Jump to content

Flaws

Members
  • Content Count

    1478
  • Joined

  • Last visited

Posts posted by Flaws


  1. 5 minutes ago, NotZombieBiscuit said:

    People still thinking Engine Upgrade is gonna save this game.

     

    Fucking lul.

    No amount of content, weapon balancing or good servers are going to when the game runs like arse unless you have a space shuttle. Without the engine, the matchmaking will remain broken and limited, adding new content will be slow and rare and the game will overall be unattractive to new players. You have to start somewhere and that is undeniably the engine upgrade.

    • Like 2
    • Thanks 1

  2. 1 minute ago, Lign said:

    dunno, based on arranged matches, ppl barely switch from ntec. And oca can be easily outplayed by ntec users with some brain

    It depends on the player involved's skill level and understanding of the game. How well they play together as a team opposed to how much they lean on soloing. It also depends a lot on the spot, the objective, the opposition's weapons and weaknesses etc etc. If you don't need to switch from a versatile weapon because the opp is way below you, then you won't and that's generally fine. It's a bit like saying the FBW is op because top players beat newbies with it.


  3. 1 hour ago, DeadPixels said:

    Flaws why didn't you say anything about N-TEC 5, is it because it's your main weapon or do you really think it's ok? Let's face it, most of the APB players still use N-TEC 5 because it's a powerful and so versatile weapon. You say that jumpshooting with N-HVR is fine, what about with N-TEC 5. I really think it's too accurate with jumpshooting...

    Nah, the N-TEC is a great versatile weapon but at high/top level, SMGs and Shotguns melt it at CQC, oscar/carbine can shit all over it in mid range and HVR/OBIR/Obeya etc beat it long range.

     

    People need to understand that just because a really good N-TEC player can beat casual players who don't know how to play their weapons, it does not make the N-TEC unbalanced. Just because of players who don't know how to aim/position themselves with the weapon they have in their hands and they lack team play.

     

    Also, jumpshooting with the N-TEC isn't as good as people think. The only times it works is when you can catch someone by surprise (again talking about high level play). The rest of the time you will get yourself perfectly tracked as most good players known the jump and fall arc in the game which you cannot avoid when jump shooting. On top of that, most players play the N-TEC with IR3 which increases full auto + jump bloom and loss of accuracy significantly so it's a lot of RNG involved as well.

     

    No offense to anyone, but if you are struggling with killing an N-TEC in CQC with an OCA (especially with CJ2/3 on it), I don't think weapon balancing is your biggest concern.


  4. As far as the fixes go, I assume that the new engine would make it easier for them to fix those instead of figuring it out on the current code.

     

    In terms of consumables, I think they should become proper mods without having to play missions to get more of them, but have a more significant cooldown before you can deploy them again (2-4min). They can still take some nerfing like you suggested, sure.

     

    There are two ways to go about low-yields. One is where they still remain a direct upgrade to frag grenades (the one you suggested). OR similarly to what @Glaciers suggested which will still keep frags as a viable option which does not put you at a disadvantage. I think that their blast radius AND/OR damage should be lowered. Although, through all that I believe that grenades in the game IN GENERAL need to be reworked because as it is currently and as it has been for years, grenades are our primary weapon which is nothing other than awful game design. I believe that grenades should have overall less damage (taking CS:GO's grenades for example). And with that, vehicle health should be reduced so that car gameplay does not dominate even harder after that. The grenades will not be fixed by just nerfing yolos, that's for sure.

     

    Shotguns are abysmal as they always have been. The fact that they allow you to peek-shoot around corners with taking minimal damage should be made into something that requires skill. Make them less effective, maybe increase their TTK a slight bit more and make them about as forgiving as the CSG is currently (center mass or nothing). They would already be very efficent in a good aimer's hands. The JG needs to be reverted or just nerfed as it currently is BS on way too many levels and we all know what the current NFAS situation is. It requiers heavy nerfing in terms of range as it is not supposed to be so efficent past 5-8m or so. The True Ogre should still be more efficent than the regular NFAS that is accessible to literally everyone (which it currently is not).

     

    I agree about the HVR, I think that quickswitching and jumpshooting with it was fine as it is very RNG based. Like I repeat constantly, QS and jumpshooting was NEVER the main issue with the HVR. The damage output and the range it delivers it to is. Those need to be looked at as they are completely game breaking as they have been for years. If LO do not want to have quickswitching and jumpshooting as a thing for the HVR, they should revert it and then change it so that 3PS3 does not affect the HVR. Or better yet, make it so that after applying 3PS3 it lowers to what the default equip time is currently. That will emphasise to new players that the gun is definitely not supposed to be used in CQC (but you could if you manage to pull it off, which would require tremendous skill compared to before).

