-
Content Count
1478 -
Joined
-
Last visited
Posts posted by Flaws
-
-
1 minute ago, Nitronik said:1 : I already addressed that. If you're using the obeya to cover a small room / hallway that's not ideal, the 0.12 TTK advantage (formerly 0.14) is a pretty good deal when someone is trying to run at you. Aren't good players supposed to switch as the situation demands?
-
3 minutes ago, Nitronik said:Why would I ever let an OCA sneak up on me if I have people watching my flanks?
Counter Edit : why would the NTEC ever have the upper hand over a dedicated CQC weapon? Wasn't it you saying a couple posts ago that jumping makes you an easily tracked target? This is the kinda situation where jumpshots are a bad idea
2. Jumping in mid-air is still more flexible than crouching and not moving while spraying the enemy. It's not the best, but it's an N-TEC so it isn't supposed to be the best at CQC either way. It just goes to show how the N-TEC really doesn't need a nerf. It does many things well but in CQC and long range, it gets caught out easily. -
5 minutes ago, Nitronik said:Glad you added the "as an example" addendum, I was about to gloat at how someone had to resort to calling others bad...
The NTEC is full auto, has a better TTK, and it's much easier to MinTTK people with it than with the obeya IMO. You usually want to slap HS on an NTEC to get the most out of it but don't discount hipfire spraying, which the Obeya is simply bad at doing
That said it's kinda an open secret that every edgy boy will switch to the CR762 come the nerf
You could crouch with the N-TEC and hipfire spray at a moving target but that's the only option you've got there. No more flexibility if the jump accuracy is reduced further from what it is now. -
Just now, Weeb TheEpicGuyV2 said:56 minutes ago, Flaws said:I'm more on about the jumping accuracy. If you take that away as well, just like Improved Rifling was taken away from it, why would you play N-TEC over the Obeya for example?
The N-TEC is good at many things, if the skill required is met by the player, but all other weapons exceed in what the N-TEC does. (Assuming we have two equally good players.) If someone just isn't good enough to beat an N-TEC in CQC with an OCA, then that's entirely down to their skill. Not the weapons. (As an example.)
Then again, you could also play OSCAR for mid-range. It has higher mobility and it will beat an N-TEC at an optimal range. -
1 minute ago, DouglasFalcon said:4 hours ago, Flaws said:The new N-TEC changes are terrible and I hope they realise that. There is no need to nerf one of the most complex weapons to use in the game (compared to basically everything else in the game that is considered meta). The N-TEC has the most complexity of them all. Reducing what you can do once you master it is a bad move.
EDIT: The N-TEC 5 requires control of many things while almost every other weapon in the game lets you get off with only keeping track of one thing. N-TEC combines tracking, fire rate control (handling bloom depending on range), recoil control and movement + having to be aimed down the sights 90% of the time.
Most other weapons in the game either have no real recoil, no actual bloom, can be used without aiming down the sights at similar ranges as the N-TEC *cough* OSCAR *cough*.
I don't think it's the N-TEC that needs to be looked at but things like how the PMG can be used as a sniper rifle sometimes and how stupidly overpowered the OSCAR is in it's range category.
And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.- 1
-
1 hour ago, Nitronik said:1 hour ago, Flaws said:I'm not overplaying anything. N-TEC does require a lot more things to control compared to anything else that is considered meta (Miser and COBR-A have no place in the meta currently).
The N-TEC is good at many things, if the skill required is met by the player, but all other weapons exceed in what the N-TEC does. (Assuming we have two equally good players.) If someone just isn't good enough to beat an N-TEC in CQC with an OCA, then that's entirely down to their skill. Not the weapons. (As an example.)- 1
-
26 minutes ago, Nitronik said:I wanted to pick this post apart earlier but here we go
Honestly you are *way* overplaying the complexity of the NTEC.
Taking advantage of positioning is not inherent to the NTEC itself - all guns require good positioning to make use of them, even something as boring as the OCA - and there's *many* examples of bloom control in the game, such as the CR762, the Misery, the COBR-A, the Carbine (if you want to poke at longer ranges or just not have a bent barrel)
Recoil control on the N-TEC? LMAO
I personally think it's a fair trade off for a gun that is so apparently so flexible (it is more flexible than a bunch of options not meant to be flexible, I'll give you that) to take really minor nerfs - you're not destroying it with shit like a 0.8 ttk
And yes, there is more recoil on the N-TEC than an OCA or an oscar/carbine (if you wanna stick to mid-range only weapons) and it has way less mobility than both of those.- 2
-
14 minutes ago, Nitronik said:34 minutes ago, Flaws said:
And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.Indeed. But just because it's a possibility with the weapon, does not mean that everyone who picks up the N-TEC can efficently do it. It's not like an OSCAR where you pick it up and point and click everything at any range to win. It's supposed to be an all-around weapon but with a way higher skill cap which it currently is.
