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Ardenn

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  1. Honestly I'll just be happy if I dont crash the entire game running a Crafters Market again because 80 people showed up. XD
  2. I miss the Telepathy mutation, but I'm probably entirely attached to it due to several years of roleplay and character development around the skill (and subsequently being driven insane by it), following the predefined lore presented by the game. Its great seeing both old and new names on the forums and I hope everyone is safe and healthy.
  3. I would have been okay with 'old gear' if they could bring back the stuff from before we lost the extra gear slots and pre-gore. The Yellow Chip exploit was too much and people breaking the currency cap is ultimately why we cant have nice things. I doubt Little Orbit has access to the 'golden age' era of design and playability, because we were never supposed to have literal billions of high end currency. Plus by the time I joined, you could already grind to level cap in about four days with maximum reputation in three factions almost totally naked, and I joined before F2P happened. Welcome the facelift and enjoy the nostalgia of the development phase, don't hate on the change. Cherish the memories you had, and the ones you may yet make in the future. (As a side, Secret World relaunched and gave all their grandmasters all their loot and shit and the game is basically dead because the people who played it already owned everything so they werent making money. And now Tencent owns them and lootboxes and pay to win is all over their games.)
  4. I wonder if FE2 is going to be rated Teen or Mature. I remember liking the game a lot more before the rating got changed for free to play and the kiddie rushers flocked in from Steam. and I started getting punished for stuff that had been considered 'normal every day activity' before. But I don't know if a Mature rating would keep the cash flow going. I paid my sub faithfully while it was an option, though.
  5. Wow, this is a ton of info! I love all the details and explanations behind the systems being worked on. The overhead shots of the old towns is pretty cool too, and brings back a lot of nostalgia. Poor Boneclaw. We'll dig you back out again, dont you worry. Gotta keep those Enfo's at bay after all. Edit; Facebook legit just showed me a gaggle of screenshots from six years ago making my heart strings tear. I miss everyone.
  6. This has been my favorite find this week. Several tracks have reminded me how much I've come to notice MMO music more often and analyzing it in depth. Fallen Earth had some of the best ambient music and soft themes that set the mood. The soft strumming of a guitar in a half remembered song as the crickets began to chirp as the sun began to set. The dull hum and warble of the machines in the lifenet bunker. The way the huge old buildings creaked and seemed to talk to itself. The familiar tunes clanking out of the old bunker bar radios... Its just so different from other games that have something constantly on loop with bouncy noises that repeat so often you mentally tune them out without thinking about it. I hope they can preserve this sense of loneliness and the joy of seeing another live person with the remake.
  7. I keep getting tempted to start writing an old RP tavern style thing in the forums, base it out of the old triage station that was in oilville... Just to get my fix.
  8. Man, I really miss the canyon and how open it was. Games im playing these days are so full of invisible walls and hand holding to make you follow the rail of progression that its all blending together. I miss being able to take a break, set up a camp fire somewhere remote, and just listen to the ambient noise and watch the sunset, or sitting in the teepees at Paper Mill listening to the rain.
  9. Ardenn has been preparing for the collapse of LifeNet for years. Dont worry your pretty little head, he's lurking out in the wastes somewhere. Its up to you to find him. CHOTA!
  10. Welp, sounds like its time to do one final tour of the wasteland and screenshot as much as I can, see how much I can remember and write it down for future generations. Its been a good run. While I will hope for a FE 2, I wouldn't change the experiences I had in this game in a million years. Had a great time.
  11. All my screenshots were destroyed in the great HDD meltdown of 2013 and I havn't taken many since, but a few places that I remember as being 'tricky' included; - Vaulting forward on a wolf mid-jump can get you into some odd spots in lakes in Kabab. Going prone then trying to jump repeatedly can send you into a slow crawl into the sky. (The easiest spot to do this used to be the Chota camp with the little puddle that had a bit of land in the middle. Supposedly G1 fixed it?) - I only ever managed to do it once, but there is no 'water' in the Campground lake in Terminal. Not even water physics. (It took a lot of people trying to jump the dock one night before someone finally glitched past the invisible wall and fell into the crater to look up.) - You can go a lot of places by driving backwards. Like climbing over the mountains in S1 to get into Deadfall or on top of cliffs in PVP zones. (This is mostly specific to ATVs, but some buggies can reach a similar angles, and certain hills in S1 and S2 don't have proper collision tags for a vehicle driving in reverse.)
