where it use to be when it was actually enjoyable and not resident sleeper like it is now. Lastly if you're getting outmatched by Silver Jimmy I don't know what to tell you. Ya I get it being HVR'd isn't fun. Hence why I said they should nerf the base damage as its ONLY nerf (as i've said a few times now). At the same time though there are most definitely ways to NOT get destroyed by Silver Jimmy who probably is just sitting in the middle of the road *cough* use a vehicle *cough*. Just saying if you enjoy playing video games you shouldn't like where the HVR  mechanically. Because its not a fun concept at all. As I said I dislike the HVR since I started playing back in 2011. But no gun deserves that kind of mechanic in a arcade shooter like APB. 

    Silver Jimmy can be a Green Gary, it doesnt fking matter bro, 1 shot and all ur health is dead, and all the player needs is a monitor, a PC, a mouse, and 2 braincells. 1 braincell for holding down right click to aim, and 1 braincell to left click the guy they wish to obliterate. after they hit that guy once, literally any other specimen within a 100m radius can finish them off faster than they could blink.

     

    you understand that there are weapons in the game that regardless of skill disparity, are extremely strong because they require no skill to use, right? ATAC, Euryale, HVR, OPGL, you could suck at the game but as long as you use these weapons, they can carry you. (hardly ever see the ATAC anymore but its still aids)

     

    if im 2v2ing, both teams have 1 silver, both silvers are genuinely new players or just suck at the game, whichever team has the silver using the HVR will have a way higher chance of winning. why? because MY silver (the beta male STAR 556 silver) has to hit MORE THAN ONE SHOT to be of any use to me in 2v2s, but if the other dudes MEGA CHAD BASED HVR SILVER lands ONE shot on me, im FUCKED. sure, if im on defense, the bloom meme they added to the HVR might make it harder for the silver to hit me because he has to do two things at once (push the objective AND hit a shot) with the HVR, but it doesnt matter, because HVR is so OP on defense in a game where every mission is inherently defender-sided, it shouldnt even be in the game.  this is one of the reasons why the JG  and shotguns in general are so powerful.

     

    so, here are some solutions:

     

    rebalance the maps (ESPECIALLY waterfront) by adding more entrances to insanely OP high-ground areas, and find a way to make spawns less shitty

     

    find a way to make attacking way less shitty without making shit like Spotter and Flare Guns the only solutions

     

    remove the HVR or nerf it harder. revert all the other weapon changes. nerf percs, nerf OPGL, nerf AMG.


  9. 4 minutes ago, RespectThis said:

    That's odd because literally everyone would include me which funny enough I don't feel that way. There are also plenty of people i know who would very much disagree with that statement. Also the "op or unfair" sounds more on the level of a player skill issue more than anything. Its like people complaining that they're losing to an ntec while using an OCA. That is 100% the players fault not the weapons. Not to mention its the player using the weapon knows how to use it. Its not just strong because they're in a premade.  You can't just chalk everything up to "a premade is destroying me with x so it needs to be nerfed". Then every gun in the game will just be nerfed. People do put time and effort into learning the limits of weapons and that's why they accel and make them seem "broken". It has nothing to do with premades its just player skill as a whole. Hence the learning/skill curve in apb.

    listen bro if u dont see anything wrong with a premade of 3/4 being able to kill you as fast as literally .10 seconds because u get HVR'd and ntec'd at the same time, making pushes impossible on waterfront (because waterfront is a dogshit map with awful spawns that leave you vulnerable at extremely long ranges the moment you touch your feet on the ground) then ig we can agree to disagree

     

    I actually like playing the video game, I dont wanna spawn and get instakilled because Silver Jimmy left clicked my ballsack with his HVR while Gold Terry Jon left clicked me with an ntec 1 or 2 times. i cant even react, i cant even compete bro.


  10. 58 minutes ago, RespectThis said:

    Which is why in my other post I stated they should have just lowered the based damage of it. Also premades steam rolling people shouldn't dictate a weapons balance. Teamplay =/= weapon performance. I can play in a premade an steam roll people with the TG-8. Doesn't mean its broken. Not to mention the DMR-AV hits for 85 at extreme ranges and works very well if not better with coordinated teams. Regardless of teams how the weapon functions currently is terrible and no weapon should have a blooming system like that. Since all it does is slow down gameplay. The weapon has been in the game for a decade now and wasn't crazy broken. Its just annoying to go against hence why its damage should be lowered slightly.

    powerful weapons/mods/items that are strong in premades are either in the process of being nerfed or are labeled as OP or unfair by literally everyone who plays the game. Spotter, mobile radar tower, flare gun/firework launcher, blowtorch, *HVR*, i might be missing a couple of others but there absolutely are reasons to rebalance a weapon if it's too good when used by premades. 


  11. 59 minutes ago, RespectThis said:

    The HVR really shouldn't remain where it is and that's coming from someone who dislikes the gun. The damage to bloom is awful and was just added as a "fun" mechanic to the gun. No gun should function like that in this game tbh. Considering none of them ever have until LO decide to add them in.

    in a game where premades of 3 or 4 players can steamroll anyone as long as they're coordinated, there doesn't have to be a weapon that tags an enemy for nearly all of their health, just for their teammate to finish them off in a single hit.

