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Darkzero3802

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Posts posted by Darkzero3802


  1. On 10/14/2025 at 1:12 PM, MageLO said:

    Hello everyone,

     

    Our standard weekly maintenance will be held this Wednesday (10/15) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours.

     

    Halloween 2025 - The Epidemic Returns

     

    The spookiest season of the year is just around the corner and with it we decided to give Epidemic yet another run this year. However, we've heard your feedback from last years run about how tying the new rewards to a role requiring you to complete daily activities felt like a chore and really didn't let you grind the role even if you wanted to so this year we've changed the main role to require you to finish matches instead. We have also increasing the amount of Joker Tickets earned per level of the role from 150 to 250 and have added a new weapon skin called "Glow in the Dark (White)" as part of finishing the role!

     

    Additionally, along with Epidemic you can expect Trick & Treat as well as the hunts for Pumpkins around Financial and Waterfront! You can learn all things about Halloween in our dedicated blog post here.

     

    Joker M9S 'Pulse Check'

     

    We initially planned to release the Joker M9S 'Pulse Check' along with the Joker C9S 'Prototype' as part of the Legends patch - However, as the Halloween patch grew in scope especially in terms of Balance changes we have decided that we're going to release the Joker M9S 'Pulse Check' as part of the Halloween patch! 

     

    The Joker M9S 'Pulse Check' is a fast firing, high damage Legendary pistol with an integrated XTD-7s Silencer helping you stay undetected while roaming the streets of San Paro - As with all new Legendary Weapons this weapon will be sold by Anne on the Joker Ticket store.
     

    Balance

     

    Additionally this patch we're going to make large balance adjustments to almost all SMG's as well as trying to find a better balance between where we want the OBIR and Oblivion to sit in terms of overall power. 

     

    SMG Balance

     

    SMG's have always been rather situational in APB: Reloaded's overall gunplay with most players chosing more versatile medium to long range weapons over SMG's. We're generally fine with this approach but think that SMG's should be slightly stronger and more consistent overall than they currently are, thus we have tweaked most SMG's to varying degrees usually focusing on improving their base accuracy slightly as well as lowering how much accuracy they lose during sustained fire. This should improve how SMG's feel to play across the board and lower the amount of "feels bad" moments when using them past 15~ meters. 

     

    We also want to acknowledge the problematic state that Shotguns are currently in with most shotguns feeling like they're not consistent or unfun to play/play against. We are currently also in the initial phases of a shotgun rework to address their overall annoyance of shotguns when playing or playing against them. This new design approach is still some time out but should hopefully place shotguns in a better spot for players but also for us to balance.

     

    PMG

    • Accuracy At Ten Metres decreased from 34 to 33.
    • Effective Range increased from 20m to 25m.
    • Recovery per second increased from 6.9 to 7.

     

    PMG-SD

    • Accuracy At Ten Metres decreased from 34 to 31.
    • Effective Range increased from 20m to 25m.
    • Recovery per second increased from 6.9 to 7.

     

    OCA-EW

    • Radius At Ten Metres decreased from 36 to 35.
    • Crouch modifier decreased from 1 to 0.9.
    • Recovery per second increased from 5.15 to 5.18.

     

    OCA Whisper

    • Radius At Ten Metres decreased from 34 to 32.
    • Recovery Per Second increased from 5.15 to 5.18.

     

    ACES SMG

    • Overall Shot Modifier Cap decreased from 2 to 1.5.

     

    CAP40

    • Radius At Ten Metres decreased from 36 to 35.
    • Crouch modifier decreased from 1 to 0.9.

     

    H-9 Curse

    • Health Damage increased from 105 to 111.
    • Effective range increased from 30m to 35m.
    • Marksmanship modifier decreased from 0.98 to 0.85.
    • Overall Shot Modifier Cap decreased from 1.5 to 1.
    • Jump modifier decreased from 4.4 to 2.2.

     

    Manic

    • Overall Shot Modifier Cap decreased from 0.68 to 0.6.

     

    Norsemen

    • Crouch modifier decreased from 1 to 0.9.
    • Recovery per second increased from 7.1 to 7.2.

     

    Pistol Balance

     

    • Reduced the delay of all traditional secondary weapons from 1s to 0.5s.

