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SwagOfMumia

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Everything posted by SwagOfMumia

  1. As we say in Texas about people like ol' Socksy here, the porch light's on but ain't no one home. Dude could start an argument in an empty house. Oh, and speaking of arguments: start by Googling Atatiana Jefferson and maybe one day you'll manage to come within a light year of a sack of wet mice.
  2. Someone ain't got much experience with the typical American 'hood. Some of the best damn chicken, fish, barbecue, burgers, etc be coming from gas stations, usually in neighborhoods lily-livers avoid because "sketchy". Ain't much I miss about Texas, but Lisa's Fried Chicken is one of 'em. Anyone passing through Tarrant County and likes them some good chicken - stop at a Lisa's. There's several locations, some of which - including the aforementioned - are also gas stations.
  3. VIP missions of any kind. They need to be actually fixed. The band-aid approach ain't working, as it's easily exploitable. Had the joy of being in a 2v2 VIP mission where the VIP got in a dad gummed Moirai and was able to get that thing up to a speed that my Pioneer couldn't keep up with. The slowdown mechanic obviously didn't work there. Fix for real, or remove altogether. And don't even get me started on being on the defense side of that VIP mess...
  4. Cool vocals on top of a catchy underlying melody. 8/10.
  5. 1. Log onto APB in the evening, primetime, when there's more than enough people online to play and have variety. It sounds like you're logging on when most of us Jericho people are at work/school or asleep. Of course there won't be much of anyone on at noontime or 5 AM on the East Coast. Of course we're less populated than Citadel. But the game is by no means this complete ghost town, except when one could reasonably expect it to be. And yes, that applies to Waterfront, too. Play when other people are on. 2. Your repetitive, whiny threads are getting tiresome. First the bellyaching about shotguns, then some other garbage I can't be bothered to remember, and now this. Dude - brotha - you are a gold and you're on like this. I'm a straight-up True Silver and when the changes were made and I started getting my face melted off by all the shotguns galore... I simply started strategizing to counter them. And guess what? I'm doing fine now, and not posting annoying forum threads. Win some, lose some, occasional tie. If you're constantly losing, like you said you are (either in this one or the other thread), you're trying to bash the triangular peg into the square hole when you simply need to change holes. The kicker, though, was in the other one (similar to this one, natch) where you complained about not having friends to play with. here's a tip: perhaps be nice to your friends, and they won't become former friends, like I did. being a bellyaching jerk is one of the things that will, indeed, leave you no one to play with.
  6. San Paro is a dystopian city, and typically, dystopian settings tend to be rather drab. Even most of the "crapsaccharine world" dystopias are. SP would look quite "off" if it was too "vibrant". This ain't Disney World, after all. I, personally, kinda like the "retro-futuristic" feel of APB. Though I do have to admit the huge tube TVs are a bit much.
  7. Well, I, personally, mainly do the explosives thing with OSMAW/OPGL. Occasionally I'll break out a sniper rifle. Works for me.
  8. That's plenty within a reasonable range of a shotgun. So, in a nutshell, you want shotguns to only do the trick if they're right up on you like the white on rice?
  9. Put that skill of yours to work and strategize to counter the shotgun user(s). Easy peasy lemon squeezy. Blaming LO here is disingenuous - at best. A shotgun from ~65 feet taking you out is not unreasonable.
  10. Bless your heart. This is a good idea, too, to add to the suggestions for fixing this particular mechanic. In that mission I mentioned earlier, I evaded two golds with Vegases in my Pioneer for like three minutes. That should count for something
  11. Because, once again, words have meaning. Ain't no State/Federal National Guard, Army, Navy, etc enforcing emergency military law in San Paro; Enforcers are city-backed pseudo-cop vigilantes. Therefore, no martial law. I already mentioned what balances it out earlier, including with an invitation for a discussion on such; you simply failed to read it with an open mind and went for the "crims just want it easy" card.
  12. Free monetarily, yes. But nothing is "free" in terms of the time you spend doing it; that includes APB. Once again, this is a video game with an unrealistic premise. Ramraiding in San Paro (unrealistic game) =/= ramraiding in San Francisco (real life). For the second time, if APB were realistic, San Paro would be under martial law. But it isn't, and a decent game has balance between factions.
  13. "Just" time? Time is, indeed, a cost. It's the only unrecoverable cost, actually, so that makes it a pretty major one. And if "failure" now consists of things like merely driving down a road in an urban area, or showing up to a singular point that's required of someone to complete a task... then I guess you need to phone up Merriam-Webster and tell them the news that words no longer have meaning.
  14. The last time I checked, crims don't have the ability to hit one key, off an enforcer that's spent a buncha time building up a stash before said enforcer can even finish a thought, and already be halfway to the drop by the time they respawn. That's yer 'free money'. If you ain't pursued a career in cable news punditry yet, go for it; you'd fit right in.