  12. I'm just posting to say I started laughing when someone mentioned the dumpster fire that is ArchAge. I have so many, many, many reasons to hate the management of that game. I'll leave you with a golden nugget; their GMs begged me to apply for work because of how badly things in the home office were going. Trion and Nexon (look at Riders of Icarus) both pay their workers so little, they cant even cover the cost of gas to get to the offices in the first place, but their cash shops will encourage you to spend thousands every year instead of adding content into the base game. I hope Little Orbit's staff are in a better, happier, healthier position than their oversized lumbering train wreck competition. Regarding TSW Grandmasters; Yes, they were utterly spoiled and whiny. They kept trying to force the dev to bend over backwards for people who had essentially paid $150 up front four years ago for the privilege to never have to give the company money again. Throw in a few guys embezzling money out of their vanity cash shop system pushing out content no one actually wanted and putting the things people DID want into Loot Boxes that rarely give out anything other than items that cannot be traded and things that noticeably upped a player's power. Grandmasters get free items every day that immediately offset any pay mechanics and continue to burn a hole in the company pocket as the old surly grandmasters chase off new blood by being set int heir ways and ranting whenever someone tries changing their personal playground... then complain because there's no new content because they don't have the money to push out new completely voice acted content and intriguing case files every month. PS; As much as I like the voiced NPC vendor lines in FE, I legit hope it never gets full voice acting just because the costs for advances and story content would go through the roof. I don't care if the new generation hates to read.
  13. Casual thoughts and opinions after going through two game revivals (FFXIV and Secret World); With the smashing success of FFXIV destroying 1.0 and responding to all the testing feedback (finally) to make 2.0 and onwards, many companies have been going back and re-assessing older content as possibly viable as relaunching with updated code and more 'polish' on old systems and regretfully bad decisions in the past. "If Final Fantasy can relaunch a bad game into a good one, we can do it too!" Along with a heartfelt apology from the team Director before firing all the old staff and hiring a new team to head the new and improved game. Something that sets FFXIV apart from other companies however, is the relaunch actually happened during the aftermath chaos of the Tsunami that they still are feeling the impacts of today. The money they were making on the game wasnt just lining their pockets, but being mass donated to relief teams and rebuilding neighborhoods, and their fanbase knew about it and were encouraging others to subscribe in an effort to help a positive force in their home country. While some diehard fans loved and adored 1.0 and wish it had never gone away, its obvious the revival was way more successful and Square Enix has no problems with having "Only" a 2 million player fanbase. Titles and vanity items were rewarded to people who graduated from 1.0 and were willing to give them another chance with 2.0. Items and titles that will never be reprinted just so those early adopters can stand out and say they did something good for the game and how it was before. I love the company enough that at one point I just didn't play for a year due to IRL circumstances but I kept my sub running and had someone manage my house because I believed in the game and the company that was managing it. My experience with Secret World has been drastically different, and a large part of it is due to the Grandmaster accounts. As a Grandmaster myself, I have a bunch of Pre-release content that can never be reclaimed due to the old ARG's that ran on Facebook that were shut down due to literally breaking the engine when their first 'real life minigame' happened. Most these items are of no consequence and can be re-claimed and now recolored under the new system, but there is one outfit that cannot be re-earned, ever, and is tied directly to a specific account. This was the only thing I was concerned about when they announced their re-launch, but other Grandmasters had the same problems as Sang or Mutare; Having been there from the beginning, collected everything, and stockpiling defunct or non-retroactive items that can no longer be earned and DEMANDING their progress to be pushed into the relaunch of Secret World Legends. Unlike most games, Secret World was more about Vanity than anything else. Your character equipment never showed up on your render save for maybe a bracelet or an earring. It was all about weapon skins you liked and buying shirts and pants by talking to vendors or mysterious traveling men in an old run down bus or through various hard earned achievements. For many,t he thought of re-earning these vanity items after years and years of play was THE WORST thing imaginable as it was the only way they could differentiate themselves from everyone else. I've actually seen fights break out over someone having a similar outfit or 'copying someones look' even though the cheapest outfits are all one piece and you CANT change their appearance (hoodies are stupidly common, as are people fighting, claiming the look only belongs to them)... So when the relaunch was announced, more than half their playerbase stated they would not move to the next game or even promote it unless their ENTIRE vanity library was converted into t he new game. There were