     

    Dev note: To encourage swapping secondaries more frequently we're lowering the resupply delay for secondaries from 1 second to 0.5 seconds allowing players to fully resupply their secondaries much faster. This change does not affect the Flare Gun or Firework Launcher.

     

    Act 44

    • Effective Range increased from 60m to 70m.

     

    Misc Balance

     

    OBIR

    • Minimum Damage range increased from 80m to 85m.
    • Equip time increased from 0.8s to 1.0s.

     

    Dev note: The OBIR has been underperforming since it had its damage reduced so we're trying to improve the guns effectiveness at range without reintroducing the same frustration the weapon caused prior to its nerfs. 

     

    S-247 'Oblivion'

    • Equip time increased from 0.95s to 1.2s
    • Walk modifier increased from 0.25 to 1.10.
    • Jump modifier increased from 8 to 16.

     

    Dev note: The Oblivion has been a hot topic and has largely replaced the OBIR in the meta - We've heard the feedback about the gun being a little too good at almost all ranges so we're pulling back on its Close Range power a little bit as well as fixing an unintended behavior the gun had which made it gain accuracy on the move. 

     

    Joker SR15 Carbine

    • Accuracy AT Ten Metres reduced from 22 to 21.
    • Overall Shot Modifier Cap reduced from 1.6 to 1.4
    • Equip time reduced from 1s to 0.8s.

     

    Dev note: With the large changes to SMG's above we feared that the Carbine would struggle to be effective within its intended distances, because of this we're giving it slightly better base accuracy and tigher max bloom which should also make running Cooling Jacket a compelling option again.

     

    Miscellaneous changes

     

    • Changed the priority layer for the following interactions to be on the same layer as that of interacting with your Vehicles cargo: Opening Doors, Climbing Ladders, Climbing Fences, Spawning Vehicles - Players will now need to look towards the object they want to interact with if multiple are present. This change aims to remove clunky interacts where parking a car next to other interactable objects would often prioritize the wrong interaction.
    • Picking up task items is now prioritized over Breaking into vehicles to prevent a clunky interaction if an item was dropped next to a vehicle that could be broken into.

     

    Thank you for your patience and don't get spooked!

     

    Ive said this before and ill say it again. You cant balance weapons properly based off of hitreg that doesnt work. This is especially big for shotties, you have already rebalanced shotties twice since taking over from G1 and it hasnt fixed the problem. Making each pellet have its own hit made things worse cause you can be point blank and not get the kill cause afew pellets didnt register. Shotties have always been outplayed by SMGs and some ars at close range cause balancing has never been there. Within 12 or 10m shotties should be king, capable of one shotting enemies should all pellets hit (Minus auto shotties like NFAS). This is not the case as hitreg again doesnt exist and you have SMGs like the PMG that can 3 tap someone and you cant get a 2nd shot off with a shottie with that kind of TTK on an SMG rendering them pointless.


  2. Its a miracle APB is still around after 15 years and while it was an event to do it kind of felt like a letdown. Titles are nice and all but you can only have one at a time equipped and there was so much more that could have been done. There could have been limited time weapon skins for 15 years, there could of been shirts, skirts, pants and undergarments special for 15 years. We had a special shirt for 10 yrs. You could of ran the event longer and given more to do to reward more JT and even a chance at a legendary. But just titles alone feels abit lackluster for such a milestone and doesnt make it feel anymore special then one of the events that have been recycled 15 times already. All in all while it was something to do it wasnt THAT special compared to normal.

    • Like 1

  3. Any company that has multiple places to share info and chat should keep each and everyplace up to date. If a post goes to one area the same exact one should go to all the others. If you have multiple outlets and one of them is an official forum, the forum should always be the first point of contact. Only updating select places just shows laziness and a lack of caring for your community.