     

    There are a lot of other things that need to be looked at. The OBIR is BS, the PMG's range is BS. The AMG weapons are BS. The Thunder is absolute BS. Explosive weapons should not be as effective as they are. And a bunch of other things. I could write 10x times more than what I've already written on how broken the balancing is currently.

    • Like 3
    • Thanks 2

  5. 2 hours ago, TalSatlanayeV said:

    How it helps me if you unban my account but also removing my characters it's literally new account that i could open long time ago instead of waiting so long to have answer for the ticket.

    You get to keep your old names (by creating new characters with the same names), any account wide packs, weapons, old rewards, etc etc.

     

    It's a lot better than starting a new account unless you were mostly Free 2 Play already.

    • Like 1

  6. I personally do not think that BR is in APB's spirit but that is looking from the eyes of someone who's played the game for nearly 10 years now. I can't tell for certain whether or not new players will enjoy APB's BR mechanics. (But they most likely will prefer it's combat to many other shooters currently out there).

     

    From what I saw from the first stress test and the first real playtest, RIOT is about as good as it can be with the current engine's limitations. The second rendition was definitely better than the first with plenty of improvements across the board. (I've posted my thoughts on that in the respective thread).

     

    While I think that RIOT and BR in general should never ever become APB's main "feat", it is also nice to have it as an available game mode (assuming that there are enough players to populate it). I have personally come across a new player, claiming that the main reason they decided to try APB was because they heard about the BR mode that's coming. But as it's not out yet, they decided to hop into the standard missions and they claim they liked it quite a bit.

     

    At the end of the day, only time will tell. For now we are all looking forward to seeing what the Engine Upgrade will bring onto the table for both RIOT and the standard game.


  7. 33 minutes ago, Takotak said:

    Because quickswitch doesn't involve skill, is overpowered, doesn't make sense, and should never be a part of the game anymore ?

    I don't mean to derail the thread but just BTW: The main issue with the HVR was never the quickswitching but the range and the damage output. The gun is still broken, it's just boring now.

    • Like 2

  8. - Main issue is the spawn system still. My team kept spawning 10m away from enemies we've literally just killed only to fight them again in an FBW 1v1.

     

    - Though I do like the fact that we get FBW now instead of the SNR pistol.

     

    - Also I don't know how to spawn my car when there are no spawners anywhere, they've been removed from the whole map. I also did not see ANY city car spawns anywhere unlike last time when there were parked cars you could drive. (Being able to spawn your own Vegas 4x4s and Pioneers will make it very very very unfair for new players so I think the car idea should be dropped entirely or somehow balanced)

     

    - Grenades situation has not been looked at at all. You shouldn't allow people to start with Low Yields if anything. In fact, if you are allowing grenades, make sure it's the same grenade type that's available for everyone otherwise it's just not fair. (Current situation is not fair either.)

     

    - I think the Clotting Agent character mod situation needs to be reconsidered. Having no Clotting Agent makes the combat a lot slower and more boring. It's not in the APB spirit at all. If anything, it should have Clotting Agent 3 forced on to every player as soon as they enter so that it's fair for everyone.

     

    - A lot of the improvements to the features and purchase prompts are better now, the fact that respawning is automated when you have enough money is fine as well imo.

     

    - But I also think that it's nonsensical to have the loadout purchase prompt come up once and then you cannot recall it if you decline it and you need to find a pickup on the map to pick up your loadout. I think you should be able to recall it.

     

    - Also, I assume that's way too complicated to do but it would be nice if we could see zones on the minimap/radar at the bottom right instead of having to open the full map (M). Pretty annoying.

     

    - Prompt to change to another server is great, thanks for adding that in.
     

    That's all I can think of right now. I might edit later.

    • Like 4

  9. Since we are on the topic of the HVR, the main issue with it was literally never the quickswitch or the jumpshoot mechanic as that's something that you can counter if you are good at the game. The big issue with the HVR (that still persists) is the insane damage output it has at the range that it does and it's still as game breaking as it's always been.

     

    The fact that it's a preferred weapon by many new players just because it lands them easy kills speaks for itself.

     

    So yes, the HVR is still viable, the only difference is that you now have to rely on your secondary up close or hope to be able to hit while aiming down the sights in CQC (once the crosshair is at max accuracy).

     

    In other words, the weapon is still stupid, but it is now simply boring to use.

    • Thanks 1

  10. I have had issues with Payment Wall even before Little Orbit and even when I contacted Payment Wall support they basically told me that they don't know what the issue is and that they cannot help me. Lol.

     

    PayPal is a blessing.

×
×
  • Create New...