13 minutes ago, Weeb TheEpicGuyV2 said:34 minutes ago, Flaws said:The new N-TEC changes are terrible and I hope they realise that. There is no need to nerf one of the most complex weapons to use in the game (compared to basically everything else in the game that is considered meta). The N-TEC has the most complexity of them all. Reducing what you can do once you master it is a bad move.
EDIT: The N-TEC 5 requires control of many things while almost every other weapon in the game lets you get off with only keeping track of one thing. N-TEC combines tracking, fire rate control (handling bloom depending on range), recoil control and movement + having to be aimed down the sights 90% of the time.
Most other weapons in the game either have no real recoil, no actual bloom, can be used without aiming down the sights at similar ranges as the N-TEC *cough* OSCAR *cough*.
I don't think it's the N-TEC that needs to be looked at but things like how the PMG can be used as a sniper rifle sometimes and how stupidly overpowered the OSCAR is in it's range category.
And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.
People are trying to make it seem like the N-TEC beats every weapon at any range, even though an N-TEC user doesn't stand much chance against a skilled OCA in CQC for example. Or a longer range weapon like the HVR, Scout, Obeya, OBIR etc. It also lacks against OSCAR, Carbine (due to their mobility compared to the N-TEC) and so on.- 1
-
The new N-TEC changes are terrible and I hope they realise that. There is no need to nerf one of the most complex weapons to use in the game (compared to basically everything else in the game that is considered meta). The N-TEC has the most complexity of them all. Reducing what you can do once you master it is a bad move.
EDIT: The N-TEC 5 requires control of many things while almost every other weapon in the game lets you get off with only keeping track of one thing. N-TEC combines tracking, fire rate control (handling bloom depending on range), recoil control and movement + having to be aimed down the sights 90% of the time.
Most other weapons in the game either have no real recoil, no actual bloom, can be used without aiming down the sights at similar ranges as the N-TEC *cough* OSCAR *cough*.
I don't think it's the N-TEC that needs to be looked at but things like how the PMG can be used as a sniper rifle sometimes and how stupidly overpowered the OSCAR is in it's range category.
And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.- 4
-
12 hours ago, Ketog said:Excellent work , honestly the best guide i've seen so far .
i like how when you explain stuff the graphics are maxed , but when you're in mission you use a config and edge resolutions ( ͡° ͜ʖ ͡°) -
6 minutes ago, ReaperTheButcher said:add something that will let them know 'configs' exist
-
6 minutes ago, Mitne said:I see someone got inspired.
I think it's perfect as total start.
@Flaws can I link mine, for newbies most frequent questions? -
5 minutes ago, MartinPL said:From things I'd like to see changed about the guide: perhaps you could ask someone acquainted with the Music Studio to write a small section about it for you?
Also, I'd elaborate upon demerits and add some more reasons why people can get them (see: stunning teammates, killing arrested Criminals etc.)
Other than that, honestly it's a pretty damn good piece of work. Hopefully it actually helps people in the future.
-
Hello, everyone. I'd like to bring this guide I made to your attention. It's designed to get every brand new player up to speed with how everything in APB works.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445306227
I'd appreciate it if you could check it out and maybe provide constructive feedback if I should add or change anything and maybe upvote it so that more new players can see it. Hopefully this will help increase the new staying players in the game.- 14
-
Probably my favorite change from what I've seen. I can't wait.
- 1
-
i7-7700K 4.20ghz
GTX 1080Ti EVGA SC2
16GB Corsair Vengeance LPX 3000mhz
Win10 Pro x64
The game is installed on my SSD:
Crucial MX300 525GB
Stable 110-121fps most of the time with some stutters here and there which everyone gets. Hoping for fps uncap after the engine upgrade though and maybe higher performance overall.
Note: I stream 90% of the time (nvenc) + shadowplay recording in the background at all times.
-
Oh man, it's been a month since the game was purchased and for some reason it doesn't look like a completely different game within that time frame. Oh man, why aren't they fullfilling my unrealistic expectations?
Oh man...
BETTER START WHINING ON THE FORUMS RIGHT AWAY
- 13
-
Driving has never been client-sided in APB (at least after Reloaded) and it shouldn't be. GTA have been doing it wrong since GTA IV.
-
-
+1 Revamped version, but keep the soundtrack the same.
- 1
-
+1, /ignore blocks such invites. Should be easy to implement.
-
Considering that Matt Scott has talked about being able to transfer characters between servers, I doubt that changing a character's gender would be that much of an issue in the future. After the engine upgrade, at least.
- 1
-
I would appreciate a quick 50% off because they will probably take a while before reworking armas anyway.
- 3
-
Why were the OCA and NTEC Test-A changes not pushed to live?
in General Discussion Archive
Posted · Edited by Flaws
"and how is jumping accuracy supposed to aid with that?"
It gives you a chance to defend yourself to an extent in CQC.