  4. On 4/19/2025 at 5:55 PM, vsb said:

    news flash - every gun is broken with an aimbot, that’s why it’s cheating 

     

    tanking a gun because of cheaters is the absolute dumbest way to go about balancing

    News flash. Some are more broken then others, mainly ones that are op or broken to begin with. For example, whats more broken at range? A scout or an HVR? The point here is that the .45 is broken normally and shouldnt be so powerful. 95% equip rate is beyond a symbol of meta, its a sign that no other secondary can compete and they arent worth anything. In a properly balanced world 50% equip rate is high with how many secondaries are out there.
    Another example. At CQB range in APB what is the gun of choice? a PMG or a shottie? A PMG will always be the gun of choice cause its also broken. APB gun balancing is beyond broken and the last few gun changes have done little to fix that. The .45 is in that broken tier and there are ways to abuse it. A nerf is needed to bring it down from broken status and to bring up other secondaries to make them viable otherwise why have them in the game at all?

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  5. On 4/16/2025 at 1:58 PM, vsb said:

    you’ve never hit 85% percent accuracy in your entire apb history bro, just say you want the gun dumpstered because it makes you mad

     

    anyone whining for a ttk nerf without any buffs in exchange just straight up doesn’t understand balance

    Thats what happens after 2 shoulder surgeries, one of them being rotator cuff. I am by no means in my hayday and my arm isnt as steady as it used to be. I have to live with that both in game and irl, but I know for a fact that if you have an aimbot aka 100% accuracy the gun is very broken. A gun shouldnt have a 95% use rate in a game. That means there is nothing else that can compete.

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  6. Any cheater with a bot and macro can easily take you out with a 45 before you can kill them with a shottie or OCA. The gun is primary powerful and thats why 95% of the remaining playerbase uses it. Then theres the fact that legits suffer from non existant hitreg making it harder to kill someone while a bot always has perfect hitreg. If LO could do something about hackers it would help geatly but for the 45, make it 6 shots to kill instead of 5 and it would be fine. You have an extra bullet and a fast reload so its a minor nerf that would balance it out.

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  7. It really isnt that hard to come out once a month and say "this is how many people were reported for this and this, this is how many the anti cheat caught". This is how many were suspended for griefing and this is how many were banned for cheating". "We do not condone cheating or breaking the TOS in any way. If you do we will take action".

    Thats all they need to do and thats all were asking for. Clarity as to if the anti cheat is working and if they are actually doing anything to enforce the rules. In no way do they need to release names of those who were actioned against nor are we asking for that. Were just asking for them to care enough to prove that they are actually trying and give transparency.

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  8. They say the provider did this without notification. Either theres a serious lapse on the providers part and LO should get some sort of compensation, or there was a notification and LO missed it. For this to happen and be down for so long theres something in the background that we dont know about. A decent provider should give notification and wouldnt take down the old stuff till the new stuff was up and running. Im speculating here abit but any form of common sense would go this route.


  9. @MattScott You say transparancy but since this letter came out there has been 0 transparancy on the game, especially when it comes to the anti cheat system and LOs policy towards them. We receive 0 info as to if the anti cheat system is actually working. How many people are banned each month for using bots? How many are suspended for griefing or accessing areas they shouldnt be in? What is the LO staff doing to further enhance security and show they have 0 tolerance for cheaters? What is LO doing about cheaters openly streaming the game while using cheats?

    All we as a community see is constant cheating going on and the same accounts continuing to cheat even after multiple reports. This shows us that the cheaters bypass the anit cheat and LO doesnt do anything to fix this. When we try to bring this up we are either ignored or told to be quiet about it. This is not transparant in the slightest bit and we the community demand more.


  10. On 1/28/2025 at 1:17 AM, Bruhd101 said:

    The thing is, I could have agreed, but I had one teammate who was actually trying to help but usually ended up like a 0-1-20 target practice. Well, that was when I last played the game, when every low-level gold was just blatantly cheating and withstanding a 2v1 where both enemies shot at the said person (I mean it might be worse than before with sard)

    the person was totally 99% new to shooters in general and just had a horrid wifi and pc combined 

    Again. New players who arent good can be legit green. But after a certain point it is questionable how your still green. It is way too easy to get bronze and bronze is considered bad. At one point everyone called silver bad cause everyone was gold (and cheated). Now with the pop so low your either silver or a cheating gold cause legit golds are just as rare as legit green threats. Matt doesnt care about APB nor does he want to spend the money to actually have a legit anti cheat system in place and hire enough people to handle the problem (between gms and devs to recode).