     

    nerfing the HVR to what it is right now barely fixes the issue, you could remove the damage/bloom shit but the HVR will still be too good at its current damage.

     

    it straight up doesnt belong in this game.


  12. 1 hour ago, RespectThis said:

    I mean the UwU guy you quoted said the Aces Rifle needs to be nerfed. Which by your statement means he should be ignored since it seems absurd to do such a change/say said statement. Which is pretty crazy considering its killing power is pretty bad to be honest. 14stk with a mag size of 35. While it is 2 kills in the mag the chances of you landing 14 perfect shots 2 times is very very unlikely. Also saying the Hvr needs a buff or the fbw is op isn't something to just ignore.  As it is right now the HVR should be buffed by having its damage based on accuracy reverted. Its received multiple damage nerfs in multiple ways. While the scout has been buffed multiple times. Thus having the gap between the HVR and the Scout has become minimal. Where as before you could have a high damage sniper with limited mobility. Then a medium damage sniper with high mobility that didn't require you to swap to your pistol. Point is don't just ignore something because YOU think its bad. Emilika is right in saying it does need a buff. More so a revert but its still a buff none the less. All it ever needed was its based damage reduced slightly.

    scout changes (like 90% of the changes LO has made) should be reverted, and the HVR should remain where it is right now.

     

    the aces rifle nerf meme is pretty cringe though, we def dont need that.


  13. 4 hours ago, UwUMaster666 said:

    I pray for fucking god that people like this ^ are just ignored by LO. 

    Proves my point that forum people shouldn't have a say in balancing shit. 

    pretty easy to weed out the bad ones

     

    if they say "HVR needs a buff" or "FBW OP" you just ignore it.

    • Like 1

  14. idk why you have to buy ammo still. nobody can use the "it takes money out of the game" meme because that ship sailed years ago

     

    so much QoL shit that should've been standard from the start. mods being acc-wide or permanent character unlocks, open all mail function, acc-wide APB$ wallet, acc-wide legendaries, trading wasnt even added til a couple of years ago. so much time spent just sending legendaries/character mods/vehicle mods/weapon mods/themes/w/e the fk you want to send to an alt, should all be accessible account-wide.


  15. 6 hours ago, NotZombieBiscuit said:

    What year is the game finally getting shut down?

    This year? 

    Next year?

    Last for another decade?

     

    Personally I am betting 2022. Maybe later in the year. Engine update will come out and the game will still die.

    Alternative is LO moves on, stops supporting APB after realising it isn't going anywhere, and has to do something else to save their company. So APB just sits there alive until the servers dwindle to 50 people and 2030 rolls around for the final coffin.

    idk depends how much money they're spending on servers and other stuff, feels like they can keep the game going til citadel drops to 100 pop avg. also, most people quit the game for months or even years, then come back for a couple of days/weeks/months, just to eventually quit again. it's called the Scaper Effect.

     

    all ik is that i feel a little bad for the CEO guy because unsung story seems to be having a rough launch, while apb gamers keep leaving cus others are leaving, creating a domino effect where literally everyone hates playing against the same 1 or 2 people so they just up and leave. 

     

    not a good look, Matthew Phillip Scott. better roll out that untextured fan-made midtown map into a third district, I can guarantee at least half the people who've left would come back just to try it. waterfront is awful and financial is bland. 

    44 minutes ago, owzzy said:

    I wonder if LO could reach out to some twitch streamers with large followings. Offer an incentive for them to play and hopefully bring their viewers along with them. Obviously this would need to be done after the engine-update is out and is in a somewhat polished state. I guess this just comes under the whole 'marketing' idea.

    ik that summit1g and shroud talked about how they'd love to try APB again after an engine update, but summit said something abt not wanting to stream the game at all because griefing is way too easy to do and it makes the game impossible to stream. wonder if LO will ever get around to that mission instancing tech they wanted to implement after the engine update, would def help with this issue.

     

    • Thanks 1

  16. map/mission rebalance is infinitely more important in this game atm, has been since they nerfed the HVR. 

    yeh yeh "gotta work on the engine before doing that bro!!!1" but seriously every weapon change after the HVR nerf could be reverted and most people would either not care, or be happier about it. waterfront still has extremely cringe spots that are hell to play in, and financial has a couple of spots that need new entrances. also would be cool to hollow out some buildings, put some drop offs/captures in it, idk some cool new map stuff.

     

    • Like 2

  17. 9 hours ago, Ellix said:

    -After engine update?

    -When servers will work perfectly

    - There will be a good anticheat

    - Dethreating wouldn't be an issue because of higher pop

    -When nerfs and buffs will be no more

     

    What then?

    Would you guys really stay in APB?

     

    What would you suggest the game needs?

     

     

    remove the threat system, merge world servers.

     

    once jerichos pop hit a certain low, it became impossible to play missions 90% of the time, and even if you could play missions, it was against the same couple of people. cant see anyone coming back to the game as long as this remains an issue, but removing threat can help this issue. merging world servers is a more long term solution that they're gonna have to start working on sometime soon if they're struggling as much as people say they are.


  18. 6 minutes ago, Westford said:

    Not sure if @MartinPL recommended IQ test for registered players would weed out some these overly sensitive players.

     

    no I think it would just weed out all of the right-leaning players. probably would kill off the game, a lot of gamers hate minorities and women for w/e reason.

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