  15. The concept of 'free money' has been mentioned in the thread a couple of times, but in an incorrect fashion. Some of the easiest, laziest money in this entire game is received through roving gold/high silver enforcers (or worse, groups of them) being able to witness low threat/rank crim(s), off 'em, take their stuff, and then, by the time the crim's gotten to respawn, already be rolling deep and strapped to the cop shop drop off. And forget about backup, that takes even longer and is more futile. Being disabled and too busy to no-life an MMO, I am one of the "true silvers" of APB (gold only comes with lucky streaks; going and putting in no less effort in silver districts afterward gets me roflstomped back to silver in no time). Recently, I K'ed up and got called as backup in a witness mission - one featuring a bronzie that was witnessed with ~15k stash... by two near-max-rank, clanned up golds. On a bronze district. Neither of us had a snowball's chance in hell against them, so after they perc-ATAC'ed the bronzie for the umpteen jillionth time I grabbed the dosh, got in my Pioneer, and nitroused the hell outta there, just driving around as fast as I could, running out the timer, to force a tie. The fact I had to do that was absurd. And thank goodness neither of them had a Volcano/OSMAW/ALIG/etc. The time and effort the cop(s) take to get paid compared to the time and effort the crim(s) exert to get the stash and still have to take their dosh to the singular laundry (often camped by cops) is like comparing a pea to a watermelon. Some basic revamps that need to be done to the crime/witness system: Implement matchmaking of a sort. If, say, a bronze and a green are grouped and are just getting some starting money, silvers and golds should simply be barred from the ability to witness them OR be required to wait until the crim(s) get backup for a balanced team like any other mission. This could be combined with a "chase/fight/capture/hold" time of 2-5 minutes, and only then do the drop offs even appear. This would, of course, only work post-revamp of the overall threat system and addressing the issue of dethreaters. That's a whole topic on its own, but a good place to start with the latter is to take people who have a history of going gold and then deliberately doing crappily to become silver (or even bronze or green) - rinse, repeat - should simply be railroaded into perma-gold. Increase the perma-witnessable stash amount to at least ~30k OR simply require cops to actually SEE a crim commit a crime to be able to witness them. Yes, in real life, cops get plate numbers, descriptions, et cetera from snitches, but this is not real life; it's a video game - one whose very premise is outrageous and unrealistic. This is APB, not American Truck Simulator. Seriously - imagine if a city in the real-life U.S. got as bad as San Paro. Even '80s Detroit, NYC, Dallas/Fort Worth, St. Louis, Baltimore, Chicago, L.A., etc pale in comparison. There wouldn't be city-government-sponsored vigilantes; the Federal Government would have been done stepped in and declared martial law. The military would have the city on lockdown. Even if San Paro was in a lesser developed country, there'd still be national military (and possibly UN/EU/AU/US/whatever peacekeepers). So realism ain't an argument in this case. No martial law means that the U.S. Constitution is still in effect in San Paro (you know, the one that legally bars cops from simply putting a cap in a dude stealing a bicycle or shoplifting a ham), but nonetheless crim-offense missions still involve enforcers shooting to kill, even if all the crim's doing is tagging a wall. But at least the dang cop sees the crim doing it, which is perfectly okay from a gameplay perspective - that's how missions work. A cop being able to tell a crim's been doing crimmy things and opening up offense on someone who simply drives by in a van regardless of threat/rank breaks game balance. Increase the number of laundries and, ideally, integrate laundries with contact HQs. Let's turn this whole 'realism' thing around for a bit: speaking as someone who's done a bit of time and is moderately familiar with the real-life 'criminal underworld' (side note: it's very much true that the clink's basically 'Crime University'), a district of a major city the size of San Paro has many, many places and ways to launder dirty cash - not just a single one the cops hang around chomping on Krispy Kremes waiting for someone to show up to with a duffel bag full of filthy Benjamins, Grants, and Jacksons (etc) - and the places where money can be laundered tend to be (but aren't always!) the same places gangbangers hang (shocker, I know). Ain't no reason crims shouldn't be able to run that cash through, say, that tattoo shop of Chiro's. And the thing is, laundries in real life are often places you'd least expect, too. Let's just say that the reason you see soooooo many little churches in "da 'hood" in North American cities is not because those of us in said 'hoods are so much more religious than the rest of the population. As far as Enforcer money-making, I can't say I'm personally familiar with such (since I refuse to play as an Enforcer except for, funnily enough, escorting ramraiders) but don't them arrests y'all make during missions garner a fair bit of cash, more so than conventional kills? And given how often crims steal cars from civvies and abandon them, there's almost always metric tons of cars to recover on any busy instance, I'd figure.
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