    Anyone who has been here a minute knows that a hacker broke into the game, got the game codes and built a full cheat system around it so they cant be detected. Anyone who has been here since LO took over knows that Matt and LO have a high tolerance for hackers and have been doing the same thing over and over expecting different results each time. Back at the beginning I gave LO a chance and said to support them. Now I cant argue that as they have had the game long enough to know what to do, how to do it and what needs to be done. They just chose not to do it.

     

    Merged.

     

    On 1/31/2025 at 4:50 PM, Westford said:

    It would be great to see monthly SARD stats by Server/Faction/Rank.
    Just add it to https://www.gamersfirst.com/apb/news/

    Non interactive, with no names to avoid the trash talk drama fest
    that so many of us enjoyed during the Fairfight days.

    I think that most players would agree that some/any type of regular
    communication would go a long way in reassuring the community that
    things are getting done” with regards to those players who are not
    supporters of fair gameplay.

    If this type of SARD transparency is frowned upon by Little Orbit,
    I’m confident or just hopeful, that this will be explained by an official post or
    perhaps on the next AMA later this year.

     

    We have been calling on transparancy for years now in regards to anti cheat and what LO actually does if anything. But they say they are doing something and hide behind the no name and shame. Unless the community as a whole demands this and annoys the LO staff about it without lapse it will never change.

    • Like 1

  11. Way back in the day there was a hacker who played who actually broke into the game and got the game code. When they were banned they released these cheats for free for public use. Nothing short of a complete game code redesign will stop this problem. LOs continued half assed anti cheat solutions will not prevent ppl from using these cheats. LO relying on AI to act as the ban hammer is their way of making an excuse not to actually take a stand and do more to prevent said cheats. It is lazy, it is a way not to hire more ppl to keep the game clean and it is a way for them to do less work.

    TLDR: These cheats have the game code and LO is too lazy to do whats required.


  12. On 12/18/2024 at 2:21 PM, VanilleKeks said:

    Not sure about those OBIR changes, but it's something.

     

     You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category.

     

    I appreciate any nerfs to that abomination though.

    The only way you can do well with the OBIR at closer range is to know how to use it. If you dont know how the gun works you wont do well at closer ranges. Thats where the skill gap comes into play between the few newbies who play and the vets who have been around since forever.

     

    On another note where do you get these new legendaries perm? The only way I knew how was JMBs and that was forever ago.


  13. Got to be honest here. Pretty mixed overall on this. To just release skins in armas that were limited time only at one point that you had to put effort into getting just feels like a slap in the face to those of us who put in the time to get them. They either should have been re released with the same requirements to earn them as the first time or not at all. Its a money grab by LO for new players and a slap in the face to the vets who keep the game going and earned them the hard way.

    To release a jumping sniper brings a whole slew of issues. Mainly that jump shooting back in the day was abused greatly as it gives an advantage to someone in jump motion vs someone moving slowly aiming down the sights. 2ndly it also gives cheaters another way to break the game as now they can aimbot jumpshoot. Back in the day it was not an intended part of the game and it was removed due to the unfair advantage it gave and the abuse it got from cheaters.


  14. I am skeptical as to how effective this will be in improving matchmaking quality and in banning cheaters. To date nothing has worked and they have easily skirted any cheat detection. Heres to hoping this will actually do something but one big thing that needed addressing yesterday is hitreg. You cant balance weapons when they dont work properly to begin with and that should have happened first.


  15. On 12/8/2024 at 7:01 PM, BlatMan said:

    Green? Do they play 1 mission, then go afk for the next 100? Seriously, green is much harder to hold than bronze if they're actually participating in the missions.

    Exactly. Its harder to get green then gold and to dethreat that far requires dedicated match throwing. To dethreat that far is nothing short of ruining gameplay for others.


  16. On 12/1/2024 at 5:35 PM, BlatMan said:

    I've been here since 2012 or maybe even 2011. The majority of dethreaters were silver threat, but they got gold because they didn't have better players to fight in the lower threat districts. The people complaining about them are people who expect the game to play itself.

    Your not looking hard enough or dont know everyone if you miss the bronzie and green threat vets who were once upon a time gold.

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