essentially riots and the devs got piled with demands and eventually caved and had people write down a mass list of items they wanted transferred into the next system. (TDLR; during a live stream, they mentioned they had to move and test the textures of 6,000 clothing items alone, which delayed their relaunch by quite a bit, on top of other issues.) When the relaunch of the game came up, there were a lot of rumors going around and a great deal of people HATED the new gimmick based combat system. Not just because every weapon suddenly had a Borderlands style reflex roulette tied to every weapon, but because the build customization process was ripped out completely and now it just railroads people into specific paths. The entire reason to promote the game as independent and unique and a must experience feel, was gutted and now its more of a visual novel game with a korean style upgrade system where none of your gear actually matters because its all exactly the same anyway. They even dropped their MMO tag and forcibly lowered the population cap of all maps despite claiming they were upgrading the engine to deal with the lag and problems that cropped up when more than 20 people were on the same map (the old map cap was 80. Now its 10). The worst aspect in my opinion of Secret World Legends relaunch (and this is a very personal opinion) wasnt so much that the head developer played "Division" and suddenly wanted to force everyone into controller only reticle play (And was basically lynched by his own staff and forced to put keyboard controls back into the engine), but that the previous incarnation greatly respected and was very open arms about the Roleplayers that had gravitated to the game and the hundreds of people that put work into making the world seem alive with parties, events, giveaways, radio stations and so on. There were two different groups (one of them used to actually play here before G1!) that were dedicated to meeting up int he newbie zone and pulling off roleplay events and patrols that new players could join in on even if it was their first day and they were still learning ho to move. I spent years watching and recording these group efforts and how many people they brought in to be permanent subscribers, and how much they begged the devs to leave the newbie zone unrestricted so they could keep promoting and creating long term players. I even used to give tours of the first few dungeons, showing new players around while in character, acting like an agent taking greenhorns around to their first missions and playing up the Chtulhu jump scare and so on... FunCom decided to strip the protections on roleplayers, remove all references save for one to people who had helped the game in the past, reduced the range of local chat to pretty much only the people up in your face, shut down regularly used instances for events, crated an ugly hub no one actually wanted and reeks of micro transactions, shoved all lore heavy events into one bland arena that gets re-used for everything now instead of the world breaker events which brought people into old maps to do content, and generally and openly forced the "Isolation" feeling on its players. They legit said in a live stream that they didnt like how populated the adventure maps were and told people they should feel like there was more danger to their missions, so they dropped the MMO tag and reduced the player relationships to almost nothing. Now they are re-introducing content the old game had before and are trying to sell it as brand new content for late game when it used to be tutorial faction missions. Trying to play Secret World Legends is like asking FunCom to shovel another load of horse dung into my mouth and expecting me to like it. In comparison, FFXIV feels like I'm being handed content on a silver platter thats constantly updating and changing, NPCs recognize my accomplishments and I have so much to do that I can play a whole day and barely notice time has passed. TDLR; I understand older players not wanting to give up their stuff, but I'm also wary of people making promises to the older players and doing exactly the opposite with intent of chasing out its former player base. Compromises can be reached, but it'd take a lot of discussion and questioning what individual players think are actively important to them. Reputation can be boosted with injectors, but fruit from the pre-G1 system will dissolve into ones and zeroes if moved but not reinstated, etc. Somewhat unrelated tangent; Icarus used to have a two page section in their terms of service specifically about what constituted as harassment and that you weren't allowed to claim you were 'just role playing' to repeatedly harass someone, general guidelines about the kind of play that was and wasn't welcome (where do you think those old tool tips about ignoring elves and paladins came from) and generally was the first game I'd ever seen that had something protecting and adoring their role player fans. G1 completely removed the section and the community rapidly went down hill with no one to keep them in check and I can think of multiple incidents where people with multiple accouters went after one RPer because he said "No" to someones party or a girl turned down a dance. If our new big boss CEO loves role playing events, it'd be nice to revisit what the company is willing to do regarding support.
  14. Dang, Vit! Three plus hours of convoy video! That must've been crazy to upload. I do love me some mass gang of motor vehicles all roaring in one place. Was great seeing so many old and new faces.
  15. Sorry I couldn't stick around to shutterbug the Boss events Maybe next time.
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