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MStomm

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  1. They just ignore the 'proper' LTL guns; but do patch out the lethal guns that have some stun utility. I think they mainly want to keep it a rare achievement to max the role.
  2. COBR-A is a 6 shot kill stock, but with HB3 it remains a 6 shot kill. Tested in district today against a player with Clotting Agent 3
  3. While this is all interesting, and I look forward to screwing around with it, my big question is why is it still Front Wheel Drive? AWD has been king on the rally scene for decades, it seems like making the one car with Rally in the name AWD would go a long way to living up to that.
  4. If you're trying to report someone with a difficult name (characters you can't type, O0O00O or IllIIIlI type names) you can click their name in chat or whisper them from the scoreboard and just replace the /whisper with /report
  5. What's the word on the Enforcer Light situation?
  6. Many of us have the light issue, LO has stopped responding to questions about it on the forums over a month ago though. They sent out some of the lights to install a few weeks ago, but the Raptor IIIs don't work, they sent some of mine to the wrong character (but hey, at least that character has more lights now), and I don't think ANYONE has gotten the Hot Response RX-II lights. As for the wheels, if they just copied the Moirai wheels over, that'd go a long ways.
  7. I never expected to say this, but I fear the Mirage is TOO good now. It still loses to the Vegas (not the 4x4) on high speed circuits (like the Double B highway loop), but the more cornering is required, the smaller that gap becomes. I did some test laps on more technical circuits with a Vegas, Vegas 4x4, and Mirage (All with only Nitro 3 equipped). The Vegas and Mirage are neck and neck in lap times, with the Vegas narrowly edging out the Mirage on laps 2 and 3, but the massive acceleration of the Mirage got it a considerably faster lap time on the first lap. In addition, the Mirage was considerably easier to drive. The 4x4 lagged behind in all aspects except style and fun. The Vegas seems to take much less damage than the Mirage and 4x4, even with more scrapes and bumps (I did my testing in a populated district, and all laps involved dealing with other vehicles, either by dodging or small collisions). The Mirage also seems to have considerably more ramming power now, I had a failed test lap at Double B where right at the starting intersection I t-boned a Vegas speeding across, and it got LAUNCHED. All in all, while I do love the Mirage, it kind of renders all the other sports cars obsolete. It's faster than the Jericho, Bishada, Cisco, Growl, and Vegas 4x4 (and has been since its introduction), can seat 4, and now it's easy to handle and can deal with collisions with minimal difficulties. While I do think some improvements were needed, I fear they went overboard, and we'll quickly see it become the main car of the city. I think making it feel heavier in turns (everyone calls Chargers/Challengers boats for a reason) by having it lose grip and understeering during high speed cornering will go a long way towards balancing it. (PS, where are my lights?)
  8. The idea I've pondered in the shower for years would be a hybrid of the current mission system, and the chaos of the 'Open Conflict' or whatever those districts were called. Take the mission district map, and divide it up into areas that more or less come down to the areas between roads. Then, each faction fights to control the most areas, with bonuses for the side that controls the most area to encourage play (Increased rewards? Joker Ticket store discount? Cheaper Ammo? Less market tax?). At the start (and a weekly reset would probably be good too), only a few areas are controlled by each faction, all based around major contact locations, maybe 4 of them per side per district. These areas are permanently controlled by their faction. The areas around these areas would not be able to be claimed by the opposing faction (but can be neutral), and members of the opposing faction who get too close get 'spotted' to help prevent spawn camping. The rest of the areas are up for grabs, with players having to do a variety of mission tasks (hack, spray, burn, bomb, raid, rob, defuse bombs, plant bugs, so on, and so forth) to reduce enemy control, and assert their faction's control over areas. To keep things from getting too crazy, a neutral buffer area would be needed between a Crim area and an Enforcer area. Players can only spawn in areas controlled by their faction. If a faction controls over 2/3 of the map, areas they haven't done anything to assert their control over in a while (A few hours? Less? More?) would return to neutral, giving the "losing" side a slightly shot at gaining some ground. And maybe hide enemy names/icons until they start shooting- encourage people to blend in with the citizens for extra sneakiness.
  9. I finally went through my alt chars, and found some lights delivered to characters I never bought lights on, which I guess explains why my main never got them. I'm also submitting a ticket about it, but if the forums are anything to go by, it might be a while. Would be nice if we could get an official update, instead of the problem just continuing to be ignored.
  10. For reference, I'm talking about the "Mirage Hot Response RX-II", "Mirage ARS Powerbright-II", "Mirage EVE Xenon-II Beacon", and "Mirage Boomer Raptor III". A month ago MageLO said that these lights would be redelivered to those who had purchased them. 24 days later, and a partial redelivery occurs, with some people getting multiple deliveries of the same light, lights being sent to wrong characters, not delivering some lights, and the Raptor III lights just not working. Despite these issues being mentioned in the thread, there has been no response or acknowledgement beyond the MageLO's comment on 8/18. Can we get an update?
  11. Historically the answer to this has been "Yes" as it's a 3rd party program that provides an unfair advantage.
  12. I got 3/4, still waiting on the Hot Response RX-II. Weird that they quadrupled your mail, I only got one of each. Unfortunately, I am still missing all the fancy lights on my main character, They only sent them to my second enforcer.
  13. I swear its gotten a lot worse, back in the heyday I don't remember many instances of missions overlapping, now I see it multiple times in one mission, sometimes even 3 missions in one place. I wonder if it has to do with the removal of missions, smaller pool seems like it would mean less variation in suitable locations.
  14. Even 45v45 would be an improvement. It's fairly screwed up right now, I had a group in a full 40v40 district wait over half an hour between matches
  15. Same, we're coming up on a month since then with no further word.
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