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About frenly_sharif_woddy

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    hte mothaheccin sharif

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  1. Roses are red Violets are blue I'm going to miss cloner camping you
  2. Late 2020 is wishful thinking. I'll be surprised to hear any news of a re-release at any point within the next 2-3 years. If ever...
  3. All multiplayer game communities are toxic, and they should understand this already. What happened yesterday and why it happened was just the result of their own incompetence. Be better, Little Orbit.
  4. Fallen Earth may not be a wise investment of resources. I don't know if the population will ever return to the numbers it had in the past. One big reason the game is so desolate currently, is because there hasn't been any new content in 5+ years. Then you have the extremely dated engine that takes forever to get the hang of, making it a nightmare for new players and new developers alike. There's a lot that needs to be done to the game before it will really be profitable again. That being said, in my opinion, Fallen Earth is a genuinely unique experience that is worth the risk. On the surface it might look like some failed online Fallout clone, but it's much more than that at the core. Fallen Earth's mechanics give the game a similar feeling to other MMORPGs. Featuring multiple different stat lines determining the traits of your character, diverse skill lines with tons of abilities to try, and no class restrictions allowing for free creativity for each player's chosen playstyle. Then you have the game's FPS/TPS design adding even more depth, forcing players to master not only strategy, but mechanical skill as well. All in a vast open world full(ideally) of players working together, against each other, crafting, trading, fighting, etc. There is no other game quite like it, and it would be a shame to see it so easily forgotten. Long live that beautiful shit-hole of a game.
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